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path: root/src/server/game/Movement
AgeCommit message (Expand)Author
2019-01-10Core/Movement: 9080e7863c2 followupccrs
2019-01-10Core/Movement: correct logic wrongly ported in 2a84562dc8ccrs
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-11-28Scripts/movement: spline - velocity (#22836)yvomsx
2018-10-18Core/Movement: remove undefined methodccrs
2018-10-06Core/Movement: Properly calculate the first Catmull-Rom spline point (#22582)DanVS
2018-10-02Core/Movement: Add some extra assertions to MotionMaster to catch issues like...Treeston
2018-09-25Core/Movement: Speed Limit for Spline (#22494)DanVS
2018-09-25Core/Movement: Fixed MotionMaster::MoveChase default parameters (PR #22426)Kelno
2018-09-20Core/Movement: Add additional assertjackpoz
2018-09-13Movement/TaxiPath: Properly clean up list of taxi destinations upon arrival a...Treeston
2018-09-09kill some whitespacesAokromes
2018-08-29Core/Movement: Some improvements to script interfaces for SplineChainMovement...Treeston
2018-08-28Core/Unit: Some charm fixes:Treeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-08-19Core/Movement: Prevent NO_PATH evades from incorrectly happening in a few pla...Treeston
2018-07-23Core/Movement: Properly resume chase/follow movement if it was paused by a sp...Treeston
2018-06-15Core/Movement: shield ChaseMovementGenerator against a potential crashccrs
2018-06-15Core/Movement: adjust deactivation/reset logic inside GenericMovementGeneratorccrs
2018-06-15Core/Movement: prevent double initialization calls if the generator was deact...ccrs
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-05-20re-enable CreatureAI::MovementInform for Chase/FollowMovementGenerator - didn...Treeston
2018-05-04Core/Movement: Removed unneccessary z position adjustmentShauren
2018-04-23Core/Movement: use helpers for validationccrs
2018-04-23Core/Movement: move MoveSplineInit (#21857)ccrs
2018-04-22Core/Misc: GCC 6.3 build fixAokromes
2018-04-22Core/Misc: GCC 6.3 build fixShauren
2018-04-20Build: fix dynamic linkingccrs
2018-04-20Core/Movement: crashfixccrs
2018-04-19Core/Misc: movement header cleanupccrs
2018-04-07Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...Shauren
2018-04-07Core/Movement: Fix a potential crash on newly created pets. Closes #21791.Treeston
2018-04-06Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...Treeston
2018-04-02travis fix, ebc96af follow-upTreeston
2018-04-01Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...Treeston
2018-04-01Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2018-03-20Core/Movement: Fixed chase distance calculation for hovering unitsShauren
2018-03-08Core/Movement: Fixed creature hoverShauren
2018-02-28Core/Movement: Correct distance checkingChaouki Dhib
2018-02-12Core/Movement: fe1ba18905 followupccrs
2018-02-12Core/Movement: WaypointMovementGenerator cleanupTreeston
2018-01-08Core/Movement: Correct the allowed distance to target before a repositioning ...Chaouki Dhib
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Core/AI: UnitAI.h trimming part two. WaypointX methods kicked upstairs to Cre...Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-29Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2017-12-23Core/Movement: Add MovePoint with facing (#20779)Kittnz
2017-12-14Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo (PR ...Golrag
2017-12-11Core/Misc: Really fixed nopch MSVC buildShauren
2017-12-11Core/Movement: correction on header use on some generatorsccrs