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Author
2011-03-19
Core/Scripts: Code style cleanup in ScriptedAI and BossAI
Shauren
2011-03-18
Core/Players: Fixed crash in GetBagByPos
Shauren
2011-03-18
Core/Misc: Drop unused define GAMEOBJECT_FISHINGNODE_ENTRY
VladimirMangos
2011-03-18
Core/Cleanup: remove C-style cast to (Bag*):
Azazel
2011-03-18
Core/GameEventMgr: Reduce memory waste caused by gaps in game_event entry IDs
leak
2011-03-17
Core/Corpses: Fixed loading phaseMask if its greater than 255
Shauren
2011-03-17
Core/Cleanup: refactor honor and arena rating modifying methods:
Azazel
2011-03-15
Core/Pets
Shauren
2011-03-15
Core/Units: Fixed SelectNearbyTarget to ignore totems, critters and spirit he...
Shauren
2011-03-15
Core/Auras: Fixed SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT and SPELL_AURA_MOD_POW...
A Metaphysical Drama
2011-03-14
Core/Gameobject: Respect cooldown for trap and goober gameobjects.
Machiavelli
2011-03-14
Core/Units: Removed unneeded casts in ApplyResilience
Shauren
2011-03-14
Core/Battlegrounds: Free instance id in the proper place.
leak
2011-03-14
Revert "Core/Spells: Small cleanup of SpellMgr"
runningnak3d
2011-03-14
Core/Spells: Small cleanup of SpellMgr
Koord
2011-03-14
Core/Misc: Small code style change (very small)
runningnak3d
2011-03-14
Core/Spells: Force spell 51590 (Toss Ice Boulder) to only affect one
runningnak3d
2011-03-14
Core/Cleanup: reformated and refactored code in Battleground.cpp/h:
Azazel
2011-03-14
Core/Misc: fix item search by guid in bank item slots.
VladimirMangos
2011-03-14
Core: Fix crash in ~ScriptMgr
Machiavelli
2011-03-14
Fix a crash introduced in 6ad4044f05b0deb4c3b2 (I should be more attentive)
Azazel
2011-03-13
Core/ScriptedAI: Add ResetLootMode() to BossAI::_Reset() and remove some redu...
Machiavelli
2011-03-13
Core/Battlegrounds: Fixed memory and CPU cycle leak that was caused by BG obj...
leak
2011-03-13
Scripts/Icecrown Citadel
Shauren
2011-03-13
Core/Scripts: Added FillInitialWorldStates hook to InstanceScript class for t...
Shauren
2011-03-13
Core/Players: Sanctuary status is now updated on area change, fixes argent to...
Shauren
2011-03-13
Scripts/Ulduar: Remove known hacks from leviathan, create workaround for shut...
Supabad
2011-03-13
Core/Mechanics: refactor XP (and in fact, honor/reputation/kill credit) rewar...
Azazel
2011-03-11
Core/Instances: Fix warning
leak
2011-03-12
Core/Loading: refactor inventory loading routine and add more informational e...
Azazel
2011-03-11
Core/Instances: Fix crash and allocation issue in instance id generation
leak
2011-03-11
CharDB Schema/Cleanup: cleanup channels table:
Azazel
2011-03-11
Core/ObjectMgr: Use a map rather than a vector for indexing guilds by their g...
leak
2011-03-10
Core/Items: Don't allow equipping polearms/staves while offhand is not empty ...
Shauren
2011-03-10
Core: Cleaned up leftovers from loading functions streamlining
leak
2011-03-10
Core/Battlegrounds: BG instances are not saved to the database and thus need ...
leak
2011-03-10
Core/Instances: Recycle instance IDs. Should fix instance ID shifting and rel...
leak
2011-03-09
Core/Spells: Attempts at summoning player to an instance will result in fail ...
Shauren
2011-03-09
Scripts: Removed duplicate target selection function (SelectUnit), there is o...
Shauren
2011-03-08
More warning fixes
Shauren
2011-03-08
Core/Scripts: Changed SummonList::DoAction to take signed int as action ident...
Shauren
2011-03-08
Core: Fixed warnings:
Shauren
2011-03-07
Core/Creatures: Make use of delay parameter for TempSummon case in Creature::...
Shauren
2011-03-07
Core/Spells: Proper implementation of SPELL_EFFECT_PLAYER_NOTIFICATION (131) ...
Machiavelli
2011-03-07
Core/Vehicle: Use db table GuidLow instead of normal GuidLow (which may diffe...
Machiavelli
2011-03-07
Core/Vehicles:
Machiavelli
2011-03-07
Core/Spells: Fixed Glyph of Shadow Word: Pain
GWRde
2011-03-06
Core/Vehicles: Rename vehicle_accessory to vehicle_template_accessory, and im...
Machiavelli
2011-03-06
Missed changes
Shauren
2011-03-06
Core/Loot: Players who were not present during encounter completion are not e...
Shauren
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