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path: root/src/server/scripts/Northrend/Ulduar/HallsOfStone
AgeCommit message (Expand)Author
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2023-11-06Core/InstanceScript: Refactored door types to reflect its behavior (#29406)ModoX
2023-07-24Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...Shauren
2023-07-20Core/Spells: Fixed target radius logic in spell effects for TargetB (#29158)Meji
2023-06-03Scripts/Spells: Converted remaining spell scripts to use ValidateSpellEffectShauren
2023-04-10Core/AI: Drop script_waypoints and move data to waypoint_data (#28879)ModoX
2023-01-19Core/Scripts: Move EvadeReason outside of CreatureAI classShauren
2022-10-13Scripts/Gossips: Set gossip menu id for scripts that load menu items from dat...Shauren
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-09-30Scripts/Halls of Stone: Modernized Halls of Stone instance script (#28280)Ovah
2022-04-24Scripts/Instances: Replace manual criteria timer starts in instances with new...Shauren
2022-04-24Core/Achievements: Implemented criteria flag "Reset on Start" and removed man...Shauren
2022-03-27Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlagShauren
2022-03-26Scripts/Misc: Load some texts from DB (#27867)lee
2022-03-26Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks (#27704)offl
2022-03-24Scripts/HoS: Update Maiden of Grief (#27360)offl
2022-03-24Scripts/HoS: Update Sjonnir (#27357)offl
2022-03-12Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2022-03-10Scripts/Spells: Add comments with id & name of spells part 2offl
2022-03-08Scripts/HoS: Update instance scripts to new model (#26434)offl
2022-03-08Scripts/HoS: Update Sjonnir to new model (#26433)offl
2022-03-08Scripts/HoS: Update Maiden to new model (#26432)offl
2022-03-08Scripts/HoS: Update Krystallus to new model (#26421)offl
2022-02-05Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2022-01-24Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23Core/ScriptedAI: std::chrono-ify DoSpawnCreatureCarbenium
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2021-12-20Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-10-03Core/Gossip: Update GossipOptionIcon enum (#26906)Meji
2021-09-04Core/Spells: Unify spell effect access api in both branchesShauren
2021-06-13Core/Auras: removed caster dependency from coreariel-
2021-06-01Core/Criteria: Add all values of CriteriaStartEventShauren
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-05-03Core/Scripts: unified scripted gossip/quest apiariel-
2020-01-02New YearAokromes
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-25More nopch fixesShauren
2017-02-19Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2017-02-18Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston