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Author
2022-03-30
Core/GameObjects: Reduce differences between branches part 3 - gameobject upd...
Shauren
2022-03-29
Core/Units: Reduce differences between branches part 1 - unit updatefield acc...
Shauren
2021-09-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2021-08-09
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2021-01-24
Core/Misc: Fix static analysis issues (#25924)
Giacomo Pozzoni
2021-01-15
DB/Creature: Remove UNIT_FLAG_STUNNED in more cases
offl
2020-11-17
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)
Ovah
2020-10-28
Scripts/ScarletMonastery: Decrease boss number
Keader
2020-10-26
Scripts/ScarletMonastery: Headless Horseman Rewrite (#25614)
Keader
2020-09-10
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2020-08-15
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
Peter Keresztes Schmidt
2020-08-04
Core/Misc: Fix static analysis issues (#25194)
Giacomo Pozzoni
2020-08-01
Core/Common: Merge TimeTrackerSmall with TimeTracker
Carbenium
2020-08-01
Core/Common: Add a std::chrono interface to TimeTrackerSmall
Carbenium
2020-07-27
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2020-07-25
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2020-07-18
Build: Enable -Wimplicit-fallthrough on clang (#25056)
Peter Keresztes Schmidt
2020-06-16
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2020-06-07
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2020-01-14
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2020-01-02
New year
Aokromes
2019-10-26
Scripts/ScarletMonastery: instance script cleanup (#23889)
ccrs
2019-09-06
Scripts/ScarletMonastery: Rewrite Mograine and Whitemane encounter (#23761)
Artamedes
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-09-17
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-31
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2017-08-12
Core/Movement: waypoint movement (#20121)
ccrs
2017-07-09
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-06
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2017-05-02
Core/Creature: drop method SetPosition
ccrs
2017-05-01
Core/Scripts: unified scripted gossip/quest api
ariel-
2017-03-29
Scripts: minimize duplicated enum names in header files (#19377)
tkrokli
2017-02-05
Core/Misc: Various crash fixes (#19059)
xinef1
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-12-15
Core/Units: Cleanup hardcoded magic numbers for byte field offsets
Shauren
2016-09-03
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...
treeston
2016-04-28
Core/Misc: Fixed -Wmisleading-indentation warnings
Shauren
2016-04-16
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
Chaouki Dhib
2016-02-28
Core/Scripts/boss_headless_horseman: remove hardcoded text
tkrokli
2016-01-12
Scripts/Instances: Complete rewrite of the boundary system.
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-12-07
Core/Unit: Add Unit::KillSelf() overload
jackpoz
2015-10-31
Core/Misc: removed some useless map checks
joschiwald
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-11-03
Scripts/ScarletMonastery: Kill an unused parameter warning
Nyeriah
2014-10-26
Scripts: replaced various Location struct defines with proper Position or G3D...
joschiwald
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