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Spells
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SpellEffects.cpp
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Commit message (
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Author
2011-05-26
Core/AuraScripts: Fix runtime error messages appearing in aura scripts when o...
QAston
2011-05-25
Core/Misc: Some random cleanups
Aokromes
2011-05-24
Core/Spells: Fix spell 52588 (Skeletal Gryphon Escape) used in quest 12701 (M...
kaelima
2011-05-21
Core/Spells: Drop some dead code
tobmaps
2011-05-19
Core/Spells: Moved setting UNIT_CREATED_BY_SPELL out of spell effect handlers...
Shauren
2011-05-19
Core/Units: Fixed totem timer UI
Shauren
2011-05-19
Core/Spells: Fix health for Mana Tide Totem
insider42
2011-05-19
Core/Spells: Fix Deep Wounds when more than one application applied
tobmaps
2011-05-14
Core/Spells: Fixed TARGET_UNIT_DRIVER selection and possible problems with Ri...
Shauren
2011-05-13
Core/Misc: cleanups
tobmaps
2011-05-12
Core/Spells: Fix Shadow Bite damage
tobmaps
2011-05-12
Core/Spells: Removed unused variables
Shauren
2011-05-12
Core/Spells: Drop obsolete code
tobmaps
2011-05-12
Core/Spells: Properly fix talent Heart of the Crusader
tobmaps
2011-05-10
Core/Spells: Fixed damage from warlock's Death Coil
tobmaps
2011-05-10
Core/Spells: Fix damage and combat log for spell Hand of Reckoning
tobmaps
2011-05-07
Core/Spells: Changed boss knockback immunity
johnholiver
2011-05-05
Core/Spells: Lifebloom final bloom.
johnholiver
2011-05-05
Core/Spells: Interruption should be checked after knowing that the knockback ...
johnholiver
2011-05-05
Merge pull request #31 from Ramusik/master
Shocker
2011-04-29
Add spaces after commas
leak
2011-04-29
More cleanup after last commit spree
leak
2011-04-29
Core: use enum InventoryResult as return type for functions working with play...
Azazel
2011-04-28
Core/ObjectMgr: Refactor sGOStorage
leak
2011-04-28
Core/ObjectMgr: Refactor sItemStorage
leak
2011-04-27
Core/Chat: move chat link validation code into separate classes and improve s...
Azazel
2011-04-25
Core/Spells: Corrected logic checking vehicle summon spells, thx codels
Shauren
2011-04-24
Core/Spells: Cast proper vehicle spells on vehicle summon
Shauren
2011-04-22
Core/Spells: Add a 'as-generic-as-possible' temporary fix for SummonPropertie...
Machiavelli
2011-04-19
Core/DynamicObject: Research dynamicobject types, added DynamicObjectType enum
SilverIce
2011-04-17
Core/Spells: Move cloning spells to SpellScript
kaelima
2011-04-10
Fixed Starfall: root effect shouldn't supress the starfall effect
Ramusik
2011-04-08
Core/Spells: Fix cloning spells
ille
2011-04-06
Core/Spells: replace spell Symbol Of Life from SpellEffects to SpellScript
Supabad
2011-03-21
Core: Removed all double (and more) empty lines
Shauren
2011-03-08
Core: Fixed warnings:
Shauren
2011-03-07
Core/Spells: Proper implementation of SPELL_EFFECT_PLAYER_NOTIFICATION (131) ...
Machiavelli
2011-03-07
Core/Spells: Fixed Glyph of Shadow Word: Pain
GWRde
2011-03-04
Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Profe...
Shauren
2011-03-04
Core/Spells:
Shauren
2011-03-04
Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant...
Machiavelli
2011-02-26
Core/Vehicles: Correct usage of npc_spellclick_spells instead of blatant hack...
Machiavelli
2011-02-23
Scripts/Kologarn:
Machiavelli
2011-02-22
Scripts/Ulduar: Kologarn:
Machiavelli
2011-02-20
Core/Log: Implement log masks for debug log level, to allow selective debug o...
Machiavelli
2011-02-04
Core/DynamicObjects: Change the way how dynamic objects are bound to their ow...
QAston
2011-01-28
Core/Spells: Move Glyph of Smite code to a better location.
johnholiver
2011-01-26
Core: Generic cleanup (tab2spaces/trailing whitespace removal)
leak
2011-01-20
Core/ZoneScript: Implemented ProcessEvent function for units.
Manuel
2011-01-20
Core/Spells: Better solution for exploit check (Thanks to manuel)
leak
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