aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts/Northrend/CrusadersColiseum
AgeCommit message (Expand)Author
2025-11-23Core/Movement: Change MoveJump to use min/max height argument instead of vert...Shauren
2025-11-23Scripts/Misc: Replace manual jumps with proper spells (or non-jump movement w...Shauren
2025-11-18Core/Movement: Remove MotionMaster::MoveJump(x, y, z) overloadShauren
2025-07-11Core/Misc: Simplify LinkedListHead::isEmpty and rename to empty to fit standa...Shauren
2025-02-07Scripts: Remove unneccessary DoublePosition from AreaBoundaryShauren
2024-09-12Core/Spells: Refactor CastSpellExtraArgsShauren
2024-06-21Core/Movement: Allow setting position or object facing targets for jump movementShauren
2024-04-28Core/Creatures: moved combat pulse into heartbeat handling and implemented CR...Ovahlord
2024-03-24Core/Players: Slightly improve neutral player faction supportShauren
2024-02-24Scripts: Removed unused global variablesShauren
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2023-11-06Core/InstanceScript: Refactored door types to reflect its behavior (#29406)ModoX
2023-07-24Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...Shauren
2023-07-20Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)Teleqraph
2023-06-03Scripts/Spells: Converted remaining spell scripts to use ValidateSpellEffectShauren
2023-04-10Core/AI: Drop script_waypoints and move data to waypoint_data (#28879)ModoX
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-01-06Core/Misc: Add missing Containers.h include where neccessaryShauren
2022-10-13Scripts/Gossips: Set gossip menu id for scripts that load menu items from dat...Shauren
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-10-04Core/Scripts: Save instance data in JSON formatShauren
2022-09-05Scripts/Spells: Random fixes (#28143)offl
2022-06-30Core/WorldStates: Migrate instance script worldstates to new systemShauren
2022-06-10Scripts/Trial of the Crusader: Fix achievement A Tribute to Immortality (#27903)Gildor
2022-04-24Scripts/Instances: Replace manual criteria timer starts in instances with new...Shauren
2022-04-24Core/Achievements: Implemented criteria flag "Reset on Start" and removed man...Shauren
2022-03-27Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlagShauren
2022-03-26Scripts/Misc: Load some texts from DB (#27867)lee
2022-03-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2022-03-12Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2022-03-11Scripts/ToC: Update Twin Val'kyr to new register model (#26708)offl
2022-03-11Scripts/ToC: Update remaining scripts of Beasts of Northrend to new register ...offl
2022-03-11Scripts/ToC: Update Faction Champions to new register model (#26706)offl
2022-03-11Scripts/ToC: Update Anub'arak to new register model (#26705)offl
2022-03-10Scripts/Spells: Add comments with id & name of spells part 4offl
2022-03-10Scripts/Spells: Add comments with id & name of spells part 3offl
2022-03-10Scripts/Spells: Add comments with id & name of spells part 2offl
2022-03-10Scripts/Spells: Add comments with id & name of spells part 1offl
2022-03-05Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2022-02-13Core/Misc: Cleanup unused includesShauren
2022-02-06Scripts/Trial of the Champion: "Refactor" encounter state management to use I...Shauren
2022-02-05Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2022-02-04Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...Shauren
2022-01-24Core/WorldObject: Replace non-std::chrono SummonGameObject overloadsCarbenium
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23Scripts/Northrend: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2022-01-23Core/InstanceScript: std::chrono-ify DoRespawnGameObjectCarbenium
2022-01-23Scripts/Trial of the Crusader: Use std::chrono::duration overloads of EventMa...Peter Keresztes Schmidt
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2022-01-06Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev