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path: root/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
AgeCommit message (Expand)Author
2023-09-17Scripts/Uldaman: Added dungeon encounter idsShauren
2023-07-20Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)Teleqraph
2022-10-04Core/Scripts: Save instance data in JSON formatShauren
2022-03-27Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlagShauren
2022-03-26Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlagsShauren
2022-03-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2021-12-27Core/ZoneScript: Add "invoker" param to ProcessEvent (#24758)Jeremy
2021-12-17Scripts/Defines: cleanup some magic numbers in factions (#23631)ForesterDev
2021-06-20Archaedas should properly start now when clicking on the altar. (#21401)Wilcalaf
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-06-14Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-01-02New YearAokromes
2019-07-21Core/Creatures: Various fixes for creatures, regarding combat conditions, des...xinef1
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-18Core/Game: Include cleanupShauren
2017-02-12Scripts: UNIT_FLAG_REMOVE_CLIENT_CONTROL no longer used as a method for preve...Alan Deutscher
2017-01-09Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...Shauren
2017-01-01Update copyright note for 2017vincent-michael
2016-01-01Update copyright note for 2016Vincent-Michael
2015-11-13Fix non-PCH buildCarbenium
2015-11-01Scripts/Uldaman: Fix build & fix some movement suggested by joschKittnz
2015-11-01Scripts/Uldaman: Instance updateKittnz
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-25Scripts/Misc: Make InstanceScript::Initialize() obsoletejackpoz
2014-09-16Core/Scripts: Fixed PCH buildShauren
2014-09-15Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remainShauren
2014-09-14ScriptsShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-10-22Scripts/Misc: Coding Style unification? (by Aokromes)Vincent_Michael
2013-08-10Scripted: Use now override for instance scriptsVincent-Michael
2013-07-06Misc: Use override and final C++11 keywords in a few places (mostly scripts)Nay
2013-07-06Scripted/Misc: Some cleanupVincent-Michael
2013-06-11Core: Some function renaming.Malcrom
2013-01-14Core/Misc: Apply codestyle to multiple filesSpp
2013-01-13Core/Script: Uldaman - Altar of the KeepersGacko
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-11-20Typo Fix after 81606e5 (Thanks to vlad852 for noticing)Spp
2012-11-20Core/Misc: Define some methods constSpp
2012-08-27Scripts/Uldaman: Archaedas now Awaken his minnions & spawn of npc lore keeper...neuro_999
2012-07-30Core/Misc: Use proper headers to optimize compileVincent-Michael