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Author
2016-07-05
Scripts/Commands: Fix build warning
DDuarte
2016-07-05
Scripts/Commands: Remove unused argument of .cometome command
DDuarte
2016-06-14
Core/Commands: Implement .neargraveyard (find nearest graveyard from dbc). (#...
xjose93
2016-05-27
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...
Shauren
2016-05-27
Merge branch '3.3.5' into creature_family
ForesterDev
2016-05-25
* DB/Graveyards: Added a comment field to describe the graveyards in `graveya...
Aokromes
2016-05-17
improve error message
ForesterDev
2016-05-16
fix build
ForesterDev
2016-05-11
Core/Maps - Improvements to Cinematic function
r00ty-tc
2016-05-10
Scripts/Commands: Small QoL adjustments
treeston
2016-05-08
Core: Fixed warning
Vincent-Michael
2016-05-08
Core/Commands: Cleanup in 0940f3e0776b58bd7abad472347da7d0dea2ac50
Vincent-Michael
2016-05-08
Core/Commands: Allowed .server idlerestart / idleshutdown / restart / shutdow...
Vincent-Michael
2016-05-01
Core/Spells: Fixed overwriting summon requests
Incorrect
2016-04-30
Core/Scripts: Cleanup cs_modify.cpp
KarrokDC
2016-04-16
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
Chaouki Dhib
2016-04-14
[Core/Maps] Activate creatures and objects during opening cinematics and othe...
r00ty-tc
2016-04-12
Core/Entities: Ported byte field offset naming from 6.x
Shauren
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-04-11
Core/Game: Move scheduled map scripts counter methods into MapManager
Naios
2016-04-09
Core/Commands: Prevent creating accounts containing '@' character with .accou...
Shauren
2016-03-16
Core: Remove whitespaces
Vincent-Michael
2016-03-16
Merge pull request #16649 from ForesterDev/3.3.5
blub
2016-03-15
Core/Maps: Implement optional pre-loading of maps.
r00ty-tc
2016-03-12
Scripts: Added missing overrides
Vincent-Michael
2016-03-12
Core/Commands: Added transport position for command .gps
Vincent-Michael
2016-03-12
Core/Misc: Partial port of d9f1d6466dbb16fdbc792fe42a92c18ec29dfb48 (refactor...
Shauren
2016-03-09
Scripts/Command: Solve several format exception crashes introduced in a recen...
Nyeriah
2016-03-06
Core: Backport 6.x realm changes
DDuarte
2016-03-05
Warning fix
Shauren
2016-03-05
Core/Commands: Fixed a crash in .wp mod by @Magnifikator
Shauren
2016-03-05
Core/Commands: Fixed incorrect use of GetGUID instead of GetSpawnId in waypoi...
Shauren
2016-02-22
Core/Scripts: Split the huge scriptloader into smaller pieces
Naios
2016-02-20
Scripts/Commands: Modify ".debug anim" command to target any selected unit
ForesterDev
2016-02-20
[3.3.5] Core/Logs: English text corrections
tkrokli
2016-02-10
Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTEND
treeston
2016-02-09
Core/Maps: Use IsValidMapCoord for checking Z coord instead of just std::isfi...
Shauren
2016-02-09
Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...
Shauren
2016-02-04
Game/Creature: Implement CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK
Rushor
2016-01-23
DB/Creature: Add a new extra_flag CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ (0...
treeston
2016-01-12
Scripts/Instances: Complete rewrite of the boundary system.
treeston
2016-01-09
Scripts/Commands: Modify ".setskill" command to target current Player by default
jackpoz
2016-01-04
Scripts/Commands: Modify ".learn" command to target current Player by default
jackpoz
2016-01-01
Update copyright note for 2016
Rushor
2015-12-06
Core/Quest: Fix issues reported by static analysis
jackpoz
2015-11-07
Core: Whitespace cleanup
Vincent-Michael
2015-11-03
Core/Ticket improved ticket system
ShinDarth
2015-10-31
Core/Misc: removed some useless map checks
joschiwald
2015-10-31
Core/DBLayer: Allowed using GetDouble for SUM results instead of requiring st...
Shauren
2015-10-31
Script/Commands: Add some sanity checks to cast commands
David GirĂ³n
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