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Spells
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Spell.cpp
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Author
2017-01-01
Core/Spells: Check both main and offhand weapons if spell attributes require ...
Shauren
2016-12-31
Core/Spells: add some missing breaks
ariel-
2016-12-30
Core/Spell: added some helpers to SpellInfo to reduce code duplication
ariel-
2016-12-30
Core/Spell: kill old charge restoring system. Mods are fully handled by proc ...
ariel-
2016-12-30
Core/Spell: Fixed bug where spell could fail to hit a target properly even if...
xinef1
2016-12-28
Core/Spell: reverted stun aura handling
ariel-
2016-12-15
Core/Spell: fix for hitmask being ignored in finish phase procs
ariel-
2016-12-13
Core/Entities: Replace existing GetAuraEffectsByType + iteration uses with pr...
ariel-
2016-12-11
Core/Spell: implemented dispel reflection
ariel-
2016-12-11
Core/Spell: improved immunity logic for dispels
ariel-
2016-12-10
Core/Spell: Undefined SPELL_ATTR7_USABLE_IN_STUN_FEAR_CONFUSION attr for now
ariel-
2016-12-01
Core/Spells: fix a pretty edge case of creatures being put in combat by evade...
ariel-
2016-11-20
Revert "Core/Spell: add EquipedItemClass/EquippedItemSubClass check to passiv...
ariel-
2016-11-20
Core/Spell: add EquipedItemClass/EquippedItemSubClass check to passive spell ...
ariel-
2016-11-19
Core/Spell: restore old proc system behaviour on auras self proc.
ariel-
2016-11-15
Core/Unit: damage immune improvements (9f5df023b746d324588f175e264c62205b69e1...
ariel-
2016-11-14
Core/Unit: don't use damage immunity to calculate hit result for the whole sp...
ariel-
2016-11-14
Core/Spell: perform charmer check against player controlling unit. Fixes spel...
ariel-
2016-11-14
Core/Spell: fix typo
ariel-
2016-11-14
Core/Spell: do not fail triggered Charge effects in case a root is present.
ariel-
2016-11-14
Core/Spell: use SpellEntry to select implicit targets in case RadiusEntry was...
ariel-
2016-11-14
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...
ariel-
2016-11-12
Core/Spell: revamp of immunities system
ariel-
2016-11-12
Core/Spell: move attribute helpers to spellInfo
ariel-
2016-10-30
Core/Spells: workaround stealth interaction with Death and Decay and GameObje...
ariel-
2016-10-25
Core/Spells: moved handling of SPELL_ATTR0_CU_DONT_BREAK_STEALTH inside proc ...
ariel-
2016-10-18
Core/Spell: do positivity spell checks only against actually hitted effects i...
ariel-
2016-10-17
Core/Spell: clear auras of channeled spells if channeling is cancelled due to...
ariel-
2016-10-17
Core/Globals: compute aura diminishing return info at startup and cache it
ariel-
2016-10-11
Core/Items: Defined all item flags
Shauren
2016-10-09
Core/Spell: Fix 2 more off by one probability calc and duplicated logic in sp...
ariel-
2016-10-07
Revert "Core/Unit: prevent m_extraAttacks underflow. Fixes a freeze with SPEL...
ariel-
2016-10-05
Core/Unit: prevent m_extraAttacks underflow. Fixes a freeze with SPELL_EFFECT...
ariel-
2016-10-05
Core/Auras: reset periodic aura timers by default. Except when aura comes fro...
ariel-
2016-10-04
Core/Spells: add Target Processing (SMSG_SPELLLOGEXECUTE) to LAUNCH_TARGET ph...
ariel-
2016-10-04
Core/Spells: Implementation of QAston proc system
ariel-
2016-10-02
Core/Spells: fixed SPELL_ATTR5_USABLE_WHILE_STUNNED
joschiwald
2016-10-02
Core/Spells: Implemented SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT.
ariel-
2016-10-02
Core/Spells: use spellinfo helper methods
joschiwald
2016-09-12
Core/Spell: do not cast interrupt effect if the spell did not hit
ariel-
2016-09-04
Core/Spells / Scripts: Fix Lock and Load. Closes #16731
ariel-
2016-09-02
Core/Spell: no need to bloat existing parameter lists. (f81754a306a8b1f24f0b1...
ariel-
2016-09-01
Core/Spells: register SPELLMOD_CRITICAL_CHANCE in casting spell modifiers.
ariel-
2016-09-01
Core/Spells: Remove spellmods from SpellMod owner instead of caster (needed s...
ariel-
2016-08-31
Core/Spells: fix Bullheaded immunities
ariel-
2016-08-21
Typo fix
Shauren
2016-08-21
Core/Spells: Fixed spells like Shadowform, Tricks of the Trade, Misdirection ...
mik1893
2016-08-21
Core/Spells: Fix orientation- and targeting-related issues if the creature is...
Treeston
2016-08-20
Entities/Unit: Cleanup refactor. Changes: (#17819)
Treeston
2016-08-20
Core/Spells: Fixed extended spell range while moving Closes #17818 (#17824)
Chaouki Dhib
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