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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-29T17:01:01Z
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VioletHold
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Commit message (
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Author
2025-11-23
Core/Movement: Change MoveJump to use min/max height argument instead of vert...
Shauren
2024-04-25
Core/Movement: Migrate scripts using GetMotionMaster()->MoveSmoothPath to Get...
Shauren
2024-04-19
Core/Movement: Store delay in WaypointNode as Milliseconds instead of raw int...
Shauren
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-12-08
Core/Misc: Minor code modernization - kill std::bind
Shauren
2023-09-19
Core/Instances: Kill instance_encounters table, it is no longer neccessary
Shauren
2023-07-24
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...
Shauren
2023-07-20
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Teleqraph
2023-04-10
Core/AI: Drop script_waypoints and move data to waypoint_data (#28879)
ModoX
2023-01-06
Core/Misc: Add missing Containers.h include where neccessary
Shauren
2022-10-04
Scripts/Instances: Add dungeon encounter data
Shauren
2022-10-04
Core/Scripts: Save instance data in JSON format
Shauren
2022-06-30
Core/WorldStates: Migrate instance script worldstates to new system
Shauren
2022-03-27
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Shauren
2022-03-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2022-03-13
Scripts/VioletHold: f661bc6 follow-up - remove remnants of SetVisible calls f...
ccrs
2022-03-13
Scripts/VioletHold: corrections to violet_hold_trashAI to prevent trash npcs ...
ccrs
2022-03-12
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2022-03-10
Scripts/Spells: Add comments with id & name of spells part 4
offl
2022-03-10
Scripts/Spells: Add comments with id & name of spells part 3
offl
2022-03-10
Scripts/Spells: Add comments with id & name of spells part 1
offl
2022-03-08
Scripts/Violet Hold: Update instance scripts to new model (#26401)
offl
2022-03-08
Scripts/Violet Hold: Update Zuramat to new model (#26400)
offl
2022-03-08
Scripts/Violet Hold: Update Xevozz to new model (#26399)
offl
2022-03-08
Scripts/Violet Hold: Update Moragg to new model (#26398)
offl
2022-03-08
Scripts/Violet Hold: Update Lavanthor to new model (#26397)
offl
2022-03-08
Scripts/Violet Hold: Update Ichoron to new model (#26396)
offl
2022-03-08
Scripts/Violet Hold: Update Erekem to new model (#26395)
offl
2022-03-08
Scripts/Violet Hold: Update Cyanigosa to new model (#26371)
offl
2022-03-05
DB/Spell: Add effects to more spells from Violet Hold
offl
2022-03-05
Core/Scripts: Add missing spells to Violet Hold
offl
2022-02-13
Core/Misc: Cleanup unused includes
Shauren
2022-02-05
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2022-01-24
Core/CreatureAI: std::chrono-ify DoSummon* methods
Carbenium
2022-01-24
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2022-01-23
Scripts/Northrend: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2022-01-23
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2022-01-06
Scripts/VioletHold: Limit the number of current summons before the waves start
jackpoz
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2022-01-06
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2021-12-27
Core/ZoneScript: Add "invoker" param to ProcessEvent (#24758)
Jeremy
2021-12-19
Scripts/VioletHold: Minor improvements (#23961)
Gildor
2021-12-09
Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects w...
Wyrserth
2021-12-07
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2021-11-24
Core/Misc: PORT CURSED REFACTORS FROM e69570dd7662848ae38628c4af71cce002dd1c3d
Shauren
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-10-22
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
Treeston
2021-10-14
Misc: Pass std::chrono types by value everywhere.
Treeston
2021-09-04
Core/Spells: Unify spell effect access api in both branches
Shauren
2021-06-19
Core/Scripts: Fixed tabs issues introduced in 5bef3e426aea37b0e7555f146037c58...
Keader
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