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path: root/src/server/game/Spells/Auras
AgeCommit message (Expand)Author
2024-11-08Core/Auras: Reimplement SPELL_AURA_MOD_ARMOR_PENETRATION_PCT, it is back from...Aqua Deus
2024-10-21Core/GameObject: Implemented OnFlagTaken/OnFlagDropped hooks for GAMEOBJECT_T...Jeremy
2024-10-12Core/Auras: Implemented SPELL_AURA_ADV_FLYINGTraesh
2024-10-10Core/Auras: Implemented adv flying speed mod aurasShauren
2024-09-07Core/Auras: Implemented SPELL_AURA_MOVE_SET_CANT_SWIM and related new opcodesShauren
2024-08-16Core: Updated to 11.0.2Shauren
2024-08-05Spells/Auras: Implement SPELL_AURA_ACT_AS_CONTROL_ZONE (#30083)Jeremy
2024-08-02Core/DataStores: Updated to 11.0.0Shauren
2024-07-19Core/Vehicle: Fix an assertion when applying SPELL_AURA_SET_VEHICLE_ID on cre...Jeremy
2024-06-20Core/Spells: Fixed spell with SPELL_AURA_MECHANIC_IMMUNITY_MASK failing to ca...Shauren
2024-06-19Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIE...Shauren
2024-06-17Core/Spells: Replaced assert with startup error logShauren
2024-05-01Core/Spells: Implemented evoker empower spell mechanicShauren
2024-04-27Core/Auras: Implemented OnHeartbeat AuraScript hook and refactored an aurascr...Ovahlord
2024-04-27Core/Auras: implemented PROC_FLAG_HEARTBEAT and moved food/drink emote mechan...Ovahlord
2024-04-09build fixShauren
2024-04-09Core/Auras: Fixed SPELL_ATTR10_ROLLING_PERIODIC for auras that have 0 base am...Shauren
2024-03-28Core/Battlegrounds: Move to scripts (#29799)Jeremy
2024-03-27Core/Conditions: Added CONDITION_SOURCE_TYPE_PLAYER_CONDITION (#29832)Meji
2024-03-14Core/Objects: Added ToWorldObject and ToItemShauren
2024-03-13Core/Misc: Use our new unique_trackable_ptr for various classes exposed to sc...Shauren
2024-03-09Core/Objects: Implemented vignettesShauren
2024-03-04Core/Auras: Feign death will no longer cause creatures immune to it to drop c...Shauren
2024-02-29Core/Creatures: implemented most movement related static flags and migrated e...Ovahlord
2024-02-11Core/Spells: Allow spells with SPELL_DAMAGE_CLASS_NONE to critShauren
2024-01-16Core/Units: moved CharmInfo class and its definitions into a own file (#29583)Ovahlord
2024-01-11Core/Conditions: Refactor ConditionMgr internals to get rid of separate conta...Shauren
2023-12-30Core/AreaTriggers: Refactor (#29500)Meji
2023-12-30Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes r...Shauren
2023-12-15Core/Spells: Implemented SPELL_AURA_MOD_FIXATE (#29488)ModoX
2023-11-09Core: Update to 10.2.0Shauren
2023-10-22Core/Spells: Named and implemented most of SpellAttr8Shauren
2023-10-21Core/Spells: Named and implemented most of SpellAttr7Shauren
2023-10-15Core/Auras: Implemented SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD (suppress aura ap...Shauren
2023-09-29Core/Spells: Implemented NoImmunity spell effect attributeShauren
2023-09-28Core/Spells: Defined and implemented more spell effect attributes - AlwaysAoe...Shauren
2023-09-24Core/Auras: Implement SPELL_ATTR13_PERIODIC_REFRESH_EXTENDS_DURATION (#29197)Seyden
2023-09-07Core: Update to 10.1.7Shauren
2023-08-25Core/Auras: Implement SPELL_ATTR8_PERIODIC_CAN_CRIT (#29198)Seyden
2023-08-24Core/GameObject: Dropped flag should only spawn when debuff is not removed by...Golrag
2023-08-18Core/Auras: Minor optimization for Unit object creation with msvc (not alloca...Shauren
2023-08-09Core/Auras: Treat auras with more than 1 active stack as using stacks too (ma...Shauren
2023-08-01Core/Scripts: Added damage and healing calculation hook to spell and aura scr...Shauren
2023-07-31Core/Spells: Fixed spell duration scaling with combo pointsShauren
2023-07-28Core/Auras: Remove incorrect implementation of SPELL_ATTR8_DONT_RESET_PERIODI...Seyden
2023-07-27Core/Scripts: Fixed unsafe function pointer type casting in spell scriptsShauren
2023-07-24Core/GameObject: Implement GAMEOBJECT_TYPE_NEW_FLAG_DROP (#28021)Jeremy
2023-07-24Scripts/Spells: Modernize spell script internals a bit - this makes Prepare m...Shauren
2023-07-20Core/Auras: Implement SPELL_AURA_MOD_DAMAGE_PERCENT_DONE_BY_TARGET_AURA_MECHA...Aqua Deus
2023-07-19Core/Auras: Implement SPELL_AURA_IGNORE_SPELL_COOLDOWN (#29157)Aqua Deus