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path: root/src/server/game/Spells/SpellEffects.cpp
AgeCommit message (Expand)Author
2011-05-26Core/AuraScripts: Fix runtime error messages appearing in aura scripts when o...QAston
2011-05-25Core/Misc: Some random cleanupsAokromes
2011-05-24Core/Spells: Fix spell 52588 (Skeletal Gryphon Escape) used in quest 12701 (M...kaelima
2011-05-21Core/Spells: Drop some dead codetobmaps
2011-05-19Core/Spells: Moved setting UNIT_CREATED_BY_SPELL out of spell effect handlers...Shauren
2011-05-19Core/Units: Fixed totem timer UIShauren
2011-05-19Core/Spells: Fix health for Mana Tide Toteminsider42
2011-05-19Core/Spells: Fix Deep Wounds when more than one application appliedtobmaps
2011-05-14Core/Spells: Fixed TARGET_UNIT_DRIVER selection and possible problems with Ri...Shauren
2011-05-13Core/Misc: cleanupstobmaps
2011-05-12Core/Spells: Fix Shadow Bite damagetobmaps
2011-05-12Core/Spells: Removed unused variablesShauren
2011-05-12Core/Spells: Drop obsolete codetobmaps
2011-05-12Core/Spells: Properly fix talent Heart of the Crusadertobmaps
2011-05-10Core/Spells: Fixed damage from warlock's Death Coiltobmaps
2011-05-10Core/Spells: Fix damage and combat log for spell Hand of Reckoningtobmaps
2011-05-07Core/Spells: Changed boss knockback immunityjohnholiver
2011-05-05Core/Spells: Lifebloom final bloom.johnholiver
2011-05-05Core/Spells: Interruption should be checked after knowing that the knockback ...johnholiver
2011-05-05Merge pull request #31 from Ramusik/masterShocker
2011-04-29Add spaces after commasleak
2011-04-29More cleanup after last commit spreeleak
2011-04-29Core: use enum InventoryResult as return type for functions working with play...Azazel
2011-04-28Core/ObjectMgr: Refactor sGOStorageleak
2011-04-28Core/ObjectMgr: Refactor sItemStorageleak
2011-04-27Core/Chat: move chat link validation code into separate classes and improve s...Azazel
2011-04-25Core/Spells: Corrected logic checking vehicle summon spells, thx codelsShauren
2011-04-24Core/Spells: Cast proper vehicle spells on vehicle summonShauren
2011-04-22Core/Spells: Add a 'as-generic-as-possible' temporary fix for SummonPropertie...Machiavelli
2011-04-19Core/DynamicObject: Research dynamicobject types, added DynamicObjectType enumSilverIce
2011-04-17Core/Spells: Move cloning spells to SpellScriptkaelima
2011-04-10Fixed Starfall: root effect shouldn't supress the starfall effectRamusik
2011-04-08Core/Spells: Fix cloning spellsille
2011-04-06Core/Spells: replace spell Symbol Of Life from SpellEffects to SpellScriptSupabad
2011-03-21Core: Removed all double (and more) empty linesShauren
2011-03-08Core: Fixed warnings:Shauren
2011-03-07Core/Spells: Proper implementation of SPELL_EFFECT_PLAYER_NOTIFICATION (131) ...Machiavelli
2011-03-07Core/Spells: Fixed Glyph of Shadow Word: PainGWRde
2011-03-04Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Profe...Shauren
2011-03-04Core/Spells:Shauren
2011-03-04Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant...Machiavelli
2011-02-26Core/Vehicles: Correct usage of npc_spellclick_spells instead of blatant hack...Machiavelli
2011-02-23Scripts/Kologarn:Machiavelli
2011-02-22Scripts/Ulduar: Kologarn:Machiavelli
2011-02-20Core/Log: Implement log masks for debug log level, to allow selective debug o...Machiavelli
2011-02-04Core/DynamicObjects: Change the way how dynamic objects are bound to their ow...QAston
2011-01-28Core/Spells: Move Glyph of Smite code to a better location.johnholiver
2011-01-26Core: Generic cleanup (tab2spaces/trailing whitespace removal)leak
2011-01-20Core/ZoneScript: Implemented ProcessEvent function for units.Manuel
2011-01-20Core/Spells: Better solution for exploit check (Thanks to manuel)leak