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Author
2016-06-14
Core/Auras: Defined new aura type 468 SPELL_AURA_TRIGGER_SPELL_ON_HEALTH_BELO...
Shauren
2016-06-14
Core/Spells: Implement SPELL_AURA_PROC_ON_POWER_AMOUNT_2
Shocker
2016-06-13
Core/Movement: Fixed weird loading screen behavior (progress bar loading to f...
Shauren
2016-06-12
Core/GameObejcts: Fixed disconnects happening when viewing nearby players on ...
Shauren
2016-06-11
Core/PacketIO: Send movement status changes around moving unit, not its contr...
Shauren
2016-06-10
Core/PacketIO: Fixed sending wrong movement packets to nearby players that re...
Shauren
2016-06-10
Entities/Unit: Fix speed update packets if player is being moved by something...
treeston
2016-06-09
Core/Auras: Defined more known stat related aura types
Shauren
2016-06-08
Core/Taxi: Implemented PlayerCondition requirements on taxi paths
Shauren
2016-06-08
Core/Misc: Fixed warnings
Vincent-Michael
2016-06-07
Core/GameObjects: Defined more GO flags
Shauren
2016-06-06
Core/Misc: Fixed coverity issues
Shauren
2016-06-06
Core/Misc: Fixed uninitialized fields in black market packets
Shauren
2016-06-06
Core/Spells: Fixed possible null pointer dereference
Shauren
2016-06-05
Core/Commands: Added ".npc set phase" command error message for invalid phaseid
Vincent-Michael
2016-06-05
Core/PacketIO: Fixed sending SMSG_SPELL_EXECUTE_LOG
Shauren
2016-06-04
Implement real time statistic visualization (#16956)
DDuarte
2016-06-03
Core/Auras: Named currency gain modifying aura types
Shauren
2016-06-02
Core/Spells: Define SPELL_EFFECT_ALTER_ITEM
Shocker
2016-06-01
Core/Auras: Send aura update to client when aura amount changes and aura has ...
Shauren
2016-05-31
Core/PacketIO: Fixed setting player declined names
Shauren
2016-05-31
Core/Auras: Fix copypaste mistake from fde9e8985f203048f07909bf0d3b0865cda55c42
Shauren
2016-05-30
Core/Spells: Implemented auras 394 and 469 SPELL_AURA_SHOW_CONFIRMATION_PROMP...
Shauren
2016-05-29
Core/Spells: Defined new spell attribute (SPELL_ATTR12_IS_GARRISON_BUFF)
Shauren
2016-05-28
Core/Auras: Implemented aura 475 - SPELL_AURA_ALLOW_USING_GAMEOBJECTS_WHILE_M...
Shauren
2016-05-27
Core/Battleground: Areatriggers will now check if player leaves the start are...
Golrag
2016-05-26
Core/Pets: Fixed wrong prepared statement in bc1a81747ae032bc2ae3681d99f5f605...
Shauren
2016-05-26
Core/Pets: Implemented pet specializations (#17058)
myran2
2016-05-26
Core/Auras: Implemented SPELL_AURA_MOD_SPELL_COOLDOWN_BY_HASTE, SPELL_AURA_MO...
Shauren
2016-05-26
Core/GameObjects: Add isUse parameter to GossipHello for distinction between ...
Shocker
2016-05-22
Core/PacketIO: Fixed sending OnHold pet cooldowns
Shauren
2016-05-21
Core/PacketIO: Fixed LFGuildApplications structure
Shauren
2016-05-18
Core/Auras: Implemented SPELL_AURA_MOD_XP_FROM_CREATURE_TYPE
Shauren
2016-05-18
Core/Phase: phase_area table now support even parent area (known as zone)
MitchesD
2016-05-17
Core/ConditionMgr: condition CONDITION_SOURCE_TYPE_PHASE should not break on ...
MitchesD
2016-05-17
Core/Spells: Fixed spell mod application order
Shauren
2016-05-17
Core/Auras: Implemented auras SPELL_AURA_PREVENT_DURABILITY_LOSS and SPELL_AU...
Shauren
2016-05-16
Core/PacketIO: Updated charm/vehicle spell sending
Shauren
2016-05-15
Core/DataStores: Defined ChrSpecialization flag values
Shauren
2016-05-14
Core/Units: Updated rage generation formula
Shauren
2016-05-13
Core/Auras: Implemented aura 481 - SPELL_AURA_CONVERT_CONSUMED_RUNE
Shauren
2016-05-11
Core/Misc: Warning fixes (/W4)
Shauren
2016-05-10
Core/Game: Remove some unnecessary export macros
Naios
2016-05-10
Core/Common: Move the query callback header to the database project
Naios
2016-05-09
Core/Networking: Fixed cleanup of disconnected sockets
Shauren
2016-05-08
Core/Auras: Implemented AURA_INTERRUPT_FLAG_LEAVE_COMBAT
Shauren
2016-05-07
Core/Achievements: Add missing overrides
Shauren
2016-05-07
GCC build fix
Shauren
2016-05-07
Warning fix
Shauren
2016-05-07
Core/Achievements: AchievementMgr refactoring
Shauren
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