aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Movement
AgeCommit message (Expand)Author
2018-04-07Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...Shauren
2018-04-07Core/Movement: Fix a potential crash on newly created pets. Closes #21791.Treeston
2018-04-06Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...Treeston
2018-04-02travis fix, ebc96af follow-upTreeston
2018-04-01Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...Treeston
2018-04-01Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2018-03-20Core/Movement: Fixed chase distance calculation for hovering unitsShauren
2018-03-08Core/Movement: Fixed creature hoverShauren
2018-02-28Core/Movement: Correct distance checkingChaouki Dhib
2018-02-12Core/Movement: fe1ba18905 followupccrs
2018-02-12Core/Movement: WaypointMovementGenerator cleanupTreeston
2018-01-08Core/Movement: Correct the allowed distance to target before a repositioning ...Chaouki Dhib
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Core/AI: UnitAI.h trimming part two. WaypointX methods kicked upstairs to Cre...Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-29Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2017-12-23Core/Movement: Add MovePoint with facing (#20779)Kittnz
2017-12-14Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo (PR ...Golrag
2017-12-11Core/Misc: Really fixed nopch MSVC buildShauren
2017-12-11Core/Movement: correction on header use on some generatorsccrs
2017-12-11Core/Misc: Fixed nopch MSVC buildShauren
2017-11-20Core/Movement: some corrections on WaypointMovementGeneratorccrs
2017-11-06Core/Misc: waypoint movementccrs
2017-10-29Core/Taxi: Apply reputation discount to all points in multi-segment pathsShauren
2017-10-29Core/Logs: Fix more logsAokromes
2017-09-03Core/Movement: minor correction on WaypointMovementGeneratorccrs
2017-08-30Core: fix noPCH build v2.0ccrs
2017-08-30Core: Fix non-PCH buildCarbenium
2017-08-21Core/Creature: regenerate healthccrs
2017-08-12Core/Movement: 7fff83d6752 followupccrs
2017-08-12Core/Movement: 7fff83d6752 followupccrs
2017-08-12Core/Movement: waypoint movement (#20121)ccrs
2017-08-08Core/Movement: ee2d7c1d53 followupccrs
2017-08-08Core/Movement: PropagateSpeedChange should only be called on the top (current...ccrs
2017-08-08Core/Movement: add new helper that cleans the referenced MovementSlotccrs
2017-06-24Core/Movement: silence warningariel-
2017-06-24Core/Movement: New names for a few spline flagsariel-
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-1630ac4f5 follow-up. (Finally, Keader. Finally.)treeston
2017-06-16Fix an issue where temp summons were ignoring m_regenHealth. (Hi Keader.)treeston
2017-06-08Fixed a potential crash when resuming a SplineChainMovementGenerator.treeston
2017-06-08[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)Treeston
2017-06-01Core/AI: Factory functions cleanupariel-
2017-04-23Core/Movement: allow focused spells to not break movement if it's movement al...ariel-
2017-04-11Core/Movement: correct no point recalculation on speed change in TargetedMove...ccrs
2017-04-09Core/Movement: FormationMovementGeneratorccrs
2017-04-07[3.3.5] Core/Movement: MotionMaster & MovementGenerators cleaning (#19361)ccrs
2017-03-26Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump locati...tkrokli
2017-03-25Fix warningccrs
2017-03-25Core/Movement: 96f4c7c followupccrs