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Author
2011-05-26
Core/Gossip: Gossip menu items will now have constant index, allowing to prop...
Shauren
2011-05-21
Scripts/Ulduar:
Lopin
2011-05-20
Scripts/Icecrown Citadel:
Shauren
2011-05-19
Scripts/Ulduar: Add script for Hodir encounter.
Lopin
2011-05-15
Scripts/RazorfenKraul: Fix force field before boss Agathelos the Raging
neuro_999
2011-05-07
Core: Warning fixes
Shauren
2011-04-29
Add spaces after commas
leak
2011-04-29
Core: use enum InventoryResult as return type for functions working with play...
Azazel
2011-04-28
Core/ObjectMgr: Refactor sCreatureStorage
leak
2011-04-28
Core/ObjectMgr: Refactor sItemStorage
leak
2011-04-22
Core/Scripts: Fix compile.
Supabad
2011-04-16
Core/Scripts: Extended escort AI
Sawiner
2011-04-15
Core/BlackrockSpire: add support for non-PCH compile
Supabad
2011-04-13
Core/Misc: move scheduled scripts counter to ScriptMgr (which is more logical...
zergtmn
2011-04-09
Core/GameObjects: add script hook when destructable building is damaged.
Supabad
2011-04-06
Ulduar/Mimiron: add spell script for Proximity mines
Supabad
2011-04-01
Revert part of "Core: Removed unused functions (leftovers from sd2, was neede...
Shauren
2011-04-01
Core: Removed unused functions (leftovers from sd2, was needed when scripts w...
Shauren
2011-03-26
Scripts/Eye of Eternity: Implemented script for Malygos encounter, please rep...
Manuel
2011-03-26
Core/Scripts: Reverted part of 00f343af52768802775a, that is not a typo and f...
Shauren
2011-03-26
Core/Cleanup: More typo fixes.
gwrde & alexbolotsin
2011-03-21
Core: Removed all double (and more) empty lines
Shauren
2011-03-14
Core: Fix crash in ~ScriptMgr
Machiavelli
2011-03-08
More warning fixes
Shauren
2011-03-06
Core/Vehicles: Remove redundant Vehicle::Die. All vehicle auras are already r...
Machiavelli
2011-02-20
Core/Log: Implement log masks for debug log level, to allow selective debug o...
Machiavelli
2011-02-08
Scripts/Icecrown Citadel: Implemented traps after Deathbringer Saurfang
Shauren
2011-02-07
Scripts/Icecrown Citadel: Added Sindragosa script
Shauren
2011-01-28
Core/Map scripts: make some error messages more informative and reformat code...
Azazel
2011-01-26
Scripts/Oculus: Implemented AI for Boss Ley-Guardian Eregos.
Manuel
2011-01-26
Core: Generic cleanup (tab2spaces/trailing whitespace removal)
leak
2011-01-20
Core/Scripts/Oculus: Implemented AI for boss Varos Cloudstrider <Azure-Lord o...
Manuel
2011-01-09
Core/Battleground: Implemented blizzlike script for Isle of Conquest, written...
Manuel
2011-01-02
Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
Shauren
2011-01-01
Update copyright note for 2011.
Machiavelli
2010-12-26
Scripts/Ulduar: Implement script for General Vezax encounter.
Machiavelli
2010-12-23
Core: Removed more operator workarounds for ACE_Singleton (missed previously ...
Shauren
2010-12-23
Core/ScriptMgr: Add OnBindToInstance Player hook
Spp
2010-12-22
Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...
Shauren
2010-12-22
Core: Converted (hopefully) all remaining singletons to use ACE_Singleton class
Shauren
2010-12-22
Removing ProgressBars as they are performing badly on startup.
leak
2010-12-19
Streamlining loading functions for server startup
leak
2010-12-14
Core: Fixed uninitialized variable warnings
Shauren
2010-12-13
Core: Add new system for parallelizing client packet processing. Handle World...
click
2010-12-05
Core/Dungeon Finder: Code cleanup and minor optimizations
Spp
2010-12-03
Scripts/Icecrown Citadel: Added script for Blood Queen Lana'Thel
Shauren
2010-11-29
Core/Misc: fix some warnings. As a result removed one redundant hook from For...
azazel
2010-11-23
Core/Groups: Add kicker and kick reason to RemoveMember
Spp
2010-11-17
Core/Scripts: pass message parameter by reference in OnChat methods to make i...
azazel
2010-11-16
Core/Scripts: Convert more commands over to CommandScripts (moves gobject, ho...
click
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