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Spells
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Spell.cpp
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Author
2020-02-01
Core/Items: implement some helper methods for easier readability (#24113)
ForesterDev
2020-01-09
Core/PathGenerator: Fix path generator returning shortcuts when start and end...
Giacomo Pozzoni
2020-01-02
New year
Aokromes
2020-01-01
line
Killyana
2020-01-01
Core/Creature: Clear creature focus after an evade
Killyana
2019-12-30
Core/MMaps: Fix charge underwater/falling (#24010)
Giacomo Pozzoni
2019-08-23
Core/Spells: Fixed warlock's Banish cancel if target was already banished (#2...
ForesterDev
2019-08-04
Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always con...
Treeston
2019-08-03
Core/Unit: rename more methods
ccrs
2019-08-03
Core/Unit: rename IsFocusing method
ccrs
2019-07-28
Core/Spells: Fix infinite loop
jackpoz
2019-07-21
remove unnecessary check, 37f6982 follow-up
Treeston
2019-07-15
Core/Spells: Spell pushback now only affects players (as it should)
Treeston
2019-07-13
Scripts/DK: correctly handle Blood Tap
ccrs
2019-07-01
Core/Unit: rename several getters to follow codestyle
ccrs
2019-06-27
Core/Spell: fix some issues with taunt spells (#23425)
Wyrserth
2019-06-26
Core/SAI: allow creatures to handle gameobject spellhit SAI events. (#23492)
Wyrserth
2019-06-23
Core/Misc: Rename Unit::AttackedTarget to Unit::AtTargetAttacked to match nam...
Treeston
2019-06-15
Core/Spells: don't allow spells with SPELL_EFFECT_CREATE_ITEM_2 to be cast if...
Wyrserth
2019-05-30
Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects w...
Wyrserth
2019-05-23
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2019-05-10
Core/Spells: Return CheckCast result from CastSpell (#23236)
brotalnia
2019-05-06
Core/Misc: Log Spell/Aura name in Spell/Auras asserts
jackpoz
2019-05-02
Core/Object: Range check vol. 2 (#23226)
Jozef Dúc
2019-04-27
Core/Scripts: Rename recent GameObject spell overloads to fix GCC warnings
jackpoz
2019-04-24
Core/Object: Range check (#23179)
Jozef Dúc
2019-04-07
Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)
Jeremy
2019-04-03
Core/Misc: Warning fixes (/W4) (#23149)
Gustavo
2019-03-31
Core/Misc: Fix GCC 8 warnings
jackpoz
2019-03-08
Core/Spell: SpellAura Redux (#22794)
PolarCookie
2019-03-03
Core/Spells: Adjust range checks to GameObject targets
jackpoz
2019-03-03
Core/Spells: Adjust range checks to GameObject targets
jackpoz
2019-02-23
Core/Spells: Add range checks to GameObject targets
jackpoz
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-12-31
Core/Spells: Fixed ErrorCube spell missiles
Shauren
2018-12-16
Core/Spells: Corrected haste affecting GCDs to match 3.3.5 client logic
Shauren
2018-12-14
Core/Misc: Log more information in asserts (#22783)
Giacomo Pozzoni
2018-11-09
Core/Auras: Fixed saving auras with same spell id but different item source
Shauren
2018-11-04
Core/Spells: fix issues with delayed spells and auras (#22382)
PolarCookie
2018-10-27
Core/Spells: Warning fix
Shauren
2018-10-22
Core/Spell: Fixed an issue with Premeditation removing itself
Treeston
2018-09-17
Core/Player: Clean up duel related code. Fix a check for abusive client behav...
Treeston
2018-08-26
Chain heal won't bounce on 100% target now (#22136)
PolarCookie
2018-08-25
Core/Unit: Store charmer and charmed pointers on Unit directly, no more map l...
Treeston
2018-08-23
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2018-05-02
Core/Unit: UNIT_FLAG renames
Treeston
2018-04-06
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...
Treeston
2018-03-19
Core/Spells: always initialize hitinfo aura
ariel-
2018-03-18
Core/Spells: fix delayed hit aura crash
ariel-
2018-03-13
Core/Spells: fix issues with delayed spells and auras
ariel-
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