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path: root/src/server/scripts/EasternKingdoms/ScarletMonastery
AgeCommit message (Expand)Author
2022-03-30Core/GameObjects: Reduce differences between branches part 3 - gameobject upd...Shauren
2022-03-29Core/Units: Reduce differences between branches part 1 - unit updatefield acc...Shauren
2021-09-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2021-08-09Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2021-01-24Core/Misc: Fix static analysis issues (#25924)Giacomo Pozzoni
2021-01-15DB/Creature: Remove UNIT_FLAG_STUNNED in more casesoffl
2020-11-17Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)Ovah
2020-10-28Scripts/ScarletMonastery: Decrease boss numberKeader
2020-10-26Scripts/ScarletMonastery: Headless Horseman Rewrite (#25614)Keader
2020-09-10Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2020-08-15Core/Unit: Make HandleEmoteCommand typesafe (#25249)Peter Keresztes Schmidt
2020-08-04Core/Misc: Fix static analysis issues (#25194)Giacomo Pozzoni
2020-08-01Core/Common: Merge TimeTrackerSmall with TimeTrackerCarbenium
2020-08-01Core/Common: Add a std::chrono interface to TimeTrackerSmallCarbenium
2020-07-27Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2020-07-25Core/ScriptedAI: std::chrono-ify DoSpawnCreatureCarbenium
2020-07-18Build: Enable -Wimplicit-fallthrough on clang (#25056)Peter Keresztes Schmidt
2020-06-16game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2020-06-07Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2020-01-14Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2020-01-02New yearAokromes
2019-10-26Scripts/ScarletMonastery: instance script cleanup (#23889)ccrs
2019-09-06Scripts/ScarletMonastery: Rewrite Mograine and Whitemane encounter (#23761)Artamedes
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-09-17Core/Scripts: Unify Chrono Literals (#22420)DanVS
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2017-08-12Core/Movement: waypoint movement (#20121)ccrs
2017-07-09Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-06Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2017-05-02Core/Creature: drop method SetPositionccrs
2017-05-01Core/Scripts: unified scripted gossip/quest apiariel-
2017-03-29Scripts: minimize duplicated enum names in header files (#19377)tkrokli
2017-02-05Core/Misc: Various crash fixes (#19059)xinef1
2017-01-02Update Copyright notice for 2017tkrokli
2016-12-15Core/Units: Cleanup hardcoded magic numbers for byte field offsetsShauren
2016-09-03Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2016-04-28Core/Misc: Fixed -Wmisleading-indentation warningsShauren
2016-04-16Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)Chaouki Dhib
2016-02-28Core/Scripts/boss_headless_horseman: remove hardcoded texttkrokli
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-01Update copyright note for 2016Rushor
2015-12-07Core/Unit: Add Unit::KillSelf() overloadjackpoz
2015-10-31Core/Misc: removed some useless map checksjoschiwald
2015-01-01Update copyright note for 2015Vincent-Michael
2014-11-03Scripts/ScarletMonastery: Kill an unused parameter warningNyeriah
2014-10-26Scripts: replaced various Location struct defines with proper Position or G3D...joschiwald