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AgeCommit message (Expand)Author
2021-09-26Core/Quest: Fix crash caused by disabled questsjackpoz
2021-09-26Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a word....Treeston
2021-09-26Core/Threat: Re-add fixtate system. I am being told Netherspite needs it.Treeston
2021-09-26Core/Unit: UNIT_FLAG renamesTreeston
2021-09-26Core/Transports: Force transport passengers into legacy spawn groupShauren
2021-09-26Core/Misc: movement header cleanupccrs
2021-09-24Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...Treeston
2021-09-23Core/Misc: whitespace/tab cleanupariel-
2021-09-23Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2021-09-19Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#21642)Mikhail Redko
2021-09-08Core/Achievements: Update CriteriaType enum (#26856)Meji
2021-09-04Core/Spells: Unify spell effect access api in both branchesShauren
2021-08-28Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...ariel-
2021-08-24Core/Creatures: Reworked setting move types in databaseShauren
2021-08-23Scripts/Command: build fix for horrible outdated boost version used by travisariel-
2021-08-08Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...Treeston
2021-08-08Core/GameObject: implemented gameobject_overrides table to change faction and...ariel-
2021-06-21Scripts/Commands: add AI/ScriptName to .gobject info (PR #21419)Gooyeth
2021-06-19Core/Threat: Custom ThreatListIterator that transparently iterates over the b...Treeston
2021-06-16DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...Treeston
2021-06-16Misc: assert -> ASSERTTreeston
2021-06-16Scripts/Commands: new command '.debug instancespawn'Treeston
2021-06-16Core/Entities: don't allow client control if player is still affected by any ...ariel-
2021-06-16Core/Formations: update codestyle and fix crashariel-
2021-06-16Core/Globals: revert back to unordered_map for templatesariel-
2021-06-16Core/Globals: throw some RAII into ObjectMgr, and load templates into vectorsariel-
2021-06-13Core/Auras: removed caster dependency from coreariel-
2021-06-05Core/Reputation: Named all reputation flagsShauren
2021-06-04Core/Reputation: Implemented "friendship reputation"Shauren
2021-05-29Core/Maps & Extractors: Move copypasted map file headers into a single shared...Shauren
2021-05-16Scripts/Commands: New command: .debug threatinfoTreeston
2021-05-16Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...Treeston
2021-05-16Core/Scripts: Remove deprecated overload of QuestReward without LootItemType ...Shauren
2021-05-16Core/Combat: Some more sanity check asserts to try and track down #21187.Treeston
2021-05-16Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...Treeston
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2021-05-12Core/Scenes: Fix scenes played by package id storing pointers to stack variablesShauren
2021-05-11Core/Commands: Add ItemContext argument to .additem and .additemset commandsShauren
2021-05-03Core/Chat: Allow incorrect spell/skill language assignments to mirror client ...Shauren
2021-05-03Core/Chat: Load chat language data from db2 and implement serverside chat tra...Matan Shukry
2021-04-16Core/Misc: Removed unneeded checksjackpoz
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2021-04-15Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2021-04-15Core/Scripts: fix codestyleariel-
2021-04-15Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
2021-04-15Scripts/Commands: Add failure state for quest remove (#20611)Andrew Letson
2021-04-13Core/Cheats: Power - set max power on all powers initially + on regenerate (#...Matan Shukry
2021-04-05Core/Misc: Change all unix time columns in character database to bigint (signed)Shauren
2021-03-15Scripts/Commands: modify command .dismount to target any selected player (#19...ForesterDev
2021-03-15Core/Misc: minor typo and codestyle fixesariel-