| Age | Commit message (Collapse) | Author |
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height based MoveJump
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MoveSplineInit::MovebyPath to avoid having to construct temporary containers
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-Wcast-function-type-mismatch warning
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standard container naming
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AnyUnitInObjectRangeCheck)
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triggered spells fixed in 54a83b4b689b7d2bbddb91fc79319dd806da8cc0
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POWER and REAGENT flags
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UNIT_FLAG_IMMUNE_TO_NPC and UNIT_FLAG_UNINTERACTIBLE
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spell script hooks
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areatrigger (8595)
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Shadow Storm cast
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to Adarogg
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Closes #29948
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GetMotionMaster()->MovePath and kill it (they now have the same capabilities)
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existing movement data into static flags (#29541)
* implemented CREATURE_STATIC_FLAG_AQUATIC - creatures cannot leave liquids
* implemented CREATURE_STATIC_FLAG_AMPHIBIOUS - creatures can enter and leave liquids but remain on the ocean floor when swimming is not enabled until engaged
* implemented CREATURE_STATIC_FLAG_FLOATING - creatures have their gravity on spawn / reset disabled
* implemented CREATURE_STATIC_FLAG_SESSILE - creatures are rooted in place
* implemented CREATURE_STATIC_FLAG_CAN_SWIM - creature can swim in liquids
* implemented CREATURE_STATIC_FLAG_3_CANNOT_SWIM - Amphibious creatures cannot toggle on swimming
* implemented CREATURE_STATIC_FLAG_3_CANNOT_TURN - Creatures cannot turn at all
* implemented CREATURE_STATIC_FLAG_4_PREVENT_SWIM - Amphibious creatures won't toggle on swimming until their victim starts leaving the ocean floor
* partially implemented CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER
* deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE as this flag was a hackfix to a wrong implementation that is now gone
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* on quest More Than Expected rewarded
* on quest An Ancient Enemy rewarded
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(#29506)
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* The Basics: Hitting things
* Proving Pit
* added start quest for monks
* also fixed Zuni spawn
* also fixed cosmetics for Tiki Targets
* also fixed questchains of all classes up to Darkspear Hold
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allow players to control the elevator to reach the 2nd floor after defeating Anraphet or Earthrager Ptah
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* dropped a deprecated hack spellscript from Anraphet
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standard
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Cataclysm dungeons
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4.0 raids
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heroic mechanics for Timewalking difficulty as well
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script effect
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