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Spells
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SpellInfo.cpp
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Author
2020-03-13
Spell: Emerald Drake, Dream Funnel
Rushor
2020-01-17
Core/Spells: SPELL_AURA_48 implementation (#24054)
NoName
2020-01-02
New year
Aokromes
2019-12-26
Core/Spells: Fix Spellsteal stealing Silence buff of Arcane Torrent (#23992)
Giacomo Pozzoni
2019-08-23
Core/Spells: Fixed warlock's Banish cancel if target was already banished (#2...
ForesterDev
2019-08-15
Core/Spells: Fixed some issues with Drain Soul
Keader
2019-07-01
Core/Unit: rename several getters to follow codestyle
ccrs
2019-06-27
Script/ZulGurub: rewrite High Priest Thekal's encounter script (#23429)
Wyrserth
2019-06-26
Coding standards (#23514)
Aokromes
2019-05-08
Core/Spells: make Four Horsemen debuffs negative (#23253)
Trond B. Krokli
2019-03-31
Core/Misc: Fix GCC 8 warnings
jackpoz
2019-01-05
Core/Spell: Fixed some negative spells showing as positive
Keader
2019-01-04
Core/Spells: Malleable Goo need be negative
Keader
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-10-27
Core/Spells: Warning fix
Shauren
2018-10-19
Core/Spells: Hallowed Wand - Bat custome must be positive
Aokromes
2018-09-27
Core/Misc: Revert 4990423, need to find out a better way to handle this.
Treeston
2018-09-27
Core/Misc: Unify naming of DBC entry, storage and format identifiers based on...
Treeston
2018-09-15
Core/Spells: Include RealPointsPerLevel when determining if aura is negative ...
HelloKitty
2018-08-31
Scripts/Ulduar: Algalon the Observer fixes (#22320)
Keader
2018-08-27
Core/Spells: Mage slow need be negative
Keader
2018-07-18
Core/Spells: Shadow of Death & Spiritual Vengeance should be negative spells ...
Gildor
2018-06-23
Flag Explosive Shot as a negative spell effect. Closes #21922. (#22045)
Alan Deutscher
2018-06-09
Core/Spells: Make some spells negative (#21696)
Андрей
2018-03-19
Core/Spells: fix another regression with arcane missiles being marked positive
ariel-
2018-03-10
Core/Spells: tweak 'neutral' spell positivity
ariel-
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-03-09
Core/Spells: rework part 4: iterate over effects first
ariel-
2018-03-09
Core/Spells: rework part 2: Split up target selection logic
ariel-
2018-03-09
Core/Spells: rework part 1: Improved positive detection logic
ariel-
2018-02-12
Core/Spells: implemented SpellPriority field from SpellEntry to cleanup charg...
ariel-
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-15
Core/Auras: implemented SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR delay mechanic
ariel-
2017-12-15
Core/Auras: fixed off by one error in counting SPELL_ATTR5_START_PERIODIC_AT_...
ariel-
2017-10-27
Typo
Keader
2017-10-26
Scripts/BlackTemple: Updates on Illidan encounter
Keader
2017-10-20
Core/Spells: Spells with Attribute SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY shoul...
Keader
2017-10-07
Core/Spells: Fixed issues with School Immune vs SPELL_ATTR1_UNAFFECTED_BY_SCH...
Keader
2017-07-18
Core/Spells: Renamed TARGET_DEST_UNK_110 to TARGET_UNIT_CONE_ENTRY_110
Aokromes
2017-07-16
Core/Misc: Build fix
jackpoz
2017-07-16
Core/Misc: Fix static analysis issues
jackpoz
2017-06-24
Core/Entities: Extend combo point system to all Units and fix numerous quirks...
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-11
Core/Spell: fix some spells that shouldn't allow stealth or invisibility
ariel-
2017-06-05
Core/Spells: Allows Dispersion under Freeze (stun by hunter trap)
Keader
2017-06-03
Core/Spells: Allows Dispersion and Barkskin to be used under death coil
Keader
2017-05-14
Core/Spells: Change the radius of PBAoEs following the feedback received on (...
Chaouki Dhib
2017-04-24
Various quest system fixes (seasonal quests, timed quests and more) (#18940)
xinef1
2017-04-23
Core/Spell: define channels without movement interrupt flags as allowed move
ariel-
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