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path: root/src/server/scripts/EasternKingdoms/BlackrockMountain
AgeCommit message (Expand)Author
2022-01-23Core/ScriptedAI: std::chrono-ify DoSpawnCreatureCarbenium
2022-01-23Core/InstanceScript: std::chrono-ify DoRespawnGameObjectCarbenium
2022-01-23Build: Enable -Wimplicit-fallthrough on clang (#25056)Peter Keresztes Schmidt
2022-01-23Scripts/Blackrock Spire: Use std::chrono::duration overloads of EventMapShauren
2022-01-23Scripts/Blackrock Caverns: Use std::chrono::duration overloads of EventMapShauren
2022-01-23Scripts/Blackrock Mountain: Use std::chrono::duration overloads of EventMap (...Peter Keresztes Schmidt
2022-01-23Fix some compiler warnings reported by GCC (#25007)Peter Keresztes Schmidt
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2022-01-06Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2022-01-01Scripts/BWL: Fix crash in Razorgore encounterjackpoz
2022-01-01Improvements to Pyroguard Emberseer (UBRS) script (#24405)Sven
2021-12-27Core/ZoneScript: Add "invoker" param to ProcessEvent (#24758)Jeremy
2021-12-24Fixing some white spaces and unneeded header, added in previous commitKeader
2021-12-24Scripts/Blackwing Lair - Doors correction (#24327)Jinnaix
2021-12-20Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2021-12-18Scripts/Blackrock Depths: Use DB Texts for Doom'rel (#23681)Sorikoff
2021-12-17Scripts/Defines: cleanup some magic numbers in factions (#23631)ForesterDev
2021-12-17Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2021-12-14Script/BlackrockDepths: randomize timers for Ironhand Guardian's spell Gout o...Wyrserth
2021-12-14Script/BlackrockDepths: fix Ironhand Guardian's Gout of Flame spell cast. (#2...Martin Topholm
2021-12-13Core/Unit: rename several getters to follow codestyleccrs
2021-12-13Core/Instances: improve DoRemoveAurasDueToSpellOnPlayers & DoCastSpellOnPlaye...ccrs
2021-12-12Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2021-12-073.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2021-11-21DB/Creature: Update Lord Victor Nefarius gossips with the correct entryKillyana
2021-11-15Scripts/Blackrock Depths: npc_grimstone Event_Timer improvements (#22663)Trond B. Krokli
2021-11-15DB/Gossip: Update Vaelastrasz gossip menu with the correct IDKillyana
2021-11-11Scripts/BlackrockSpire: Fix infinite loop in Gyth fightjackpoz
2021-11-10Scripts/MoltenCore: Implement Garr's Firesworn Separation Anxiety mec… (#22...Sarah Alexander
2021-11-10Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter ...Shauren
2021-11-09Scripts/UBRS: Open General Drakkisath's gates once he is defeated (#22462)Sarah Alexander
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-10-17Creature/Script: Add missing emote to Princess Moira BronzebeardKillyana
2021-10-03Core/Gossip: Update GossipOptionIcon enum (#26906)Meji
2021-08-08Core/Entities: remove grid-wide visibility from setActive and implement anoth...Wyreth
2021-06-19Core/Scripts: Fixed possible crashs related with JustDiedKeader
2021-06-16Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI versionariel-
2021-06-14Core/Spell: SpellValueOverrides encapsulationariel-
2021-06-13Core/Auras: removed caster dependency from coreariel-
2021-05-16Core/Scripts: Remove deprecated overload of QuestReward without LootItemType ...Shauren
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2021-04-15Core/AI: Making guid const& in SetGUID method (#21128)Keader
2020-09-06Core/Scripts: Minor fixes in boss Coren Direbrewsirikfoll
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-07-16Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-