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Spells
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SpellScript.cpp
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Commit message (
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Author
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-01-02
New Year
Aokromes
2019-11-23
Core/Items: Add ItemContext param to Item::Create function
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-01-01
Update copyright note for 2018
vincent-michael
2017-12-26
Core/SpellScript: allow optional parameters to be passed to FinishCast
ariel-
2017-11-25
Misc: More cleanup
Aokromes
2017-08-13
Core/Spells: Implementation of QAston proc system (#20131)
joschiwald
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-05-07
Core/SpellScripts: SPELL_SCRIPT_HOOK_EFFECT_SUCCESSFUL_DISPEL is a TargetHook...
joschiwald
2017-01-12
Core/SpellScripts: Added helper method to validate spells
joschiwald
2017-01-04
Core/SpellScripts: Added some const correctness
joschiwald
2017-01-01
Update copyright note for 2017
vincent-michael
2016-11-14
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...
ariel-
2016-07-20
Core/Spells: Add SpellMissInfo argument to BeforeHit hooks and call them also...
Ivan Beňovic
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-07-25
Core: Header cleanup in game/*/*.cpp
Vincent-Michael
2015-07-21
Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
Shauren
2015-06-26
Spell logging corrections
ariel-
2015-05-27
Core/Spells: Fix spell scripts for effect hooks greater than EFFECT_7
Shocker
2015-01-17
Core/Aura: Replace assert with logged error for invalid AuraRemoveMode
jackpoz
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-12-29
Core/Scripts: multiple changes
joschiwald
2014-12-25
Core/Scripts: Add new SpellScript hook OnEffectSuccessfulDispel
Unholychick
2014-12-19
Core/Spells: Implemented using dbc spellpower/ap coeffiecients for spells
Shauren
2014-11-24
Core/Spells: core now builds without scripts project, still not stable
Rat
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-07-17
Buildsystem/MSVC: Warning fixes
Shauren
2014-01-31
Core/Spells: Fix DK Ghoul's damage after ad8eb434c02e451effd0949aaa7d2b7999d9...
Discover-
2014-01-30
Core/Misc: Missing changes and get rid of useless method in acd46085d1f496657...
Discover-
2014-01-30
Core/Spells: drop last leftovers of hardcoded spell target selection and move...
joschiwald
2014-01-23
Core/SpellScripts: Implemeted SpellScript hook OnDestinationTargetSelect to e...
joschiwald
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-11-08
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...
Spp
2013-10-28
Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.
leguybrush
2013-08-15
Core/Auras: Allow preventing whole aura proc default handler from script hook...
Shauren
2013-07-27
Core/Spells: moved Improved Paladin Auras and Aura Mastery into SpellScripts
joschiwald
2013-05-13
Core/Logging: Performance-related tweaks to logging system
Spp
2013-02-02
Core/Scripts: Allow persistent area auras to use DoCheckAreaTarget hook.
Shauren
2013-01-11
Core/SpellScripts: implement Spell Proc Hooks and use it in old and new proc ...
joschiwald
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-11-27
Core/Misc: Set mode 0644 for files
Spp
2012-09-18
Core/Spells: Implementing some hooks for split damage taken, fixes the limita...
Faq
2012-08-03
Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Append...
Spp
2012-07-30
Warning fixes + compile fix after the merge
Spp
2012-07-03
Core/SpellScript: Implemented OnObjectTargetSelect hook for use with spell ta...
Shauren
2012-06-30
Core: Minor code style corrections
Shauren
2012-06-30
Core/Scripts: fix a crash from e0997874f5bf8d38b67ad3dee66e3d808dd1a059
QAston
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