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path: root/src/server/game/Movement
AgeCommit message (Expand)Author
2021-12-20Core/Movement: improved RandomMovementGenerator wait handling to get closer t...Ovah
2021-12-20Core/MMaps: Handle path on same positionjackpoz
2021-12-20Core/PathGenerator: Fix path generator returning shortcuts when start and end...Giacomo Pozzoni
2021-12-20Core/PathGenerator: Temporarily revert 29bf280e3496cf13c24ccb20e37da29d3bfa74d9jackpoz
2021-12-20Core/PathGenerator: Fix path generator returning shortcuts when start and end...Giacomo Pozzoni
2021-12-19Core/Movement: Remove a wrong set SetWalk from HomeMovementGeneratorKillyana
2021-12-19Fix fleeing speed to 66% run speed (#24025)Giacomo Pozzoni
2021-12-19Core/MMaps: Fix charge underwater/falling (#24010)Giacomo Pozzoni
2021-12-19Core/Movement: Fix wrong orientation set when pausing movement (#23986)Giacomo Pozzoni
2021-12-19Core/Movement: Fix fleeing speed to 66% run speedjackpoz
2021-12-19Core/Movement: Fix stunned falling units freezing the client (#24000)Giacomo Pozzoni
2021-12-19Core/Movement: Add more LOS checks (#23991)Giacomo Pozzoni
2021-12-18Core/Movement: prevent any Initialize queue till AddToWorld is signaledccrs
2021-12-18Core/Movement: d033032 followupccrs
2021-12-18Core/Movement: d033032 followupccrs
2021-12-18Core/Movement: d033032 followupccrs
2021-12-18Core/Movement: delay movement update in MotionMaster until its owner signals ...ccrs
2021-12-18Core/Taxis: teleport players to the destination taxi node location instead of...Ovah
2021-12-18Core/Movement: fixed taxi pathings getting finalized earlier than intended (#...Ovah
2021-12-18Core/Movement: provide an extra spline path vertex for taxi pathings … (#23...Ovah
2021-12-18Core/Movement: Fix LoS issue of NPCs chasing targetsjackpoz
2021-12-18Core/MovementGenerator: 680e1cbd6cf7c52abe104fb87d8fa6dba83fb633 follow-upjackpoz
2021-12-18Core/MovementGenerator: Fix crash in taxi pathsjackpoz
2021-12-18Core/Misc: Fix linux buildjackpoz
2021-12-18Core/MMaps: Fix mobs evading when target is out of MMap meshesjackpoz
2021-12-17Core/Spline: Fix crashjackpoz
2021-12-16Core/Misc: Fix warningsjackpoz
2021-12-16Core/MovementGenerator: Add more assertsjackpoz
2021-12-16Core/MovementGenerator: Add more details to assertsjackpoz
2021-12-16Core/Movement: add a velocity argument for the spline chain meta table (PR #2...Ovah
2021-12-15Core/ChatCommands: Fix .wp reload crashGiacomo Pozzoni
2021-12-15Core/Movement: add missing parenthesis on MotionMaster::Sizeccrs
2021-12-14Core/Misc: More coding standards (#23519)Aokromes
2021-12-14Build: fix linking errorccrs
2021-12-14Core/Movement: handle Resume/Pause on RandomMovementGeneratorccrs
2021-12-11Core/FlightPath: teleport players at destination on floor Z when the flight e...Wyrserth
2021-12-09Core/Misc: Headers cleanupjackpoz
2021-12-08Core/MovementGenerator: Add more details to assertsjackpoz
2021-12-08Core/Movement: Fix assertion triggered in SplineChainMovementGeneratorGiacomo Pozzoni
2021-12-05Core/Movement: move DelayedAction into MotionMaster and add a couple definesccrs
2021-12-05Build: fix variable order initialization errorccrs
2021-12-05Core/Movement: implement MotionMasterDelayedAction validatorccrs
2021-12-05Core/Movement: Use correct root checkShauren
2021-12-05Core/Movement: Prevent rooted units from fallingShauren
2021-12-03Core/Vehicles: Fix accessories disappearing on resetjackpoz
2021-12-02Core/MMaps: Revert PATHFIND_INCOMPLETE handling change in ChaseMovementGenera...jackpoz
2021-11-30Core/Movement: replace multiset::find with std::find in MotionMasterccrs
2021-11-30Core/Movement: implement and use new remove method in MotionMasterccrs
2021-11-28Core/Spells: Implemented spell effect 254 (SPELL_EFFECT_JUMP_CHARGE)Shauren
2021-11-27Core/Movement: Implement initializing parabolic splines using jump gravity in...Shauren