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path: root/src/server/scripts/Northrend/IcecrownCitadel
AgeCommit message (Expand)Author
2025-11-10Core/Movement: Use std::span argument instead of std::vector in MoveSplineIni...Shauren
2025-10-15Scripts/Spells: Fix all effect hooks attached to SPELL_EFFECT_SUMMON broken a...Shauren
2025-10-14Core/Entities: Merge duplicate functions calculating relative positions - rem...Shauren
2025-10-04Core/Misc: Reduce differences between branchesShauren
2025-08-16Scripts/Spells: Refactor spell script internals to fix -Wcast-function-type-m...Shauren
2025-07-11Core/Groups: Use iterators instead of raw LinkedListElement to interact with ...Shauren
2025-06-13Core/Misc: Remove a bunch of code from headersShauren
2025-06-08Core/Misc: Kill AnyPlayerInObjectRangeCheck (duplicate of AnyUnitInObjectRang...Shauren
2025-02-07Scripts: Remove unneccessary DoublePosition from AreaBoundaryShauren
2025-02-01Core/Spells: Remove manual spell guid creation in scriptsShauren
2024-12-31Core/Spells: Split TRIGGERED_IGNORE_POWER_AND_REAGENT_COST into separate POWE...Shauren
2024-12-29Core/AI: Remove default arguments for inter-script communicationModoX
2024-12-21Core/Scripts: Added SpellEffectInfo argument to CalcDamage and CalcHealing sp...Shauren
2024-10-21Core/Texts: Refactor Emote/Sound handling and add ConditionID for ChatTextBui...Jeremy
2024-06-19Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIE...Shauren
2024-04-28Core/Creatures: moved combat pulse into heartbeat handling and implemented CR...Ovahlord
2024-03-30Core/Creatures: Changed the spawn health field in creature table to a percent...Meji
2024-03-03Core/Creatures: Implemented serverside checks for UNIT_FLAG2_INTERACT_WHILE_H...Shauren
2024-02-22Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixe...Shauren
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2024-01-05Core/Waypoints: Refactor to split data into path and node related info in db ...ModoX
2023-11-06Core/InstanceScript: Refactored door types to reflect its behavior (#29406)ModoX
2023-10-31Core/Random: Changed random functions returning doubles to return floatsShauren
2023-10-21Core/Spells: Named and implemented most of SpellAttr7Shauren
2023-09-29Core/Spells: Implemented NoImmunity spell effect attributeShauren
2023-08-09Core/Creatures: std::chrono-ify TempSummonShauren
2023-08-07Core/Misc: Turn ChrSpecialization into enum classShauren
2023-08-07Core/Misc: Reduce number of player spec hardcoded checksShauren
2023-08-02Scripts/Spells: Converted some damage calculating scripts to use new hooks as...Shauren
2023-07-27Core/Scripts: Fixed unsafe function pointer type casting in spell scriptsShauren
2023-07-24Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...Shauren
2023-07-20Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)Teleqraph
2023-06-09Core/Spells: Added enum flag operators to TriggerCastFlags to prevent acciden...Shauren
2023-06-03Scripts/Spells: Converted remaining spell scripts to use ValidateSpellEffectShauren
2023-05-30Scripts/Spells: Added spell effect validation helperShauren
2023-04-10Core/AI: Drop script_waypoints and move data to waypoint_data (#28879)ModoX
2023-04-08Core/SAI: Drop waypoints table and move existing rows to waypoint_data table ...ModoX
2023-04-05Core/Creature: Added possibility to give creatures multiple gossip menu ids a...ModoX
2023-03-12Core/Creatures: Allow overriding default gossip menu idShauren
2023-03-04Core/Movement: Allow specifying timeout for follow movementShauren
2023-03-02Core/Movement: Extend MovePoint with new argumentsShauren
2023-02-28Core/Spells: Refactor Spell::finish to accept SpellCastResult argument instea...Shauren
2023-01-19Core/Scripts: Move EvadeReason outside of CreatureAI classShauren
2023-01-12Scripts/Icecrown Citadel: Added missing empty check before SelectRandomContai...Shauren
2023-01-06Core/Misc: Add missing Containers.h include where neccessaryShauren
2022-10-17Core/Loot: Implemented personal loot and tag sharing for non-boss lootShauren
2022-10-04Core/Scripts: Save instance data in JSON formatShauren
2022-10-04Core/Instances: Instance lock rewrite (WIP)Shauren
2022-09-30DB/Icecrown Citadel: Migrate linked_respawn to spawn groupsShauren
2022-07-24Core/WorldStates: Add generic worldstates for team in instanceShauren