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Author
2017-08-27
Core/Misc: random refactors
Treeston
2017-08-26
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2017-08-22
Core/Scripts: FOR_SCRIPTS macro shouldn't return early (#20187)
Yehonal
2017-08-22
Core/Creature: Fix an oversight in Creature::SelectVictim that was causing cr...
Treeston
2017-08-21
Core/Creature: regenerate health
ccrs
2017-08-21
Core/Creature: temporary summons are now dynamic flagged (oversight in dynspa...
Treeston
2017-08-20
Core/Conditions: Rename CONDITION_SOURCE_TYPE_QUEST_ACCEPT to CONDITION_SOURC...
Aokromes
2017-08-20
Core/Misc: Removed obsolete comment
Aokromes
2017-08-17
Core/Scripts: More fixes in boss Lich King (#20147)
Gustavo
2017-08-15
Scripts/Icecrown Citadel: Fixed Lord Marrowgar - Coldflame to not ignore resi...
Demonid
2017-08-12
Core/Movement: 7fff83d6752 followup
ccrs
2017-08-12
Core/AI: add missing checks on AssistPlayerInCombatAgainst
ccrs
2017-08-12
Core/SmatAI: correct MoveInLineOfSight
ccrs
2017-08-12
Core/Movement: 7fff83d6752 followup
ccrs
2017-08-11
Core/Misc: Remove Whitespaces
sirikfoll
2017-08-12
Core/Movement: waypoint movement (#20121)
ccrs
2017-08-08
Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau) (#19897)
Gustavo
2017-08-09
Core/Creature: Fix a crash in .npc delete (closes #20124). Also fix an issue ...
Treeston
2017-08-08
Core/Movement: ee2d7c1d53 followup
ccrs
2017-08-08
Core/Movement: PropagateSpeedChange should only be called on the top (current...
ccrs
2017-08-08
Core/Movement: add new helper that cleans the referenced MovementSlot
ccrs
2017-08-08
Scripts/ICC: Minor Fixes for Lich King (#20120)
Demonid
2017-08-07
Revert "Core/Npc: Remove bytes1 once the npc start a combat"
Keader
2017-08-06
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Treeston
2017-08-06
Core/Pet: Fix an issue that was causing lower ranks of pet spells to remain i...
Necropola
2017-08-05
Revert permision change
Aokromes
2017-08-04
[3.3.5] Core/Pet: Make pet action bar autocast persist properly (#20110)
Necropola
2017-08-04
Scripts/InstanceScript: Implement database framework for managing spawn group...
Treeston
2017-08-03
Core/Unit: Don't apply liquid effects to game masters.
Treeston
2017-08-03
Core/Misc: Revert back to using boost::regex, std::wregex doesn't work for na...
Shauren
2017-08-02
Scripts/Commands: Fix some quirkiness and potential crashes with live DB modi...
Treeston
2017-08-01
Scripts/Commands: New utility command: .list spawnpoints.
Treeston
2017-07-31
NoPCH Build fix
Aokromes
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-07-29
Core/Misc: Util changes
Shauren
2017-07-28
Core/Chat: Provide a fully-formed protocol for addons to interact with GM com...
Treeston
2017-07-25
Core/Player: Always set flight state change packets for players, even if thei...
Treeston
2017-07-25
Scripts/IcecrownCitadel: Prevent players from becoming inaccessible when kill...
Treeston
2017-07-23
Core/AI: correct Permit level for trigger flagged creatures
ccrs
2017-07-23
Core/Unit: No code change, just updating a comment with insights gleaned from...
Treeston
2017-07-23
Core/WorldObject: Properly initialize position data for all types when initia...
Treeston
2017-07-22
Core/Npc: Remove bytes1 once the npc start a combat
Killyana
2017-07-21
Core/PlayerAI: Some adjustments:
Treeston
2017-07-21
Warning fix (c7896f3 follow-up)
Treeston
2017-07-21
Core/Unit: For convenience, explicitly redirect CastSpell with nullptr as fir...
Treeston
2017-07-21
Scripts/Auchindoun: Replace the Blackheart the Inciter hack-filled script wit...
Treeston
2017-07-20
Core/Scripts: Implement generic script loaders (and script registry macros) t...
treeston
2017-07-18
Core/Spells: Renamed TARGET_DEST_UNK_110 to TARGET_UNIT_CONE_ENTRY_110
Aokromes
2017-07-18
Core/Taxi: Properly send taxi node status on login, as well as if the taxi ma...
treeston
2017-07-18
Scripts/Item: Fix Nitro Boosts to only fail in flyable areas. Also, it's call...
treeston
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