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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-29T17:01:01Z
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Author
2025-11-10
Core/Movement: Use std::span argument instead of std::vector in MoveSplineIni...
Shauren
2025-10-15
Scripts/Spells: Fix all effect hooks attached to SPELL_EFFECT_SUMMON broken a...
Shauren
2025-10-14
Core/Entities: Merge duplicate functions calculating relative positions - rem...
Shauren
2025-10-04
Core/Misc: Reduce differences between branches
Shauren
2025-08-16
Scripts/Spells: Refactor spell script internals to fix -Wcast-function-type-m...
Shauren
2025-07-11
Core/Groups: Use iterators instead of raw LinkedListElement to interact with ...
Shauren
2025-06-13
Core/Misc: Remove a bunch of code from headers
Shauren
2025-06-08
Core/Misc: Kill AnyPlayerInObjectRangeCheck (duplicate of AnyUnitInObjectRang...
Shauren
2025-02-07
Scripts: Remove unneccessary DoublePosition from AreaBoundary
Shauren
2025-02-01
Core/Spells: Remove manual spell guid creation in scripts
Shauren
2024-12-31
Core/Spells: Split TRIGGERED_IGNORE_POWER_AND_REAGENT_COST into separate POWE...
Shauren
2024-12-29
Core/AI: Remove default arguments for inter-script communication
ModoX
2024-12-21
Core/Scripts: Added SpellEffectInfo argument to CalcDamage and CalcHealing sp...
Shauren
2024-10-21
Core/Texts: Refactor Emote/Sound handling and add ConditionID for ChatTextBui...
Jeremy
2024-06-19
Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIE...
Shauren
2024-04-28
Core/Creatures: moved combat pulse into heartbeat handling and implemented CR...
Ovahlord
2024-03-30
Core/Creatures: Changed the spawn health field in creature table to a percent...
Meji
2024-03-03
Core/Creatures: Implemented serverside checks for UNIT_FLAG2_INTERACT_WHILE_H...
Shauren
2024-02-22
Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixe...
Shauren
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2024-01-05
Core/Waypoints: Refactor to split data into path and node related info in db ...
ModoX
2023-11-06
Core/InstanceScript: Refactored door types to reflect its behavior (#29406)
ModoX
2023-10-31
Core/Random: Changed random functions returning doubles to return floats
Shauren
2023-10-21
Core/Spells: Named and implemented most of SpellAttr7
Shauren
2023-09-29
Core/Spells: Implemented NoImmunity spell effect attribute
Shauren
2023-08-09
Core/Creatures: std::chrono-ify TempSummon
Shauren
2023-08-07
Core/Misc: Turn ChrSpecialization into enum class
Shauren
2023-08-07
Core/Misc: Reduce number of player spec hardcoded checks
Shauren
2023-08-02
Scripts/Spells: Converted some damage calculating scripts to use new hooks as...
Shauren
2023-07-27
Core/Scripts: Fixed unsafe function pointer type casting in spell scripts
Shauren
2023-07-24
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...
Shauren
2023-07-20
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Teleqraph
2023-06-09
Core/Spells: Added enum flag operators to TriggerCastFlags to prevent acciden...
Shauren
2023-06-03
Scripts/Spells: Converted remaining spell scripts to use ValidateSpellEffect
Shauren
2023-05-30
Scripts/Spells: Added spell effect validation helper
Shauren
2023-04-10
Core/AI: Drop script_waypoints and move data to waypoint_data (#28879)
ModoX
2023-04-08
Core/SAI: Drop waypoints table and move existing rows to waypoint_data table ...
ModoX
2023-04-05
Core/Creature: Added possibility to give creatures multiple gossip menu ids a...
ModoX
2023-03-12
Core/Creatures: Allow overriding default gossip menu id
Shauren
2023-03-04
Core/Movement: Allow specifying timeout for follow movement
Shauren
2023-03-02
Core/Movement: Extend MovePoint with new arguments
Shauren
2023-02-28
Core/Spells: Refactor Spell::finish to accept SpellCastResult argument instea...
Shauren
2023-01-19
Core/Scripts: Move EvadeReason outside of CreatureAI class
Shauren
2023-01-12
Scripts/Icecrown Citadel: Added missing empty check before SelectRandomContai...
Shauren
2023-01-06
Core/Misc: Add missing Containers.h include where neccessary
Shauren
2022-10-17
Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Shauren
2022-10-04
Core/Scripts: Save instance data in JSON format
Shauren
2022-10-04
Core/Instances: Instance lock rewrite (WIP)
Shauren
2022-09-30
DB/Icecrown Citadel: Migrate linked_respawn to spawn groups
Shauren
2022-07-24
Core/WorldStates: Add generic worldstates for team in instance
Shauren
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