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path: root/src/server/game/Spells/Spell.cpp
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2022-12-04Core: Updated to 10.0.2Shauren
2022-10-22Core/GameObjects: Implemented gathering nodes (gameobject type 50)Shauren
2022-10-17Core/Loot: Implemented personal loot and tag sharing for non-boss lootShauren
2022-10-14Core/Gossip: Implemented GossipOptionNpc.AzeriteRespecShauren
2022-10-04Core/Instances: Delete InstanceSaveMgr and replace most of its uses with new ...Shauren
2022-10-03Core/Spells: make Spell::CheckMovement respect the current spell state (#28315)Ovah
2022-10-01Core/Spells: fixed up block mechanics (#28286)Ovah
2022-09-05Core/Spells: Move entering combat for caster and calculating crit chance to s...Shauren
2022-09-05Core/Spells: Simplify combat flagging code on spell launch and impactShauren
2022-09-05Core/Spells: Delay combat flagging for spell targets until spell missile landsAlan Deutscher
2022-09-01Core/Loot: Allocate Loot separately from objectsShauren
2022-07-29Core/Scripts: Added CalcCastTime spell script hookShauren
2022-07-26Core/Spells: OnPrecast script should be called before ReSetTimer (#28146)Teleqraph
2022-07-19Core/Battlefields: Refactor Battlefield creation to be linked to host map cre...Shauren
2022-07-17Core/Maps: Made instance_template no longer required to create and enter inst...Shauren
2022-06-10Core/Spells: Correct flagging spell caster for pvp when healing/buffing frien...Jinnaix
2022-06-10Core/Spells: Increase search radius for avoid problems with some spells that ...Gildor
2022-05-08Core/Spells: Implemented SPELL_ATTR6_TAPS_IMMEDIATELYShauren
2022-05-08Core/Spells: Autorepeat casting fixesShauren
2022-05-07Core/Spells: Cleanup movement checks in spells - use correct interrupt flagsShauren
2022-05-06Core/Spells: Rename SpellAttr6 to use official attribute namesShauren
2022-05-02Core/Spells: Implemented SPELL_ATTR5_ALWAYS_LINE_OF_SIGHT and SPELL_ATTR5_ALW...Shauren
2022-05-02Core/Spells: Implemented SPELL_ATTR5_TREAT_AS_AREA_EFFECTShauren
2022-05-02Core/Spells: Implemented SPELL_ATTR5_NOT_AVAILABLE_WHILE_CHARMEDShauren
2022-05-02Core/Spells: Implemented SPELL_ATTR5_NOT_ON_PLAYER and SPELL_ATTR5_NOT_ON_PLA...Shauren
2022-05-02Core/Spells: Rename SpellAttr5 to use official attribute namesShauren
2022-05-01Core/Spells: Rename SpellAttr4 to use official attribute namesShauren
2022-04-30Core/Spells: Rename SpellAttr3 to use official attribute namesShauren
2022-04-28Core/Spells: Rename SpellAttr2 to use official attribute namesShauren
2022-04-25Core/Spells: Rename SpellAttr1 to use official attribute namesShauren
2022-04-24Core/Spells: Rename SpellAttr0 to use official attribute namesShauren
2022-04-01Core/Spells: Add one more allowed case for CastSpellTargetArg constructorShauren
2022-03-26Core/AI: Change m_originalCaster to m_caster when calling OnSpellStart (#27815)offl
2022-03-26Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks (#27704)offl
2022-03-19Core/Combat Improve extra attacks handling (#26859)trickerer
2022-03-08Core/Spells: implement SpellInfo helper to filter for relevant mechanic immun...Ovah
2022-03-07Core/Misc: Define / rename attributes and flags (#26315)offl
2022-02-28Core/Spells: Aura refresh improvements (#25511)Gildor
2022-02-28Core/Spells: unify OnSpellCastInterrupt and OnSuccessfulSpellCast hooks into ...Ovah
2022-02-14Core/Spells: Fixed spell Launch phase being handled at incorrect time for spe...Shauren
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-02-10Core/Spells: Ignore existing cooldown for spells using TRIGGERED_IGNORE_SPELL...Shauren
2022-02-10Core/Auras: Proc flag updatesShauren
2022-02-10Core/Auras: Implemented ProcFlags2Shauren
2022-02-10Core/Spells: Add type safety to proc related functions - using enum arguments...Shauren
2022-02-09Core/Spells: Load entire proc flags array from db2Shauren
2022-02-08Core/Spells: Pass cast item level to triggered spellsShauren
2022-02-07Core/Spells: Implement CAST_FLAG_EX_IGNORE_COOLDOWN - causes spells to not au...Seyden
2022-02-06Core/Spells: Do not register instant spells in Unit current spell containers ...Shauren
2022-02-06Core/Spells: fix a possible crash when a target that has been focused during ...Ovah