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Author
2022-01-23
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2022-01-23
Core/InstanceScript: std::chrono-ify DoRespawnGameObject
Carbenium
2022-01-23
Build: Enable -Wimplicit-fallthrough on clang (#25056)
Peter Keresztes Schmidt
2022-01-23
Scripts/Blackrock Spire: Use std::chrono::duration overloads of EventMap
Shauren
2022-01-23
Scripts/Blackrock Caverns: Use std::chrono::duration overloads of EventMap
Shauren
2022-01-23
Scripts/Blackrock Mountain: Use std::chrono::duration overloads of EventMap (...
Peter Keresztes Schmidt
2022-01-23
Fix some compiler warnings reported by GCC (#25007)
Peter Keresztes Schmidt
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2022-01-06
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2022-01-01
Scripts/BWL: Fix crash in Razorgore encounter
jackpoz
2022-01-01
Improvements to Pyroguard Emberseer (UBRS) script (#24405)
Sven
2021-12-27
Core/ZoneScript: Add "invoker" param to ProcessEvent (#24758)
Jeremy
2021-12-24
Fixing some white spaces and unneeded header, added in previous commit
Keader
2021-12-24
Scripts/Blackwing Lair - Doors correction (#24327)
Jinnaix
2021-12-20
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2021-12-18
Scripts/Blackrock Depths: Use DB Texts for Doom'rel (#23681)
Sorikoff
2021-12-17
Scripts/Defines: cleanup some magic numbers in factions (#23631)
ForesterDev
2021-12-17
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2021-12-14
Script/BlackrockDepths: randomize timers for Ironhand Guardian's spell Gout o...
Wyrserth
2021-12-14
Script/BlackrockDepths: fix Ironhand Guardian's Gout of Flame spell cast. (#2...
Martin Topholm
2021-12-13
Core/Unit: rename several getters to follow codestyle
ccrs
2021-12-13
Core/Instances: improve DoRemoveAurasDueToSpellOnPlayers & DoCastSpellOnPlaye...
ccrs
2021-12-12
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2021-12-07
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2021-11-21
DB/Creature: Update Lord Victor Nefarius gossips with the correct entry
Killyana
2021-11-15
Scripts/Blackrock Depths: npc_grimstone Event_Timer improvements (#22663)
Trond B. Krokli
2021-11-15
DB/Gossip: Update Vaelastrasz gossip menu with the correct ID
Killyana
2021-11-11
Scripts/BlackrockSpire: Fix infinite loop in Gyth fight
jackpoz
2021-11-10
Scripts/MoltenCore: Implement Garr's Firesworn Separation Anxiety mec… (#22...
Sarah Alexander
2021-11-10
Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter ...
Shauren
2021-11-09
Scripts/UBRS: Open General Drakkisath's gates once he is defeated (#22462)
Sarah Alexander
2021-11-09
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2021-10-17
Creature/Script: Add missing emote to Princess Moira Bronzebeard
Killyana
2021-10-03
Core/Gossip: Update GossipOptionIcon enum (#26906)
Meji
2021-08-08
Core/Entities: remove grid-wide visibility from setActive and implement anoth...
Wyreth
2021-06-19
Core/Scripts: Fixed possible crashs related with JustDied
Keader
2021-06-16
Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
ariel-
2021-06-14
Core/Spell: SpellValueOverrides encapsulation
ariel-
2021-06-13
Core/Auras: removed caster dependency from core
ariel-
2021-05-16
Core/Scripts: Remove deprecated overload of QuestReward without LootItemType ...
Shauren
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2021-04-16
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2021-04-15
Core/AI: Making guid const& in SetGUID method (#21128)
Keader
2020-09-06
Core/Scripts: Minor fixes in boss Coren Direbrew
sirikfoll
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-23
Core/Movement: waypoint movement (#20121)
ccrs
2020-08-18
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-07-16
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
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