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Author
2017-02-21
Core/Scripts: fix Nightfall proc chance and reduce it for victims with level ...
ariel-
2017-02-17
Reverting: Game/Scripting: Add OnGameEvent hook for game objects.
Kittnz
2017-02-17
Fix tabs
Kittnz
2017-02-17
Game/Scripting: Add OnGameEvent hook for game objects.
Kittnz
2017-02-07
Game/Scripting: Add OnPlayerRepop hook
Kittnz
2017-02-06
Core/Scripts: fix dynamic build
ariel-
2017-02-06
Core/Misc: Added regex compatibility layer to fall back to boost::regex for r...
Shauren
2017-01-13
Core/Scripting: Fixed hotswap calling evade mode for dead creatures
sirikfoll
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-12-02
Core/Misc Remove WhiteSpaces (#18379)
Gustavo
2016-11-14
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...
ariel-
2016-10-04
Various: Fix coverity reported issues.
treeston
2016-09-21
Core/Movement: Fix a DB spline chain overload I missed in 2170541
treeston
2016-09-20
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...
treeston
2016-09-20
PCH build fix. Again.
treeston
2016-09-20
Core/Movement: Add a convenience default ctor to SplineChainResumeInfo, and f...
treeston
2016-09-20
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2016-09-15
Core/Scripts: Fix a crash when adding/removing objects from the map while swa...
Naios
2016-09-09
Core/Scripts: Enhance quest status hook by making it catch more status change...
Rochet2
2016-09-09
Fine, this time I actually built it. Promise.
treeston
2016-09-09
Build fix.
treeston
2016-09-09
Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on d...
treeston
2016-09-09
Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.
treeston
2016-09-09
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2016-07-13
Core/Scripting: Fix acquiring of references between script swaps
Naios
2016-07-03
Core/Scripting: Don't force event cancellation when swapping creatures.
Naios
2016-05-01
Core/Scripting: Kill pending unit events when swapping AI's
Naios
2016-04-18
Core/Scripting: Use the path of the worldserver executable to search for the ...
Naios
2016-04-18
Core/Scripting: Use the systems temporary path for caching shared libs
Naios
2016-04-17
Core/Scripting: Add the info how much time the system took to reload
Naios
2016-04-16
Core/Scripting: Improve the error message when the script reloader fails to c...
Naios
2016-04-16
Core: Removed Whitespaces
Vincent-Michael
2016-04-14
Core/Scripting: Fix a typo in b970a684
Naios
2016-04-14
Core/Scripting: Wait until the debugger is detached before rebuilding scripts.
Naios
2016-04-14
Core/Scripting: Disallow the build directory to contain spaces
Naios
2016-04-13
Core/Scripting: Fix detection of source changes when using inotify.
Naios
2016-04-12
Core/Scripting: Fix an assertion which was triggered at lazy unloading
Naios
2016-04-12
Core/Scripting: Fix loading of spell/aurascripts
Naios
2016-04-11
Core/Scripting: Fix another warning when building statically
Naios
2016-04-11
Core/Scripting: Fix a warning when building statically
Naios
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-04-11
Core/Game: Add a dynamic script reloader which reloads scripts modules on cha...
Naios
2016-04-11
Core/Game: Move scheduled map scripts counter methods into MapManager
Naios
2016-04-11
Core/Game: Move MapScripts to game/Maps
Naios
2016-03-27
Add missing GAME_API exports
Rochet2
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-18
CMake: Use inherited dependencies in scripts
Naios
2016-03-13
Core/Misc: Minimize differences between branches in WorldSession::Update
Shauren
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-02-22
Core/Scripts: Split the huge scriptloader into smaller pieces
Naios
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