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Author
2025-11-15
Core/Misc: Add missing includes
Shauren
2025-07-11
Core/Misc: Simplify LinkedListHead::isEmpty and rename to empty to fit standa...
Shauren
2024-03-30
Core/Creatures: Changed the spawn health field in creature table to a percent...
Meji
2024-02-24
Scripts: Removed unused global variables
Shauren
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2024-01-05
Core/Waypoints: Refactor to split data into path and node related info in db ...
ModoX
2023-12-22
Scripts/Misc: added instance scripts and base definitions for all Cataclysm 4...
Ovahlord
2023-12-08
Core/Misc: Minor code modernization - kill std::bind
Shauren
2023-11-06
Core/InstanceScript: Refactored door types to reflect its behavior (#29406)
ModoX
2023-09-19
Core/Instances: Kill instance_encounters table, it is no longer neccessary
Shauren
2023-09-17
Scripts/Lower Blackrock Spire: Added dungeon encounter ids
Shauren
2023-09-17
Scripts/Blackrock Depths: Added dungeon encounter ids
Shauren
2023-07-24
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...
Shauren
2023-07-20
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Teleqraph
2023-04-10
Core/AI: Drop script_waypoints and move data to waypoint_data (#28879)
ModoX
2023-04-08
Core/SAI: Drop waypoints table and move existing rows to waypoint_data table ...
ModoX
2023-01-19
Core/Scripts: Move EvadeReason outside of CreatureAI class
Shauren
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2023-01-06
Core/Misc: Add missing Containers.h include where neccessary
Shauren
2022-10-13
Scripts/Gossips: Set gossip menu id for scripts that load menu items from dat...
Shauren
2022-10-04
Scripts/Instances: Add dungeon encounter data
Shauren
2022-10-04
Core/Scripts: Save instance data in JSON format
Shauren
2022-09-08
Core/Gossip: Drop OptionType for gossip_menu_option and rename OptionIcon to ...
Meji
2022-06-10
Core/Scripts: Fix heap buffer overflow in BRD Tomb of seven event (#27920)
Riztazz
2022-03-27
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Shauren
2022-03-26
Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags
Shauren
2022-03-26
Scripts/Misc: Load some texts from DB (#27867)
lee
2022-03-26
Scripts/UBRS: Fix door open issue in UBRS after kill Rend (#27868)
safaray
2022-03-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2022-03-12
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2022-03-11
Scripts/Molten Core: Update remaining scripts to new register model (2/2) (#2...
offl
2022-03-11
Scripts/Molten Core: Update remaining scripts to new register model (1/2) (#2...
offl
2022-03-11
Scripts/BWL: Update scripts to new register model (3/3) (#26691)
offl
2022-03-11
Scripts/BWL: Update scripts to new register model (2/3) (#26690)
offl
2022-03-11
Scripts/BWL: Update scripts to new register model (1/3) (#26686)
offl
2022-03-11
Scripts/UBRS: Fix crash
jackpoz
2022-03-11
Scripts/Misc: Remove few more evil flags
offl
2022-03-10
Scripts/Spells: Add comments with id & name of spells part 1
offl
2022-03-08
Scripts/BRS: Update scripts to new model (3/3) (#26418)
offl
2022-03-08
Scripts/BRS: Update scripts to new model (2/3) (#26417)
offl
2022-03-08
Scripts/BRS: Update scripts to new model (1/3) (#26416)
offl
2022-02-13
Core/Misc: Cleanup unused includes
Shauren
2022-02-05
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2022-02-04
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...
Shauren
2022-01-26
Scripts/BlackwingLair: Suppression Device Room (PR #25199)
Jinnaix
2022-01-24
Scripts/MoltenCore: Update Golemagg encounter to current coding standards (#2...
Peter Keresztes Schmidt
2022-01-24
Scripts/BlackrockSpire: Fix encage event of Pyroguard encounter (#25177)
Jinnaix
2022-01-24
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-23
Scripts/EasternKingdoms: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
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