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path: root/src/server/scripts/EasternKingdoms/Uldaman
AgeCommit message (Expand)Author
2022-03-20Scripts/Uldaman: Fix Ironaya crash (#27189)Gildor
2022-03-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2022-02-13Core/Misc: Cleanup unused includesShauren
2022-02-05Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2022-01-06DB/Instance: Convert some Uldaman scripts to DBoffl
2022-01-06Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2021-12-27Core/ZoneScript: Add "invoker" param to ProcessEvent (#24758)Jeremy
2021-12-17Scripts/Defines: cleanup some magic numbers in factions (#23631)ForesterDev
2021-11-10Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter ...Shauren
2021-06-20Archaedas should properly start now when clicking on the altar. (#21401)Wilcalaf
2021-06-19Core/Scripts: Fixed possible crashs related with JustDiedKeader
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-07-16Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2020-06-14Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2020-05-03Core/Scripts: unified scripted gossip/quest apiariel-
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-01-02New YearAokromes
2019-07-21Core/Creatures: Various fixes for creatures, regarding combat conditions, des...xinef1
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-11-25Misc: More cleanupAokromes
2017-09-24Core/Misc: Changed some SpellMgr::GetSpellInfo callsjoschiwald
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-18Core/Game: Include cleanupShauren
2017-02-12Scripts: UNIT_FLAG_REMOVE_CLIENT_CONTROL no longer used as a method for preve...Alan Deutscher
2017-01-09Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...Shauren
2017-01-01Update copyright note for 2017vincent-michael
2016-12-01Scripts: Minimize duplicated enum names in header files (#18346)Duarte Duarte
2016-04-02Core/Scripts/Uldaman: change hardcoded text to enumtkrokli
2016-01-01Update copyright note for 2016Vincent-Michael
2015-11-13Fix non-PCH buildCarbenium
2015-11-01Scripts/Uldaman: Fix build & fix some movement suggested by joschKittnz
2015-11-01Scripts/Uldaman: Instance updateKittnz
2015-05-27Mark overriding functionsDaniel M. Weeks
2015-04-18Core/AreaTrigger: Added 'bool entered' to OnTriggerGolrag
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-25Scripts/Misc: Make InstanceScript::Initialize() obsoletejackpoz
2014-09-16Core/Scripts: Fixed PCH buildShauren
2014-09-15Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remainShauren
2014-09-14ScriptsShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-09-03Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor