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path: root/src/server/game/Scripting
AgeCommit message (Expand)Author
2011-05-26Core/Gossip: Gossip menu items will now have constant index, allowing to prop...Shauren
2011-05-21Scripts/Ulduar:Lopin
2011-05-20Scripts/Icecrown Citadel:Shauren
2011-05-19Scripts/Ulduar: Add script for Hodir encounter.Lopin
2011-05-15Scripts/RazorfenKraul: Fix force field before boss Agathelos the Ragingneuro_999
2011-05-07Core: Warning fixesShauren
2011-04-29Add spaces after commasleak
2011-04-29Core: use enum InventoryResult as return type for functions working with play...Azazel
2011-04-28Core/ObjectMgr: Refactor sCreatureStorageleak
2011-04-28Core/ObjectMgr: Refactor sItemStorageleak
2011-04-22Core/Scripts: Fix compile.Supabad
2011-04-16Core/Scripts: Extended escort AISawiner
2011-04-15Core/BlackrockSpire: add support for non-PCH compileSupabad
2011-04-13Core/Misc: move scheduled scripts counter to ScriptMgr (which is more logical...zergtmn
2011-04-09Core/GameObjects: add script hook when destructable building is damaged.Supabad
2011-04-06Ulduar/Mimiron: add spell script for Proximity minesSupabad
2011-04-01Revert part of "Core: Removed unused functions (leftovers from sd2, was neede...Shauren
2011-04-01Core: Removed unused functions (leftovers from sd2, was needed when scripts w...Shauren
2011-03-26Scripts/Eye of Eternity: Implemented script for Malygos encounter, please rep...Manuel
2011-03-26Core/Scripts: Reverted part of 00f343af52768802775a, that is not a typo and f...Shauren
2011-03-26Core/Cleanup: More typo fixes.gwrde & alexbolotsin
2011-03-21Core: Removed all double (and more) empty linesShauren
2011-03-14Core: Fix crash in ~ScriptMgrMachiavelli
2011-03-08More warning fixesShauren
2011-03-06Core/Vehicles: Remove redundant Vehicle::Die. All vehicle auras are already r...Machiavelli
2011-02-20Core/Log: Implement log masks for debug log level, to allow selective debug o...Machiavelli
2011-02-08Scripts/Icecrown Citadel: Implemented traps after Deathbringer SaurfangShauren
2011-02-07Scripts/Icecrown Citadel: Added Sindragosa scriptShauren
2011-01-28Core/Map scripts: make some error messages more informative and reformat code...Azazel
2011-01-26Scripts/Oculus: Implemented AI for Boss Ley-Guardian Eregos.Manuel
2011-01-26Core: Generic cleanup (tab2spaces/trailing whitespace removal)leak
2011-01-20Core/Scripts/Oculus: Implemented AI for boss Varos Cloudstrider <Azure-Lord o...Manuel
2011-01-09Core/Battleground: Implemented blizzlike script for Isle of Conquest, written...Manuel
2011-01-02Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummonShauren
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-26Scripts/Ulduar: Implement script for General Vezax encounter.Machiavelli
2010-12-23Core: Removed more operator workarounds for ACE_Singleton (missed previously ...Shauren
2010-12-23Core/ScriptMgr: Add OnBindToInstance Player hookSpp
2010-12-22Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...Shauren
2010-12-22Core: Converted (hopefully) all remaining singletons to use ACE_Singleton classShauren
2010-12-22Removing ProgressBars as they are performing badly on startup.leak
2010-12-19Streamlining loading functions for server startupleak
2010-12-14Core: Fixed uninitialized variable warningsShauren
2010-12-13Core: Add new system for parallelizing client packet processing. Handle World...click
2010-12-05Core/Dungeon Finder: Code cleanup and minor optimizationsSpp
2010-12-03Scripts/Icecrown Citadel: Added script for Blood Queen Lana'ThelShauren
2010-11-29Core/Misc: fix some warnings. As a result removed one redundant hook from For...azazel
2010-11-23Core/Groups: Add kicker and kick reason to RemoveMemberSpp
2010-11-17Core/Scripts: pass message parameter by reference in OnChat methods to make i...azazel
2010-11-16Core/Scripts: Convert more commands over to CommandScripts (moves gobject, ho...click