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Author
2021-10-03
Core/Spells: Reduce number of CastSpell overloads to 1
Shauren
2021-10-02
Core/Transports: Store information about continent transports
Shauren
2021-10-02
Core/Commands: Remove the option to teleport to "startzone" with .unstuck com...
Shauren
2021-10-01
Core/Commands: Lookup spell command fixes
Shauren
2021-09-28
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2021-09-26
Core/Quest: Fix crash caused by disabled quests
jackpoz
2021-09-26
Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a word....
Treeston
2021-09-26
Core/Threat: Re-add fixtate system. I am being told Netherspite needs it.
Treeston
2021-09-26
Core/Unit: UNIT_FLAG renames
Treeston
2021-09-26
Core/Transports: Force transport passengers into legacy spawn group
Shauren
2021-09-26
Core/Misc: movement header cleanup
ccrs
2021-09-24
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...
Treeston
2021-09-23
Core/Misc: whitespace/tab cleanup
ariel-
2021-09-23
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2021-09-19
Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#21642)
Mikhail Redko
2021-09-08
Core/Achievements: Update CriteriaType enum (#26856)
Meji
2021-09-04
Core/Spells: Unify spell effect access api in both branches
Shauren
2021-08-28
Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...
ariel-
2021-08-24
Core/Creatures: Reworked setting move types in database
Shauren
2021-08-23
Scripts/Command: build fix for horrible outdated boost version used by travis
ariel-
2021-08-08
Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...
Treeston
2021-08-08
Core/GameObject: implemented gameobject_overrides table to change faction and...
ariel-
2021-06-21
Scripts/Commands: add AI/ScriptName to .gobject info (PR #21419)
Gooyeth
2021-06-19
Core/Threat: Custom ThreatListIterator that transparently iterates over the b...
Treeston
2021-06-16
DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...
Treeston
2021-06-16
Misc: assert -> ASSERT
Treeston
2021-06-16
Scripts/Commands: new command '.debug instancespawn'
Treeston
2021-06-16
Core/Entities: don't allow client control if player is still affected by any ...
ariel-
2021-06-16
Core/Formations: update codestyle and fix crash
ariel-
2021-06-16
Core/Globals: revert back to unordered_map for templates
ariel-
2021-06-16
Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors
ariel-
2021-06-13
Core/Auras: removed caster dependency from core
ariel-
2021-06-05
Core/Reputation: Named all reputation flags
Shauren
2021-06-04
Core/Reputation: Implemented "friendship reputation"
Shauren
2021-05-29
Core/Maps & Extractors: Move copypasted map file headers into a single shared...
Shauren
2021-05-16
Scripts/Commands: New command: .debug threatinfo
Treeston
2021-05-16
Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...
Treeston
2021-05-16
Core/Scripts: Remove deprecated overload of QuestReward without LootItemType ...
Shauren
2021-05-16
Core/Combat: Some more sanity check asserts to try and track down #21187.
Treeston
2021-05-16
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...
Treeston
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-05-12
Core/Scenes: Fix scenes played by package id storing pointers to stack variables
Shauren
2021-05-11
Core/Commands: Add ItemContext argument to .additem and .additemset commands
Shauren
2021-05-03
Core/Chat: Allow incorrect spell/skill language assignments to mirror client ...
Shauren
2021-05-03
Core/Chat: Load chat language data from db2 and implement serverside chat tra...
Matan Shukry
2021-04-16
Core/Misc: Removed unneeded checks
jackpoz
2021-04-16
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2021-04-15
Core/Entities: Fix some weird movement due to los issues (#21125)
Jeremy
2021-04-15
Core/Scripts: fix codestyle
ariel-
2021-04-15
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
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