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path: root/src/server/scripts/EasternKingdoms/BlackrockMountain
AgeCommit message (Expand)Author
2025-11-15Core/Misc: Add missing includesShauren
2025-07-11Core/Misc: Simplify LinkedListHead::isEmpty and rename to empty to fit standa...Shauren
2024-03-30Core/Creatures: Changed the spawn health field in creature table to a percent...Meji
2024-02-24Scripts: Removed unused global variablesShauren
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2024-01-05Core/Waypoints: Refactor to split data into path and node related info in db ...ModoX
2023-12-22Scripts/Misc: added instance scripts and base definitions for all Cataclysm 4...Ovahlord
2023-12-08Core/Misc: Minor code modernization - kill std::bindShauren
2023-11-06Core/InstanceScript: Refactored door types to reflect its behavior (#29406)ModoX
2023-09-19Core/Instances: Kill instance_encounters table, it is no longer neccessaryShauren
2023-09-17Scripts/Lower Blackrock Spire: Added dungeon encounter idsShauren
2023-09-17Scripts/Blackrock Depths: Added dungeon encounter idsShauren
2023-07-24Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...Shauren
2023-07-20Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)Teleqraph
2023-04-10Core/AI: Drop script_waypoints and move data to waypoint_data (#28879)ModoX
2023-04-08Core/SAI: Drop waypoints table and move existing rows to waypoint_data table ...ModoX
2023-01-19Core/Scripts: Move EvadeReason outside of CreatureAI classShauren
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-01-06Core/Misc: Add missing Containers.h include where neccessaryShauren
2022-10-13Scripts/Gossips: Set gossip menu id for scripts that load menu items from dat...Shauren
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-10-04Core/Scripts: Save instance data in JSON formatShauren
2022-09-08Core/Gossip: Drop OptionType for gossip_menu_option and rename OptionIcon to ...Meji
2022-06-10Core/Scripts: Fix heap buffer overflow in BRD Tomb of seven event (#27920)Riztazz
2022-03-27Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlagShauren
2022-03-26Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlagsShauren
2022-03-26Scripts/Misc: Load some texts from DB (#27867)lee
2022-03-26Scripts/UBRS: Fix door open issue in UBRS after kill Rend (#27868)safaray
2022-03-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2022-03-12Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2022-03-11Scripts/Molten Core: Update remaining scripts to new register model (2/2) (#2...offl
2022-03-11Scripts/Molten Core: Update remaining scripts to new register model (1/2) (#2...offl
2022-03-11Scripts/BWL: Update scripts to new register model (3/3) (#26691)offl
2022-03-11Scripts/BWL: Update scripts to new register model (2/3) (#26690)offl
2022-03-11Scripts/BWL: Update scripts to new register model (1/3) (#26686)offl
2022-03-11Scripts/UBRS: Fix crashjackpoz
2022-03-11Scripts/Misc: Remove few more evil flagsoffl
2022-03-10Scripts/Spells: Add comments with id & name of spells part 1offl
2022-03-08Scripts/BRS: Update scripts to new model (3/3) (#26418)offl
2022-03-08Scripts/BRS: Update scripts to new model (2/3) (#26417)offl
2022-03-08Scripts/BRS: Update scripts to new model (1/3) (#26416)offl
2022-02-13Core/Misc: Cleanup unused includesShauren
2022-02-05Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2022-02-04Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...Shauren
2022-01-26Scripts/BlackwingLair: Suppression Device Room (PR #25199)Jinnaix
2022-01-24Scripts/MoltenCore: Update Golemagg encounter to current coding standards (#2...Peter Keresztes Schmidt
2022-01-24Scripts/BlackrockSpire: Fix encage event of Pyroguard encounter (#25177)Jinnaix
2022-01-24Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23Scripts/EasternKingdoms: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium