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Author
2018-02-22
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2018-02-05
Core/Scripts: Fixed ENSURE_AI assertion failures when used in Reset()/Initial...
Shauren
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-13
Core/Misc: minor typo and codestyle fixes
ariel-
2017-09-14
Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)
Treeston
2017-09-11
Core/Scripting: remove long time dead code
Aokromes
2017-08-22
Core/Scripts: FOR_SCRIPTS macro shouldn't return early (#20187)
Yehonal
2017-08-12
Core/Movement: waypoint movement (#20121)
ccrs
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-07-20
Core/Scripts: Implement generic script loaders (and script registry macros) t...
treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-11
Core/OutdoorPvP: refactor using Position and Quat to pack parameters
ariel-
2017-05-31
Fix an issue where CanSpawn would never get invoked on creatures without per-...
treeston
2017-05-23
Core/Hotswap: Fix Reload on Linux
DoctorKraft
2017-05-23
Core/Hotswap: Replace #ifdef conditions with comparisons of values defined in...
Shauren
2017-05-23
Core/Defines: define faction templates and replace magic numbers from scripts
ForesterDev
2017-05-01
Core/Scripts: unified scripted gossip/quest api
ariel-
2017-04-28
Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook
ariel-
2017-03-31
Core/ScriptReloadMgr: Fixed scripts hot swapping on OS X (#19365)
S.V
2017-03-26
Core/Scripts: Add support for spawn specific C++ scripts
Aokromes
2017-02-21
Core/Scripts: fix Nightfall proc chance and reduce it for victims with level ...
ariel-
2017-02-17
Reverting: Game/Scripting: Add OnGameEvent hook for game objects.
Kittnz
2017-02-17
Fix tabs
Kittnz
2017-02-17
Game/Scripting: Add OnGameEvent hook for game objects.
Kittnz
2017-02-07
Game/Scripting: Add OnPlayerRepop hook
Kittnz
2017-02-06
Core/Scripts: fix dynamic build
ariel-
2017-02-06
Core/Misc: Added regex compatibility layer to fall back to boost::regex for r...
Shauren
2017-01-13
Core/Scripting: Fixed hotswap calling evade mode for dead creatures
sirikfoll
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-12-02
Core/Misc Remove WhiteSpaces (#18379)
Gustavo
2016-11-14
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...
ariel-
2016-10-04
Various: Fix coverity reported issues.
treeston
2016-09-21
Core/Movement: Fix a DB spline chain overload I missed in 2170541
treeston
2016-09-20
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...
treeston
2016-09-20
PCH build fix. Again.
treeston
2016-09-20
Core/Movement: Add a convenience default ctor to SplineChainResumeInfo, and f...
treeston
2016-09-20
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2016-09-15
Core/Scripts: Fix a crash when adding/removing objects from the map while swa...
Naios
2016-09-09
Core/Scripts: Enhance quest status hook by making it catch more status change...
Rochet2
2016-09-09
Fine, this time I actually built it. Promise.
treeston
2016-09-09
Build fix.
treeston
2016-09-09
Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on d...
treeston
2016-09-09
Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.
treeston
2016-09-09
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2016-07-13
Core/Scripting: Fix acquiring of references between script swaps
Naios
2016-07-03
Core/Scripting: Don't force event cancellation when swapping creatures.
Naios
2016-05-01
Core/Scripting: Kill pending unit events when swapping AI's
Naios
2016-04-18
Core/Scripting: Use the path of the worldserver executable to search for the ...
Naios
2016-04-18
Core/Scripting: Use the systems temporary path for caching shared libs
Naios
2016-04-17
Core/Scripting: Add the info how much time the system took to reload
Naios
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