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path: root/src/server/scripts/Northrend
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2022-02-27Scripts/ICC: update Icecrown Citadel scripts to new model (#25439)ForesterDev
2022-02-27Scripts/ICC: update Gunship Battle scripts to new model (#25438)ForesterDev
2022-02-16Core/Maps: Add Map::DoOnPlayers helper function (#25233)Traesh
2022-02-13Core/Misc: Cleanup unused includesShauren
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-02-06Scripts/ICC: update Deathbringer Saurfang scripts to new model (#25435)ForesterDev
2022-02-06Scripts/Trial of the Champion: "Refactor" encounter state management to use I...Shauren
2022-02-05Scripts/ICC: update Deathbringer Lord Marrowgar scripts to new model (#25436)ForesterDev
2022-02-05Scripts/ICC: update Blood Queen Lana'thel scripts to new model (#25434)ForesterDev
2022-02-05Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2022-02-05DB/Misc: Move & update some VoA scripts to SAI, add waypoints (#25419)Houston
2022-02-05Scripts/Icecrown: Small event of the down Nerub'ar Broodkeep (#25410)Houston
2022-02-05Core/Movement: Corrected Animation Tier handling (PR #24875)NoName
2022-02-05Scripts/AreaTrigger: Rename OnlyOnceAreaTriggerScript::_OnTrigger to TryHandl...Treeston
2022-02-05Scripts/IcecrownCitadel: correct Rimefang's script nameTreeston
2022-02-05Scripts/Obsidian Sanctum: Fix portals not being visiblejackpoz
2022-02-05Scripts/Icecrown Citadel: Finish script registration refactoring - RegisterSp...Shauren
2022-02-05Scripts/Icecrown Citadel: Fix scriptname conflictShauren
2022-02-05Scripts/ICC: update Lich King scripts to new model (#25396)ForesterDev
2022-02-05Scripts/ICC: update Sindragosa scripts to new model (#25395)ForesterDev
2022-02-05Scripts/ICC: update Professor Putricide scripts to new model (#25394)ForesterDev
2022-02-05Scripts/ICC: update Lady Deathwhisper scripts to new model (#25393)ForesterDev
2022-02-05Scripts/ICC: update Rotface scripts to new model (#25392)ForesterDev
2022-02-05Scripts/ICC: update Festergut scripts to new model (#25391)ForesterDev
2022-02-05Scripts/ICC: update Valithria Dreamwalker scripts to new model (#25390)ForesterDev
2022-02-05Scripts/Icecrown Citadel: update Blood Council scripts to new model (#25389)ForesterDev
2022-02-04Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures ...kvipka
2022-02-04DB/Quest: Convert & update support for Borean Tundra escort quests to SAIoffl
2022-02-04Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...Shauren
2022-01-26Core/Unit: Make HandleEmoteCommand typesafe (#25249)Peter Keresztes Schmidt
2022-01-26Scripts/Naxxramas: Adjust Frogger event timer (#25214)Gildor
2022-01-26Scripts/Kologarn: Apply CREATURE_FLAG_EXTRA_NO_COMBAT on NPC_ARM_SWEEP_STALKE...jackpoz
2022-01-26Scripts/Naxxramas: Frogger event improvements (#25202)Gildor
2022-01-26Scripts/AzjolNerub: Fix potential error in pound spell scriptCarbenium
2022-01-26Core/Misc: Fix static analysis issues (#25194)Giacomo Pozzoni
2022-01-24Scripts/AzjolNerub: Update Anub'Arak encounter to current coding standards (#...Peter Keresztes Schmidt
2022-01-24Scripts/Gundrak: Update Slad'ran encounter to current coding standards (#25180)Peter Keresztes Schmidt
2022-01-24 Scripts/Gundrak: Update Drakkari Colossus encounter to current coding standa...Peter Keresztes Schmidt
2022-01-24Scripts/AhnKahet: Update Herald Volazj to current coding standardsCarbenium
2022-01-24Core/Misc: Fix static analysis issues (#25178)Giacomo Pozzoni
2022-01-24Core/CreatureAI: std::chrono-ify DoSummon* methodsCarbenium
2022-01-24Core/WorldObject: Replace non-std::chrono SummonGameObject overloadsCarbenium
2022-01-24Core/WorldObject: Replace non-std::chrono SummonTrigger overloadsCarbenium
2022-01-24Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2022-01-24Core/EventProcessor: std::chrono-ify the remaining public APICarbenium
2022-01-24Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23EventMap: Change GetTimeUntilEvent to return std::chrono typesCarbenium
2022-01-23Scripts/Northrend: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2022-01-23Core/EscortAI: std::chrono-ify SetPauseTimerCarbenium