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path: root/src/server/scripts/Northrend/Nexus/EyeOfEternity
AgeCommit message (Expand)Author
2025-10-14Core/Entities: Merge duplicate functions calculating relative positions - rem...Shauren
2025-02-07Scripts: Remove unneccessary DoublePosition from AreaBoundaryShauren
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2023-07-24Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...Shauren
2023-07-20Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)Teleqraph
2023-01-19Core/Scripts: Move EvadeReason outside of CreatureAI classShauren
2023-01-06Core/Misc: Add missing Containers.h include where neccessaryShauren
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-04-24Scripts/Instances: Replace manual criteria timer starts in instances with new...Shauren
2022-04-24Core/Achievements: Implemented criteria flag "Reset on Start" and removed man...Shauren
2022-03-27Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlagShauren
2022-03-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2022-03-12Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2022-03-11Scripts/Instances/EoE: Update Malygos to new register model (#26583)offl
2022-03-10Scripts/Spells: Add comments with id & name of spells part 4offl
2022-03-10Scripts/Spells: Add comments with id & name of spells part 3offl
2022-03-10Scripts/Spells: Add comments with id & name of spells part 1offl
2022-03-09Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)HelloKitty
2022-03-06Scripts/EoE: Attempt to fix players getting stuck after dyingjackpoz
2022-02-05Core/Movement: Corrected Animation Tier handling (PR #24875)NoName
2022-01-24Core/WorldObject: Replace non-std::chrono SummonGameObject overloadsCarbenium
2022-01-23Scripts/Northrend: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2022-01-23Scripts/Nexus: Use std::chrono::duration overloads of EventMap (#25033)Peter Keresztes Schmidt
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2022-01-06Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2022-01-01Scripts/Eye of Eternity: Fixed The Focusing Iris not respawning on wipeShauren
2021-12-27Core/ZoneScript: Add "invoker" param to ProcessEvent (#24758)Jeremy
2021-12-22Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...Shauren
2021-12-073.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-10-22Core/AI: Some cleanup to DoZoneInCombat and Malygos' AI that I found while wo...Treeston
2021-10-03Core/Spells: Removed CastSpellExtraArgs constructors accepting ObjectGuid, th...Shauren
2021-09-28Core/Movement: MotionMaster reimplementation (#21888)ccrs
2021-09-23Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...Treeston
2021-09-23Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2021-09-04Core/Spells: Unify spell effect access api in both branchesShauren
2021-08-28Core/Misc: Fix gcc warningsShauren
2021-06-16Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI versionariel-
2021-06-01Core/Criteria: Add all values of CriteriaStartEventShauren
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2021-04-15Core/AI: Making guid const& in SetGUID method (#21128)Keader
2021-02-06Core/Misc: Fix static analysis issuesjackpoz
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-18Some more refactoring prep for combat/threat (#19930).treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-06-14Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev