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Spells
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SpellInfo.cpp
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Author
2023-01-19
Core/Auras: Fixed possible iterator invalidation crashes caused by calling Up...
Shauren
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2023-01-06
Core/Utils: Replace boost flat_set with our own
Shauren
2023-01-05
Core/Spells: Hide spell effect immunity info implementation details
Shauren
2022-12-14
Core/Spells: Fixed spell effect value truncation when value is a large integer
Shauren
2022-12-04
Core: Updated to 10.0.2
Shauren
2022-12-04
Core/Spells: Extended mechanic mask to uint64
Shauren
2022-09-11
Core/Spells: Remove all hardcoded restrictions for pick pocket spell effect a...
Shauren
2022-09-05
Core/Auras: Improve aura interactions with immunities on spell effect level
Shauren
2022-09-05
Core/Auras: Do not remove auras unaffected by invincibility (#28100)
Alan Deutscher
2022-06-02
Core/DataStores: Updated structures to 9.2.5
Shauren
2022-05-06
Core/Spells: Rename SpellAttr6 to use official attribute names
Shauren
2022-05-02
Core/Spells: Implemented SPELL_ATTR5_NOT_ON_PLAYER and SPELL_ATTR5_NOT_ON_PLA...
Shauren
2022-05-02
Core/Spells: Removed SPELL_SPECIFIC_JUDGEMENT
Shauren
2022-05-02
Core/Spells: Rename SpellAttr5 to use official attribute names
Shauren
2022-05-01
Core/Spells: Rename SpellAttr4 to use official attribute names
Shauren
2022-04-30
Core/Spells: Rename SpellAttr3 to use official attribute names
Shauren
2022-04-28
Core/Spells: Rename SpellAttr2 to use official attribute names
Shauren
2022-04-25
Core/Spells: Rename SpellAttr1 to use official attribute names
Shauren
2022-04-24
Core/Spells: Rename SpellAttr0 to use official attribute names
Shauren
2022-03-19
Scripts/Spells: Handle quest tame spells in spell script (#27022)
offl
2022-03-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2022-03-08
Core/Spells: implement SpellInfo helper to filter for relevant mechanic immun...
Ovah
2022-03-07
Revert "Core/Spells: Spells with Attribute SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNI...
Keader
2022-03-05
Core/Spells: Correct swapped TARGET_UNIT_NEARBY_ALLY and TARGET_UNIT_NEARBY_P...
xvwyh
2022-02-27
Core/Spells: SPELL_AURA_MOD_HEALING_PCT should be negative if TargetType is e...
Gildor
2022-02-25
Core/DataStores: Updated db2 structures to 9.2.0
Shauren
2022-02-12
Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoid...
Shauren
2022-02-09
Core/Spells: Load entire proc flags array from db2
Shauren
2022-02-08
Core/Spells: Fixed TARGET_UNIT_TARGET_ALLY_OR_RAID targeting
Shauren
2022-02-07
Core/Spells: Implement SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA (#27714)
Aqua Deus
2022-02-04
Core/Misc: DBC std::array refactors, and |Hachievement unit tests
Treeston
2022-01-23
Build: Enable -Wimplicit-fallthrough on clang (#25056)
Peter Keresztes Schmidt
2022-01-23
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2022-01-23
Core/Spells: Check a few aura effects for determining if should be negative (...
Gildor
2022-01-21
Core/Spells: Check a few aura effects for determining if should be negative (...
Gildor
2022-01-21
Core/Spells: SPELL_AURA_MOD_HEALTH_REGEN_PERCENT should be negative if Target...
Gildor
2022-01-21
Core/Spells: SPELL_AURA_MELEE_SLOW should be negative if TargetType is enemy ...
Gildor
2022-01-21
Core/Spells: SPELL_AURA_MOD_MELEE_RANGED_HASTE should be negative if Basepoin...
Gildor
2022-01-21
Core/Misc: Future msvc warning fixes
Shauren
2022-01-15
Core/Spells: Fixed crash in spell visual selection when CasterUnitConditionID...
Shauren
2022-01-15
Core/Conditions: Initial support for UnitCondition.db2
Shauren
2022-01-07
Core/Spells: SPELL_AURA_PERIODIC_DUMMY should be negative if TargetType is en...
Gildor
2022-01-06
Core/Misc: Create new enum for AreaIds
Carbenium
2022-01-06
Core/Spells: SPELL_AURA_MOD_HEALING should be negative if TargetType is negat...
Gildor
2022-01-06
Core/Spells: SPELL_AURA_MOD_ATTACK_POWER_PCT should be negative if TargetType...
Gildor
2022-01-01
Core/Spells: Crystallize should not use DIMINISHING (#24502)
NoName
2021-12-29
Core/Spells: Name more targets (without implementation)
Shauren
2021-12-29
Core/Spells: Implemented target 124 TARGET_UNIT_TARGET_TAP_LIST
Shauren
2021-12-29
Core/Spells: Implemented target 121 TARGET_CORPSE_TARGET_ALLY
Shauren
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