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path: root/src/server/scripts/EasternKingdoms/AlteracValley
AgeCommit message (Expand)Author
2024-03-28Core/Battlegrounds: Move to scripts (#29799)Jeremy
2024-02-23Core/Battlegrounds: Move some areatrigger handling to scripts (#29700)Jeremy
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2024-01-01Core/Battlegrounds: Rework Alterac Valley (#29530)Jeremy
2022-03-12Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2022-03-09Scripts/Alterac: Update remaining scripts to new model (#26469)offl
2022-01-24Scripts/AV: Update Vanndar's script to use TaskSchedulerCarbenium
2022-01-23Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...Peter Keresztes Schmidt
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2020-08-22Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-01-02New YearAokromes
2019-01-01Update copyright note for 2019vincent-michael
2018-01-01Update copyright note for 2018vincent-michael
2017-11-25Misc: More cleanupAokromes
2017-05-28Core/Scripts: Include cleanupShauren
2017-02-19Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2017-01-01Update copyright note for 2017vincent-michael
2016-03-22Merge branch '3.3.5-boundaryagain' into 3.3.5-base (PR #16270)treeston
2016-01-01Update copyright note for 2016Vincent-Michael
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-11Scripts/Misc: some small changes after recent commitsMitchesD
2014-09-11Scripts/AV: Drekthar updated to EventMapsNyeriah
2014-09-10Scripts/AV: Captain Galvangar updated to EventMapsNyeriah
2014-09-07Core: Remove whitespace (again, again, ...)Vincent-Michael
2014-09-07Core/Misc: Meh some white lines, an addition to last sql's comment and a spot...Nyeriah
2014-09-07Scripts/AV: Balinda StonehearthNyeriah
2014-08-31Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-08-30Core/Battleground/AV: convert trinity_strings to proper creature_textjoschiwald
2014-08-09Scripts/Misc: Fix static analysis issuesjackpoz
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-05-15Fix various warnings. The core, the scripts and the tools now compile without...Praetonus
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-03-22Core/Misc: Fix some static analysis issuesjackpoz
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-08Core/Misc: Fix some static analysis issuesjackpoz
2013-10-22Scripts/Misc: Coding Style unification? (by Aokromes)Vincent_Michael
2013-09-03Core/Misc: Fixed some more issues found by code analysis tools.Sebastian Valle
2013-07-06Misc: Use override and final C++11 keywords in a few places (mostly scripts)Nay
2013-07-04Scripts/Misc: Rename creatures with mob_ / mobs_ in npc_Vincent-Michael
2013-06-22Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_...Vincent-Michael
2013-06-11Core: Some function renaming.Malcrom
2013-02-19Core/Scripts: Removed useless const modifier on method parameters accepting p...Shauren
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-11-23Core/DB: Convert 14 more scripts to creature textGacko
2012-11-09Core/Scripts: Cleanup alterac_valley.cpp.Warpten
2012-07-30Core/Misc: Use proper headers to optimize compileVincent-Michael