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path: root/src/server/scripts/Commands
AgeCommit message (Expand)Author
2016-07-05Scripts/Commands: Fix build warningDDuarte
2016-07-05Scripts/Commands: Remove unused argument of .cometome commandDDuarte
2016-06-14Core/Commands: Implement .neargraveyard (find nearest graveyard from dbc). (#...xjose93
2016-05-27Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...Shauren
2016-05-27Merge branch '3.3.5' into creature_familyForesterDev
2016-05-25* DB/Graveyards: Added a comment field to describe the graveyards in `graveya...Aokromes
2016-05-17improve error messageForesterDev
2016-05-16fix buildForesterDev
2016-05-11Core/Maps - Improvements to Cinematic functionr00ty-tc
2016-05-10Scripts/Commands: Small QoL adjustmentstreeston
2016-05-08Core: Fixed warningVincent-Michael
2016-05-08Core/Commands: Cleanup in 0940f3e0776b58bd7abad472347da7d0dea2ac50Vincent-Michael
2016-05-08Core/Commands: Allowed .server idlerestart / idleshutdown / restart / shutdow...Vincent-Michael
2016-05-01Core/Spells: Fixed overwriting summon requestsIncorrect
2016-04-30Core/Scripts: Cleanup cs_modify.cppKarrokDC
2016-04-16Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)Chaouki Dhib
2016-04-14[Core/Maps] Activate creatures and objects during opening cinematics and othe...r00ty-tc
2016-04-12Core/Entities: Ported byte field offset naming from 6.xShauren
2016-04-11Core/Game: Rewrote the ScriptMgr to support script reloading.Naios
2016-04-11Core/Game: Move scheduled map scripts counter methods into MapManagerNaios
2016-04-09Core/Commands: Prevent creating accounts containing '@' character with .accou...Shauren
2016-03-16Core: Remove whitespacesVincent-Michael
2016-03-16Merge pull request #16649 from ForesterDev/3.3.5blub
2016-03-15Core/Maps: Implement optional pre-loading of maps.r00ty-tc
2016-03-12Scripts: Added missing overridesVincent-Michael
2016-03-12Core/Commands: Added transport position for command .gpsVincent-Michael
2016-03-12Core/Misc: Partial port of d9f1d6466dbb16fdbc792fe42a92c18ec29dfb48 (refactor...Shauren
2016-03-09Scripts/Command: Solve several format exception crashes introduced in a recen...Nyeriah
2016-03-06Core: Backport 6.x realm changesDDuarte
2016-03-05Warning fixShauren
2016-03-05Core/Commands: Fixed a crash in .wp mod by @MagnifikatorShauren
2016-03-05Core/Commands: Fixed incorrect use of GetGUID instead of GetSpawnId in waypoi...Shauren
2016-02-22Core/Scripts: Split the huge scriptloader into smaller piecesNaios
2016-02-20Scripts/Commands: Modify ".debug anim" command to target any selected unitForesterDev
2016-02-20[3.3.5] Core/Logs: English text correctionstkrokli
2016-02-10Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTENDtreeston
2016-02-09Core/Maps: Use IsValidMapCoord for checking Z coord instead of just std::isfi...Shauren
2016-02-09Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...Shauren
2016-02-04Game/Creature: Implement CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACKRushor
2016-01-23DB/Creature: Add a new extra_flag CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ (0...treeston
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-09Scripts/Commands: Modify ".setskill" command to target current Player by defaultjackpoz
2016-01-04Scripts/Commands: Modify ".learn" command to target current Player by defaultjackpoz
2016-01-01Update copyright note for 2016Rushor
2015-12-06Core/Quest: Fix issues reported by static analysisjackpoz
2015-11-07Core: Whitespace cleanupVincent-Michael
2015-11-03Core/Ticket improved ticket systemShinDarth
2015-10-31Core/Misc: removed some useless map checksjoschiwald
2015-10-31Core/DBLayer: Allowed using GetDouble for SUM results instead of requiring st...Shauren
2015-10-31Script/Commands: Add some sanity checks to cast commandsDavid GirĂ³n