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EasternKingdoms
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Uldaman
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instance_uldaman.cpp
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Author
2023-09-17
Scripts/Uldaman: Added dungeon encounter ids
Shauren
2023-07-20
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Teleqraph
2022-10-04
Core/Scripts: Save instance data in JSON format
Shauren
2022-03-27
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Shauren
2022-03-26
Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags
Shauren
2022-03-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2021-12-27
Core/ZoneScript: Add "invoker" param to ProcessEvent (#24758)
Jeremy
2021-12-17
Scripts/Defines: cleanup some magic numbers in factions (#23631)
ForesterDev
2021-06-20
Archaedas should properly start now when clicking on the altar. (#21401)
Wilcalaf
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-06-14
Core/Defines: define faction templates and replace magic numbers from scripts
ForesterDev
2020-04-29
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2020-01-02
New Year
Aokromes
2019-07-21
Core/Creatures: Various fixes for creatures, regarding combat conditions, des...
xinef1
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-06-16
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-02-12
Scripts: UNIT_FLAG_REMOVE_CLIENT_CONTROL no longer used as a method for preve...
Alan Deutscher
2017-01-09
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...
Shauren
2017-01-01
Update copyright note for 2017
vincent-michael
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-11-13
Fix non-PCH build
Carbenium
2015-11-01
Scripts/Uldaman: Fix build & fix some movement suggested by josch
Kittnz
2015-11-01
Scripts/Uldaman: Instance update
Kittnz
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-25
Scripts/Misc: Make InstanceScript::Initialize() obsolete
jackpoz
2014-09-16
Core/Scripts: Fixed PCH build
Shauren
2014-09-15
Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remain
Shauren
2014-09-14
Scripts
Shauren
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-09-07
Core/InstanceScript: refactored load and save methods
joschiwald
2014-05-20
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
jackpoz
2014-04-29
Core/Misc: Remove obsolete C++11 backward compatibility macros
Dehravor
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-10-22
Scripts/Misc: Coding Style unification? (by Aokromes)
Vincent_Michael
2013-08-10
Scripted: Use now override for instance scripts
Vincent-Michael
2013-07-06
Misc: Use override and final C++11 keywords in a few places (mostly scripts)
Nay
2013-07-06
Scripted/Misc: Some cleanup
Vincent-Michael
2013-06-11
Core: Some function renaming.
Malcrom
2013-01-14
Core/Misc: Apply codestyle to multiple files
Spp
2013-01-13
Core/Script: Uldaman - Altar of the Keepers
Gacko
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-11-20
Typo Fix after 81606e5 (Thanks to vlad852 for noticing)
Spp
2012-11-20
Core/Misc: Define some methods const
Spp
2012-08-27
Scripts/Uldaman: Archaedas now Awaken his minnions & spawn of npc lore keeper...
neuro_999
2012-07-30
Core/Misc: Use proper headers to optimize compile
Vincent-Michael
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