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path: root/src/server/scripts/EasternKingdoms/ScarletMonastery
AgeCommit message (Expand)Author
2015-01-01Update copyright note for 2015Vincent-Michael
2014-11-03Scripts/ScarletMonastery: Kill an unused parameter warningNyeriah
2014-10-26Scripts: replaced various Location struct defines with proper Position or G3D...joschiwald
2014-10-20Scripts/ScarletMonastery: Summon the Headless Horseman once the Call the Head...Nyeriah
2014-09-16Merge branch 'ObjectGuid' of https://github.com/TrinityCore/TrinityCoreShauren
2014-09-16Core/Scripts: Fixed PCH buildShauren
2014-09-15Core/Scripts: Fixed build of boss_* scriptsShauren
2014-09-14ScriptsShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-13Core/Chat: cleanup MonsterText methodsjoschiwald
2014-09-07Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-09-07Scripts/ScarletMonastery: fix typo caused by copy-pasteMitchesD
2014-09-07Scripts/ScarletMonastery: Interrogator Vishas updated to BossAI and EventMapMitchesD
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-09-03Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-08-29Core/Misc: some random changes after recent pull requestsjoschiwald
2014-08-24Core: meh, remove again whitespace :(Vincent-Michael
2014-08-10Scripts/ScarletMonastery: rewritten InstanceScript and some bosses converted ...MitchesD
2014-08-09Scripts/Misc: Fix static analysis issuesjackpoz
2014-07-22Core/Misc: Replace rand() calls with SFMTjackpoz
2014-07-13Merge branch `master` into `boost`Subv
2014-05-24Core/Misc: Fix typojackpoz
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-03-22Core/Misc: Fix some static analysis issuesjackpoz
2014-01-23Scripts: A lots of changes here and there (maybe useless?!?)Vincent_Michael
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-30Scripts/Misc: Code cleanupjackpoz
2013-12-29Scripts/Misc: Fix uninitialized valuesjackpoz
2013-12-29Scripts/Misc: Fix uninitialized valuesjackpoz
2013-12-29Scripts/Misc: Ensure Creatures are in instances when requiredjackpoz
2013-12-25Core/Scripting: Replace casted with cast as casted is not a word.Malcrom
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-12-09Core/Misc: Fix some static analysis issuesjackpoz
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-10-22Scripts/Misc: Coding Style unification? (by Aokromes)Vincent_Michael
2013-10-18Scripted/ScarletMonastery: Fix crash for headless horsemanVincent_Michael
2013-08-10Scripted: Use now override for instance scriptsVincent-Michael
2013-07-08Scripted: Some cleanups + ninja changesVincent-Michael
2013-07-06Misc: Use override and final C++11 keywords in a few places (mostly scripts)Nay
2013-07-06Scripted/Misc: Some cleanupVincent-Michael
2013-07-04Scripts/Misc: Rename creatures with mob_ / mobs_ in npc_Vincent-Michael
2013-07-02Core/Scripting: Allow Headless Horseman to be attackedAokromes
2013-06-22Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_...Vincent-Michael
2013-06-18Scripts/Misc: Use new movement flag setting methods in scriptsShauren
2013-06-11Core: More Function Renaming.Malcrom
2013-06-11Core: Some function renaming.Malcrom
2013-03-08First step of comment style refactoring to doxygen-style.Nefarion
2013-02-19Core/Scripts: Removed useless const modifier on method parameters accepting p...Shauren
2013-01-09Core/Dungeon Finder: Fix group (5) unable to do new dungeon after finished la...Spp