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path: root/src/server/game/Spells/Spell.cpp
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2011-05-22Some cleanup in the first half of Spell.cpp.Silinoron
2011-05-22Core/Spells: Fix problem with stackable spells after last committobmaps
2011-05-21Core/Spells: Allow overriding aura stack amount from CastCustomSpellShauren
2011-05-17Core/Spells: Fixed spell modifiers losing charges on cancelled castsShauren
2011-05-17Core/Spells: Use SpellDifficulty.dbc to check casterAuraSpell, excludeCasterA...Shauren
2011-05-16Core/Spells: Prevent WPE exploits with spell targetingvlad852
2011-05-15Scripts/RazorfenKraul: Fix force field before boss Agathelos the Ragingneuro_999
2011-05-15Fixed compileShauren
2011-05-15Core/Spells: Fix bug with double haste rating for channeled spellstobmaps
2011-05-14Core/Spells: Fixed TARGET_UNIT_DRIVER selection and possible problems with Ri...Shauren
2011-05-12Core/Spells: Implement SPELL_ATTR5_HASTE_AFFECT_DURATION. Haste rating should...tobmaps
2011-04-29Add spaces after commasleak
2011-04-29Core: use enum InventoryResult as return type for functions working with play...Azazel
2011-04-28Core/ObjectMgr: Refactor sItemStorageleak
2011-04-28Core/ObjectMgr: Refactor sInstanceTemplateleak
2011-04-20Core/Spells: Fix Diminishing Returns for temporary pets (Water Elemental, Fer...Shocker
2011-04-11Core/Spells: fix Global Cooldown reset on spell cast interrupt.SimonDMII
2011-04-09Core/Spells: Add default handler for apply aura spell effect when both Implic...Shauren
2011-04-07Core/Spells: Apply only 1.5 second cooldown to DK runes when spell misses its...Shauren
2011-04-06Core/Spells: Fix area target search for spells with SPELL_ATTR2_ALLOW_DEAD_TA...Shocker
2011-03-23Revert "Core/Spells: Check Line of Sight every channel spell tick"Shauren
2011-03-22Core/Spells: Check Line of Sight every channel spell tickShauren
2011-03-22Core/Spells: Fixed exploit allowing people to keep reagents when enchanting i...Shauren
2011-03-13Scripts/Ulduar: Remove known hacks from leviathan, create workaround for shut...Supabad
2011-03-09Core/Spells: Attempts at summoning player to an instance will result in fail ...Shauren
2011-03-04Core/Spells:Shauren
2011-03-01Core/Spells: Correctly give skill bonus provided by spells on cast, fixes Min...Shocker
2011-02-22Core/Spell Mechanics: remove redundant call to AddGlobalCooldown left from pr...Azazel
2011-02-22Core/Spell Mechanics: introduce global cooldown manager for server-side check...darkstalker
2011-02-20Core/Log: Implement log masks for debug log level, to allow selective debug o...Machiavelli
2011-02-17Core/Misc: improve error log messages by adding more info. Specially for Aokr...Azazel
2011-02-04Core/Spells: Moved dungeon encounter crediting to scriptsShauren
2011-02-03Core/Instances: Implemented DungeonEncounter.dbc for creating completed encou...Shauren
2011-01-26Core: Generic cleanup (tab2spaces/trailing whitespace removal)leak
2011-01-22Scripts/Spells: Moved all special target filtering cases to scriptsShauren
2011-01-21Scripts/Spells: Implemented UnitTargetHandler spell script hook, it can be us...Shauren
2011-01-15Core/Spells: Implement SPELL_ATTR6_IGNORE_CROWD_CONTROL_TARGETS (0x00000100)....Machiavelli
2011-01-14Core/Spells: Fixed Glyph of Pain SuppressionShauren
2011-01-12Scripts/Icecrown CitadelShauren
2011-01-12Fix a crash in Spell::CheckCast().Anubisss
2011-01-06Core/Spells: Starfall skips targets in stealth, invisibility or not in LoSsarjuuk
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-26Scripts/Icecrown Citadel: Mutated Abomination should not damage its ownerShauren
2010-12-25Core/Entities: Fix a minor disrepancy in the handling of weapon specializatio...click
2010-12-23Core: Removed more operator workarounds for ACE_Singleton (missed previously ...Shauren
2010-12-22Core/Spells: Removed a really retarded hack that searched for GameObject targ...Shauren
2010-12-22Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...Shauren
2010-12-22Core/ObjectMgr: Static members are no longer accessed through singletonShauren
2010-12-19Core: Rename spell attributes, use more general nameslinencloth
2010-12-18Core/Auras: Fix Cold Blood handling on misses and parries.silinoron