index
:
mirror/TrinityCore.git
3.3.5
cata_classic
master
wotlk_classic
https://github.com/TrinityCore/TrinityCore.git @ 2025-12-30T07:01:01Z
root
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
server
/
game
/
Movement
Age
Commit message (
Expand
)
Author
2019-01-10
Core/Movement: 9080e7863c2 followup
ccrs
2019-01-10
Core/Movement: correct logic wrongly ported in 2a84562dc8
ccrs
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-11-28
Scripts/movement: spline - velocity (#22836)
yvomsx
2018-10-18
Core/Movement: remove undefined method
ccrs
2018-10-06
Core/Movement: Properly calculate the first Catmull-Rom spline point (#22582)
DanVS
2018-10-02
Core/Movement: Add some extra assertions to MotionMaster to catch issues like...
Treeston
2018-09-25
Core/Movement: Speed Limit for Spline (#22494)
DanVS
2018-09-25
Core/Movement: Fixed MotionMaster::MoveChase default parameters (PR #22426)
Kelno
2018-09-20
Core/Movement: Add additional assert
jackpoz
2018-09-13
Movement/TaxiPath: Properly clean up list of taxi destinations upon arrival a...
Treeston
2018-09-09
kill some whitespaces
Aokromes
2018-08-29
Core/Movement: Some improvements to script interfaces for SplineChainMovement...
Treeston
2018-08-28
Core/Unit: Some charm fixes:
Treeston
2018-08-23
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2018-08-19
Core/Movement: Prevent NO_PATH evades from incorrectly happening in a few pla...
Treeston
2018-07-23
Core/Movement: Properly resume chase/follow movement if it was paused by a sp...
Treeston
2018-06-15
Core/Movement: shield ChaseMovementGenerator against a potential crash
ccrs
2018-06-15
Core/Movement: adjust deactivation/reset logic inside GenericMovementGenerator
ccrs
2018-06-15
Core/Movement: prevent double initialization calls if the generator was deact...
ccrs
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-05-20
re-enable CreatureAI::MovementInform for Chase/FollowMovementGenerator - didn...
Treeston
2018-05-04
Core/Movement: Removed unneccessary z position adjustment
Shauren
2018-04-23
Core/Movement: use helpers for validation
ccrs
2018-04-23
Core/Movement: move MoveSplineInit (#21857)
ccrs
2018-04-22
Core/Misc: GCC 6.3 build fix
Aokromes
2018-04-22
Core/Misc: GCC 6.3 build fix
Shauren
2018-04-20
Build: fix dynamic linking
ccrs
2018-04-20
Core/Movement: crashfix
ccrs
2018-04-19
Core/Misc: movement header cleanup
ccrs
2018-04-07
Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...
Shauren
2018-04-07
Core/Movement: Fix a potential crash on newly created pets. Closes #21791.
Treeston
2018-04-06
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...
Treeston
2018-04-02
travis fix, ebc96af follow-up
Treeston
2018-04-01
Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...
Treeston
2018-04-01
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2018-03-20
Core/Movement: Fixed chase distance calculation for hovering units
Shauren
2018-03-08
Core/Movement: Fixed creature hover
Shauren
2018-02-28
Core/Movement: Correct distance checking
Chaouki Dhib
2018-02-12
Core/Movement: fe1ba18905 followup
ccrs
2018-02-12
Core/Movement: WaypointMovementGenerator cleanup
Treeston
2018-01-08
Core/Movement: Correct the allowed distance to target before a repositioning ...
Chaouki Dhib
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston
2018-01-01
Core/AI: UnitAI.h trimming part two. WaypointX methods kicked upstairs to Cre...
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-29
Core/Entities: Fix some weird movement due to los issues (#21125)
Jeremy
2017-12-23
Core/Movement: Add MovePoint with facing (#20779)
Kittnz
2017-12-14
Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo (PR ...
Golrag
2017-12-11
Core/Misc: Really fixed nopch MSVC build
Shauren
2017-12-11
Core/Movement: correction on header use on some generators
ccrs
[next]