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Movement
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Author
2022-12-31
Core/Maps: Fixed retrieving terrain info when on child maps
Shauren
2022-12-30
Core/Movement: Don't compute orientation for vertical splines (#28556)
Meji
2022-11-06
Core/Misc: Added noexcept to move constructors and move assignment operators
Shauren
2022-07-24
Core/Units: Removed spline speed limit for MoveJumpWithGravity (#28142)
Teleqraph
2022-07-24
Core/Maps: Removed MapInstanced - no longer neccessary for grid data referenc...
Shauren
2022-07-23
Core/Maps: Move terrain data handling out of Map class
Shauren
2022-06-10
Core/Movement: Allow waypoints to use 0 as valid facing value (#26655)
Ovah
2022-06-10
Core/Movement: b1a94bf94c500b64a5c4ae92642a95d048d9f392 followup - MoveSpline...
Shauren
2022-06-10
Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementG...
Shauren
2022-06-07
Core/Movement: Allow overwriting number of steps for spline length calculations
Shauren
2022-05-25
Core/GameObjects: Transport (type 11) improvements
Shauren
2022-04-24
Core/Scripts: Begin unifying triggering gameevents (not the game_event db stuff)
Shauren
2022-03-27
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Shauren
2022-03-22
Core/Misc: Add TempSummon timer to GetDebugInfo
Shauren
2022-03-15
Core/Misc: Rename UNIT_FLAG_SWIMMING to UNIT_FLAG_CAN_SWIM
offl
2022-03-15
Core/Misc: Rename UNIT_FLAG_TAXI_FLIGHT to UNIT_FLAG_ON_TAXI
offl
2022-03-10
Core/Movement: Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH (#26549)
Giacomo Pozzoni
2022-03-10
Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize ...
ccrs
2022-03-05
Core/Unit: Fix movement hiccups in water (#24020)
Giacomo Pozzoni
2022-02-28
Core/Movement: add optional velocity argument for MoveLand and MoveTakeoff (P...
Ovah
2022-02-27
Core/PathFinding: Fix GetPathPolyByPosition() using only 2D distance instead ...
xvwyh
2022-02-13
Core/Misc: Cleanup unused includes
Shauren
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-12
Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoid...
Shauren
2022-02-05
Core/Movement: Corrected Animation Tier handling (PR #24875)
NoName
2022-02-05
Core/MotionMaster: Do not generate path to MoveLand
Keader
2022-02-05
Core/Scripts: Remove now-unused WaypointPathStarted hook. WaypointStarted doe...
Treeston
2022-02-05
Scripts/Commands: Convert argument parsing of .npc commands
Treeston
2022-02-04
Core/Movement: Fix RandomMovementGenerator for swimming creatures
jackpoz
2022-01-26
Core/Metric: Require WITH_DETAILED_METRICS CMake flag for MMaps metric
jackpoz
2022-01-24
Core/Common: Merge TimeTrackerSmall with TimeTracker
Carbenium
2022-01-24
Core/Misc: Fix static analysis issues (#25178)
Giacomo Pozzoni
2022-01-23
Core/Misc: Replace boost::optional with std::optional part 2
Shauren
2022-01-23
Core/Misc: Replace boost::optional with std::optional (#25047)
Peter Keresztes Schmidt
2022-01-18
Core/Movement: Fixed possible crash in HomeMovementGenerator
ModoX
2022-01-06
Core/Units: flight and hover checks will now consider movement template data ...
Ovah
2022-01-04
Handle different slopes in mmaps (#24765)
Giacomo Pozzoni
2022-01-04
Core/Objects: fixed destination calculation for destination based spells cast...
Ovahlord
2022-01-04
Core/MMAPs: Adjust walkable climb and fix a lot of mmap raycast issues (#24539)
Giacomo Pozzoni
2022-01-04
Core/Movement: 9080e78 followup
ccrs
2022-01-02
Core/Movement: modify MovementInform trigger condition & checks in ChaseMovem...
ccrs
2022-01-02
Core/Movement: de832b6 followup
ccrs
2022-01-02
Core/Movement: modify MovementInform trigger condition & checks in FollowMove...
ccrs
2022-01-02
Core/Movement: 0e2342c followup
ccrs
2022-01-01
Core/Objects: further improvements for MovePositionToFirstCollision (#24523)
Ovah
2022-01-01
Core/PathFinding: Fix buffer overflow
jackpoz
2022-01-01
Core/Movement: various improvements for creature knockbacks
Ovah
2022-01-01
Core/Movement: Add safety check to avoid C++ undefined behaviour
jackpoz
2021-12-31
Core/Logs: Log full guid instead of just low guid
Giacomo Pozzoni
2021-12-31
Core/Movement: Formation Rewrite (#24379)
Eridium
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