| Age | Commit message (Collapse) | Author |
|
|
|
|
|
them
|
|
height based MoveJump
|
|
vertical speed
|
|
SPELL_EFFECT_LEAP_BACK, SPELL_EFFECT_PULL_TOWARDS and SPELL_EFFECT_PULL_TOWARDS_DEST
|
|
|
|
|
|
|
|
|
|
* Knockbacks with negative speeds will now be validated and processed.
* Creatures that cast knockback spells on themselves will use their orientation to determine the direction of movement.
|
|
used, not only land/takeoff
|
|
MoveSplineInit::MovebyPath to avoid having to construct temporary containers
|
|
|
|
on path instead of raw timers
|
|
|
|
|
|
remove CalculatePassengerPosition/CalculatePassengerOffset from TransportBase class
|
|
|
|
SPELL_EFFECT_JUMP_CHARGE in database (#30210)
|
|
|
|
* .wp add will now add data to waypoint_path table
* .wp reload will no longer crash the server
* Replace deprecated command handler arguments
|
|
|
|
|
|
* Remove unneccessary reserve in MoveSplineInitArgs constructor - MoveTo always resizes it
* Remove unused function computeDuration
* Split cyclic spline reinitialization to separate function
* Don't expose TransportPathTransform outside of MoveSplineInit
* Ensure function argument names are the same in declaration and definition
|
|
|
|
used anywhere currently)
|
|
|
|
MoveSpline::ComputePosition(int32 time_offset) overload
|
|
|
|
|
|
Closes #30511
|
|
|
|
Co-authored-by: Shauren <shauren.trinity@gmail.com>
|
|
ignore setting walk/run depending on target (#30101)
|
|
|
|
|
|
|
|
while moving
Closes #26137
|
|
GetMotionMaster()->MovePath and kill it (they now have the same capabilities)
|
|
paths
|
|
|
|
|
|
|
|
(cast in raw()) and unify enum to string formatting for it
|
|
|
|
|
|
when too large or too small delta between points is detected
|
|
(send new point 1.5 before arrival) and make that the default
* Sending whole path at once is still supported with WaypointPathFlags::ExactSplinePath
|
|
|