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path: root/src/server/game/Spells/SpellInfo.cpp
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2013-01-03Core/Spells: Rename SPELL_EFFECT_PLAYER_NOTIFICATION to SPELL_EFFECT_PLAY_SOUNDVincent_Michael
2013-01-02Core/Misc: Some minor changes here and thereSpp
2013-01-02Script/EoE: Some fixes here and thereTrista
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-12-25Core: Fix some codestyleVincent_Michael
2012-12-22Core/Spell: Properly rewrite previous change: 80dcf879deb61198ff2c91d71887f0e...Trista
2012-12-22Core/Spells: TARGET_UNIT_MASTER passenger supportTrista
2012-11-26Core/Spells: Corrected radius calculationShauren
2012-11-17Core: Remove Player.h dependency from all the possible headersSpp
2012-11-03fix random typos (f.i. blocked activation autocast petspells from spellbook)ille
2012-10-02Core/Utilities: Use generic templates with AddPct, ApplyPct and CalculatePctSpp
2012-09-13Scripts/Ogri'La: Add support for quest "Bomb Them Again" and all relatedthesensei
2012-09-08Core/Spells: Remove incorrect usage of SPELL_ATTR0_NEGATIVE_1 in CanDispelAur...Shocker
2012-09-04Core: Warning fixesShauren
2012-08-05Core/Spells: Generic fix for auras with effect SPELL_EFFECT_APPLY_AREA_AURA_E...Faq
2012-08-04Core/Spells: Wrath of the Plaguebringer should be a debuff. TibbiFaq
2012-08-03Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Append...Spp
2012-07-02Core/Spells: Fixed Evasive Maneuvers and Stop Time, spells from the Oculus dr...Subv
2012-06-11Core/Spells: Correctly fix basepoint calculation for adding extra attacks.Kandera
2012-05-20Scripts/VH: Add an 1 minute pause after each boss fight (instead of 5 seconds)Nay
2012-05-10Clean up for 58f63509cd4Chaplain
2012-04-28Core/Spells: Separation caster/target part damage/heal bonus calculations.Chaplain
2012-04-06Core/Spells: Fix Rabbit Costume and Noblegarden BunnyJildor
2012-03-03Core/Spells: Allow spell effects to have multiple destinations. Spells like: ...QAston
2012-03-01Core/Auras: fix stacking for auras that change phase. (thx to manuel)Kandera
2012-02-25Core/Spells: Remove SpellSelectTargetTypes enum - it's not needed anymore.QAston
2012-02-22Fix build (gcc) and fix warningsSpp
2012-02-21Core/Db/Conditions:QAston
2012-02-03Core/Spells:QAston
2012-02-03Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*Shocker
2012-01-04Merge pull request #4229 from devilcoredev/fix_002Shocker
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-16Fix code style and compile from 7e1c556536e350e9b47e04b2022bfe87d8620427kaelima
2011-12-16Core/Spells: Envenom (Fix buff duration from master poisoner. aura was being ...kandera
2011-12-14Fix immunity system for many spells.Giuseppe Montesanto
2011-10-20use effectMask to calculate mechanicMask in ModSpellDurationille
2011-10-02Core/Spells: Implemented SPELL_AURA_BLOCK_SPELL_FAMILYShauren
2011-09-29Cosmetic: Multiple cosmetic changesSpp
2011-09-27Core/Spells: added spell effect validationset2012
2011-09-25Core/Spells: spell effect handling improvementsQAston
2011-09-24Core/Spells: Drop EFFECT_IMPLICIT_TARGET_PET and use EFFECT_IMPLICIT_TARGET_E...QAston
2011-09-23Add a tempfix for trigger missile spell effects after rev 13a1d90130a8d5bb49f...QAston
2011-09-23Core/Spells: Improvements in selecting default targets based on effect type.QAston
2011-09-16Core/Spells: Use Unit::IsValidAttack/AssistTarget functions to validate spell...QAston
2011-09-16Core/Spells: Temporarily commented out SPELL_ATTR6_CAN_TARGET_UNTARGETABLE ch...Shauren
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-09-06Fix typo (Rename SPELL_AURA_PREVENT_RESSURECTION to SPELL_AURA_PREVENT_RESURR...Spp-
2011-09-03Core/Spells: Fix pick lock - thanks to cyberbrest for pointing the reason of ...QAston
2011-08-29Core/Spells: check unattackable flag only for negative spells.QAston
2011-08-26Core/Spells: Fix a regression of 7f30ac5a9549746d19af - spells with TARGET_SE...QAston