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path: root/src/server/game/Scripting
AgeCommit message (Expand)Author
2018-02-22Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2018-02-05Core/Scripts: Fixed ENSURE_AI assertion failures when used in Reset()/Initial...Shauren
2018-01-01Update copyright note for 2018tkrokli
2017-12-13Core/Misc: minor typo and codestyle fixesariel-
2017-09-14Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)Treeston
2017-09-11Core/Scripting: remove long time dead codeAokromes
2017-08-22Core/Scripts: FOR_SCRIPTS macro shouldn't return early (#20187)Yehonal
2017-08-12Core/Movement: waypoint movement (#20121)ccrs
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-07-20Core/Scripts: Implement generic script loaders (and script registry macros) t...treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-11Core/OutdoorPvP: refactor using Position and Quat to pack parametersariel-
2017-05-31Fix an issue where CanSpawn would never get invoked on creatures without per-...treeston
2017-05-23Core/Hotswap: Fix Reload on LinuxDoctorKraft
2017-05-23Core/Hotswap: Replace #ifdef conditions with comparisons of values defined in...Shauren
2017-05-23Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2017-05-01Core/Scripts: unified scripted gossip/quest apiariel-
2017-04-28Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hookariel-
2017-03-31Core/ScriptReloadMgr: Fixed scripts hot swapping on OS X (#19365)S.V
2017-03-26Core/Scripts: Add support for spawn specific C++ scriptsAokromes
2017-02-21Core/Scripts: fix Nightfall proc chance and reduce it for victims with level ...ariel-
2017-02-17Reverting: Game/Scripting: Add OnGameEvent hook for game objects.Kittnz
2017-02-17Fix tabsKittnz
2017-02-17Game/Scripting: Add OnGameEvent hook for game objects.Kittnz
2017-02-07Game/Scripting: Add OnPlayerRepop hookKittnz
2017-02-06Core/Scripts: fix dynamic buildariel-
2017-02-06Core/Misc: Added regex compatibility layer to fall back to boost::regex for r...Shauren
2017-01-13Core/Scripting: Fixed hotswap calling evade mode for dead creaturessirikfoll
2017-01-02Update Copyright notice for 2017tkrokli
2016-12-02Core/Misc Remove WhiteSpaces (#18379)Gustavo
2016-11-14Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...ariel-
2016-10-04Various: Fix coverity reported issues.treeston
2016-09-21Core/Movement: Fix a DB spline chain overload I missed in 2170541treeston
2016-09-20Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...treeston
2016-09-20PCH build fix. Again.treeston
2016-09-20Core/Movement: Add a convenience default ctor to SplineChainResumeInfo, and f...treeston
2016-09-20Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...treeston
2016-09-15Core/Scripts: Fix a crash when adding/removing objects from the map while swa...Naios
2016-09-09Core/Scripts: Enhance quest status hook by making it catch more status change...Rochet2
2016-09-09Fine, this time I actually built it. Promise.treeston
2016-09-09Build fix.treeston
2016-09-09Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on d...treeston
2016-09-09Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.treeston
2016-09-09Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...treeston
2016-07-13Core/Scripting: Fix acquiring of references between script swapsNaios
2016-07-03Core/Scripting: Don't force event cancellation when swapping creatures.Naios
2016-05-01Core/Scripting: Kill pending unit events when swapping AI'sNaios
2016-04-18Core/Scripting: Use the path of the worldserver executable to search for the ...Naios
2016-04-18Core/Scripting: Use the systems temporary path for caching shared libsNaios
2016-04-17Core/Scripting: Add the info how much time the system took to reloadNaios