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Author
2012-03-29
Core/Game: Code style.
Gyx
2012-03-27
Core/DBLayer: Correct few more wrong read types (No. 4)
Nay
2012-03-27
Core/DBLayer: Correct few more wrong read types (No. 1)
Nay
2012-03-24
Core/Scripts: Fixed script unloading
Shauren
2012-03-14
Revert "Core: more more cleanup" - Build test anyone?
leak
2012-03-14
Core: more more cleanup
thomas33
2012-03-11
R.I.P SimpleAI
Nay
2012-03-10
Core/DBC: Remove store getters (useless since we don't have scripts as extern...
Shauren
2012-03-09
Some random cleanup here and there
Spp
2012-03-07
Warning fixes and some random cleanup here and there
Spp
2012-03-02
Core/Scripting: codestyle and comment for previous commit
Kandera
2012-03-02
Core/Scripting: added OnPlayerUpdateZone for player scripts
Kandera
2012-02-23
Core: Random cleanup + compile fix
Shauren
2012-02-22
Misc: Delete searing_gorge.cpp and fix a typo in worldserver config
Nay
2012-02-14
Codestyle: Renamed some variables to fit codestyle, corrected order in struct...
Subv
2012-02-12
Codestyle: Renamed some variables to fit codestyle
Subv
2012-02-10
Core/Db/Conditions: Add ContidionTarget column which allows selection of obje...
QAston
2012-02-10
Core/Db/Conditions: Prepare conditions system to work on objects of different...
QAston
2012-02-08
Scripts/Misc: Script Romantic Picnic Basket
Nay
2012-01-14
Core/Movement: Implement spline movement subsystem.
Machiavelli
2012-01-11
Scripts/Achievements:
kaelima
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-11-23
Core: Fixed remaining C6246: Local declaration of 'x' hides declaration of th...
Shauren
2011-10-28
Core/Loading: Drop the field script_version from the table version.
Nay
2011-10-19
Core/Grid:
kaelima
2011-10-18
Rename some classes in grid system.
megamage
2011-10-11
Core/MapScripts: Fixed SCRIPT_COMMAND_QUEST_EXPLORED again after 26869bda30b5...
kaelima
2011-10-10
Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for bette...
megamage
2011-10-08
One last culprit...
Machiavelli
2011-10-08
Core: Fix a boatload of crashes after the mass cleanup... Thanks to Broodwyrm...
Machiavelli
2011-10-07
REPO: Code-style clean-ups
Bootz
2011-10-07
REPO: code-style clean-up
Bootz
2011-10-07
REPO: Code-style change
Bootz
2011-10-05
Scripts/Icecrown Citadel
Shauren
2011-09-28
Core/Scripting: Remove unnecesary reference in param function OnMemberRemove
Spp
2011-09-21
Scripts/Commands: Added .dev command to show <Dev> tag in nickname
Rochet2
2011-09-15
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...
Spp
2011-09-06
Core/Entities: Vehicles should be able to be both source and target of map sc...
Shauren
2011-09-01
Core: cleanup.
Chaplain
2011-08-16
Core/Spells: update the core to the changes from 1fb1988d46055c63ac29d63ae7b0...
QAston
2011-08-14
Core: Cosmetic cleanups and additional comments in ScriptMgr.
XTZGZoReX
2011-08-03
Core/Vehicles: Remove Vehicle.h dependency from other header files
Spp
2011-07-27
Core/Scripts: ScriptRegistry is no longer the part of ScriptMgr public interf...
Spp-
2011-07-27
Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copyp...
Shauren
2011-07-26
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...
QAston
2011-07-22
Core/GameObject: Refactored destructible building handling, properly implemen...
Shauren
2011-07-08
Core/Misc: Replace dynamic_cast<XXX*> with proper ToXXX
Spp-
2011-07-02
Core/Spells: Define many unknown SpellCastTargetFlags enum values, rename som...
QAston
2011-06-29
Core/Commands: Move .gps to command scripts and add .wpgps command, used for ...
Shocker
2011-06-28
Core/Entities: Vehicles should be able to be the source of map scripts
Machiavelli
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