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Movement
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Author
2018-04-07
Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...
Shauren
2018-04-07
Core/Movement: Fix a potential crash on newly created pets. Closes #21791.
Treeston
2018-04-06
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...
Treeston
2018-04-02
travis fix, ebc96af follow-up
Treeston
2018-04-01
Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...
Treeston
2018-04-01
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2018-03-20
Core/Movement: Fixed chase distance calculation for hovering units
Shauren
2018-03-08
Core/Movement: Fixed creature hover
Shauren
2018-02-28
Core/Movement: Correct distance checking
Chaouki Dhib
2018-02-12
Core/Movement: fe1ba18905 followup
ccrs
2018-02-12
Core/Movement: WaypointMovementGenerator cleanup
Treeston
2018-01-08
Core/Movement: Correct the allowed distance to target before a repositioning ...
Chaouki Dhib
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston
2018-01-01
Core/AI: UnitAI.h trimming part two. WaypointX methods kicked upstairs to Cre...
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-29
Core/Entities: Fix some weird movement due to los issues (#21125)
Jeremy
2017-12-23
Core/Movement: Add MovePoint with facing (#20779)
Kittnz
2017-12-14
Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo (PR ...
Golrag
2017-12-11
Core/Misc: Really fixed nopch MSVC build
Shauren
2017-12-11
Core/Movement: correction on header use on some generators
ccrs
2017-12-11
Core/Misc: Fixed nopch MSVC build
Shauren
2017-11-20
Core/Movement: some corrections on WaypointMovementGenerator
ccrs
2017-11-06
Core/Misc: waypoint movement
ccrs
2017-10-29
Core/Taxi: Apply reputation discount to all points in multi-segment paths
Shauren
2017-10-29
Core/Logs: Fix more logs
Aokromes
2017-09-03
Core/Movement: minor correction on WaypointMovementGenerator
ccrs
2017-08-30
Core: fix noPCH build v2.0
ccrs
2017-08-30
Core: Fix non-PCH build
Carbenium
2017-08-21
Core/Creature: regenerate health
ccrs
2017-08-12
Core/Movement: 7fff83d6752 followup
ccrs
2017-08-12
Core/Movement: 7fff83d6752 followup
ccrs
2017-08-12
Core/Movement: waypoint movement (#20121)
ccrs
2017-08-08
Core/Movement: ee2d7c1d53 followup
ccrs
2017-08-08
Core/Movement: PropagateSpeedChange should only be called on the top (current...
ccrs
2017-08-08
Core/Movement: add new helper that cleans the referenced MovementSlot
ccrs
2017-06-24
Core/Movement: silence warning
ariel-
2017-06-24
Core/Movement: New names for a few spline flags
ariel-
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-16
30ac4f5 follow-up. (Finally, Keader. Finally.)
treeston
2017-06-16
Fix an issue where temp summons were ignoring m_regenHealth. (Hi Keader.)
treeston
2017-06-08
Fixed a potential crash when resuming a SplineChainMovementGenerator.
treeston
2017-06-08
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
Treeston
2017-06-01
Core/AI: Factory functions cleanup
ariel-
2017-04-23
Core/Movement: allow focused spells to not break movement if it's movement al...
ariel-
2017-04-11
Core/Movement: correct no point recalculation on speed change in TargetedMove...
ccrs
2017-04-09
Core/Movement: FormationMovementGenerator
ccrs
2017-04-07
[3.3.5] Core/Movement: MotionMaster & MovementGenerators cleaning (#19361)
ccrs
2017-03-26
Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump locati...
tkrokli
2017-03-25
Fix warning
ccrs
2017-03-25
Core/Movement: 96f4c7c followup
ccrs
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