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Author
2016-09-25
Core/Scenes: Implemented scene system
Traesh
2016-09-15
Core/Scripts: Fix a crash when adding/removing objects from the map while swa...
Naios
2016-07-19
Tools: Added game tables extractor
Shauren
2016-07-17
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
Shauren
2016-07-17
Scripts: Build fix
Shauren
2016-07-13
Core/Scripting: Fix acquiring of references between script swaps
Naios
2016-07-06
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
Shauren
2016-07-05
Core/Scripting: Don't force event cancellation when swapping creatures.
Naios
2016-05-20
Core/DataStores: Updated opcodes and db2 to 7.0.3.21414
Shauren
2016-05-01
Core/Scripting: Kill pending unit events when swapping AI's
Naios
2016-04-18
Core/Scripting: Use the path of the worldserver executable to search for the ...
Naios
2016-04-18
Core/Scripting: Use the systems temporary path for caching shared libs
Naios
2016-04-18
Core/Scripting: Add the info how much time the system took to reload
Naios
2016-04-16
Core/Scripting: Improve the error message when the script reloader fails to c...
6.2.4/21355
Naios
2016-04-16
Core: Removed Whitespaces
Vincent-Michael
2016-04-14
Core/Scripting: Fix a typo in b970a684
Naios
2016-04-14
Core/Scripting: Wait until the debugger is detached before rebuilding scripts.
Naios
2016-04-14
Core/Scripting: Disallow the build directory to contain spaces
Naios
2016-04-13
Core/Scripting: Fix detection of source changes when using inotify.
Naios
2016-04-12
Core/Scripting: Fix an assertion which was triggered at lazy unloading
Naios
2016-04-12
Core/Scripting: Fix loading of spell/aurascripts
Naios
2016-04-11
Core/Scripting: Fix another warning when building statically
Naios
2016-04-11
Core/Scripting: Fix a warning when building statically
Naios
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-04-11
Core/Game: Add a dynamic script reloader which reloads scripts modules on cha...
Naios
2016-04-11
Core/Game: Move scheduled map scripts counter methods into MapManager
Naios
2016-04-11
Core/Game: Move MapScripts to game/Maps
Naios
2016-04-05
Merge branch '3.3.5-instanceextend' into 3.3.5 (PR #16392)
Shauren
2016-03-27
Add missing GAME_API exports
Rochet2
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-19
CMake: Use inherited dependencies in scripts
Naios
2016-03-13
Core/Misc: Removed OnUnknownPacketReceive script hook - it could never be called
Shauren
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-03-08
Merge pull request #16404 from Lopfest/6.x
Shauren
2016-02-21
Core/Scripts: Split the huge scriptloader into smaller pieces
Naios
2016-02-20
Merge remote-tracking branch 'upstream/6.x' into HEAD
Lopfest
2016-02-11
Core/Scripts: Fixed calling UnitScript hooks
Shauren
2016-01-26
Core/Scripts: SMSG_PLAY_ONE_SHOT_ANIM_KIT corrections. Thx to Arci
Lopfest
2016-01-26
Core/Scripts: SMSG_PLAY_ONE_SHOT_ANIM_KIT can now be used in waypoint_scripts
Lopfest
2016-01-20
Scripts/Commands: Fix ".help" command to show commands in alphabetical order
jackpoz
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-11-07
Merge pull request #15731 from ShinDarth/toscri
blub
2015-11-06
Core/Misc: Remove unneeded files
Incorrect
2015-11-04
Core/ScriptMgr: Improve commit 155a289f052b3a48caade
Naios
2015-11-04
Core/ScriptMgr: Fix "conditional expression is constant" warning.
Naios
2015-11-04
Core/Globals: Use std::string rather than char* to pass script names around.
Naios
2015-11-04
Core/ScriptMgr: Replace IsDatabaseBound() methods through traits.
Naios
2015-10-25
Core/Conditions: Optimizations part 3 removed copying condition containers al...
Shauren
2015-10-22
Core/Commands: Refactored chat command script hook, fixes a crash when buildi...
Shauren
2015-09-21
Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick ha...
StormBytePP
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