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path: root/src/server/game/Spells/Spell.cpp
AgeCommit message (Expand)Author
2022-09-02Core/Spells: Removed gathering failure chance from herbalism and mining nodes...Tony Konzel
2022-06-09Core/Spells: Correct flagging spell caster for pvp when healing/buffing frien...Jinnaix
2022-04-06Core/Spells: Increase search radius for avoid problems with some spells that ...Gildor
2022-04-01Core/Spells: Add one more allowed case for CastSpellTargetArg constructorShauren
2022-03-29Core/Units: Reduce differences between branches part 1 - object classShauren
2022-03-29Core/Units: Reduce differences between branches part 1 - unit updatefield acc...Shauren
2022-02-21Core/AI: Change m_originalCaster to m_caster when calling OnSpellStart (#27815)offl
2022-02-18Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks (#27704)offl
2021-10-01Core/Combat Improve extra attacks handling (#26859)trickerer
2021-08-30Core/Spells: Removed SpellEffIndex effIndex argument from spell effect handlersShauren
2021-08-29Build fixShauren
2021-08-29Core/Spells: Spell effect info access refactoring part 2 - passing SpellEffec...Shauren
2021-08-28Core/Spells: Begin unifying spell effect access api with master branchShauren
2021-06-20Core/Misc: Fix issues reported by static analysisjackpoz
2021-05-16Core/Movement: Improve client control logic (#26348)Chaouki Dhib
2021-04-11Core/Spells: implement SpellInfo helper to filter for relevant mechanic immun...Ovah
2021-04-08Core/Misc: Define / rename attributes and flags (#26315)offl
2020-10-08Core/Spells: Aura refresh improvements (#25511)Gildor
2020-10-03Core/Spells: unify OnSpellCastInterrupt and OnSuccessfulSpellCast hooks into ...Ovah
2020-09-15Core/Spells: fix a possible crash when a target that has been focused during ...Ovah
2020-09-14Core/Spells: cleaned up and improved spell focusing behavior (PR #25440)Ovah
2020-09-13Core/Spells: Do not reset periodic timer for stacking DoTs on recastKeader
2020-09-01Core/Misc: DBC std::array refactors, and |Hachievement unit testsTreeston
2020-08-29Core/Spell: Fix name clashing between local variables and class member fields...Giacomo Pozzoni
2020-08-29Core/Misc: Fix issues reported by static analysis (#25351)Giacomo Pozzoni
2020-08-28Core/PacketIO: Fixed structure of "fake" SMSG_SPELL_GO sent when loading pets...Shauren
2020-08-17Core/Spells: Fix summoning warlock pets in case that pet has never been summo...Shauren
2020-08-17Core/Spells: Fix summoning SUMMON_PET type petsShauren
2020-08-16Core/Pets: Pet management refactoring (#25191)Shauren
2020-07-27Core/EventProcessor: std::chrono-ify the remaining public APICarbenium
2020-07-27Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2020-07-18Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...Peter Keresztes Schmidt
2020-07-15Core/Misc: Replace boost::optional with std::optional (#25047)Peter Keresztes Schmidt
2020-07-12Core/DataStores: Update DBC field names to generated ones (#24999)Peter Keresztes Schmidt
2020-07-09Core/Spells: Don't select corpses for spell targets that expect to hit unitsShauren
2020-07-05Core/Spells: Add missing code from corpse target type cherry-picksjackpoz
2020-06-29Core/Spells: implement corpse target type support and properly fix resurrecti...Giacomo Pozzoni
2020-06-27Core/Maps: Implemented getting area id from gameobject spawnsShauren
2020-06-26Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")jackpoz
2020-06-24Core/Spell: fix ammo consumption for Hunter's non-damaging spells. (#24819)Rothend
2020-06-23Core/Misc: Replace Trinity::make_unique with std (#24869)Peter Keresztes Schmidt
2020-06-07Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2020-06-03Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight...Keader
2020-06-02Core/Spells: Fix ammo consumption (#24736)Gildor
2020-05-15Removing a duplicate item combat spell handling causing poisons (and others) ...joshwhedon
2020-05-15Core/MMAPs: Adjust walkable climb and fix a lot of mmap raycast issues (#24539)Giacomo Pozzoni
2020-05-10Core/Spells: Fix refreshing exclusive auras that have different values in eac...Shauren
2020-05-06Core/Units: Allow mind controlling non-controllable vehicles (for example pla...Shauren
2020-05-03Core/Spells: Relaxed aura exclusivity check to allow casting spells that have...Shauren
2020-05-01Core/Spells: Fixed refreshing stat buff auras that have been improved by talentsShauren