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path: root/src/server/scripts/Northrend
AgeCommit message (Expand)Author
2020-09-06Scripts/IcecrownCitadel: correct Rimefang's script nameTreeston
2020-09-04Scripts/Obsidian Sanctum: Fix portals not being visiblejackpoz
2020-09-04Scripts/Icecrown Citadel: Finish script registration refactoring - RegisterSp...Shauren
2020-09-04Scripts/Icecrown Citadel: Fix scriptname conflictShauren
2020-09-04Scripts/ICC: update Lich King scripts to new model (#25396)ForesterDev
2020-09-04Scripts/ICC: update Sindragosa scripts to new model (#25395)ForesterDev
2020-09-04Scripts/ICC: update Professor Putricide scripts to new model (#25394)ForesterDev
2020-09-04Scripts/ICC: update Lady Deathwhisper scripts to new model (#25393)ForesterDev
2020-09-04Scripts/ICC: update Rotface scripts to new model (#25392)ForesterDev
2020-09-04Scripts/ICC: update Festergut scripts to new model (#25391)ForesterDev
2020-09-04Scripts/ICC: update Valithria Dreamwalker scripts to new model (#25390)ForesterDev
2020-09-04Scripts/Icecrown Citadel: update Blood Council scripts to new model (#25389)ForesterDev
2020-08-28Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures ...kvipka
2020-08-22DB/Quest: Convert & update support for Borean Tundra escort quests to SAIoffl
2020-08-20Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...Shauren
2020-08-15Core/Unit: Make HandleEmoteCommand typesafe (#25249)Peter Keresztes Schmidt
2020-08-12Scripts/Naxxramas: Adjust Frogger event timer (#25214)Gildor
2020-08-05Scripts/Kologarn: Apply CREATURE_FLAG_EXTRA_NO_COMBAT on NPC_ARM_SWEEP_STALKE...jackpoz
2020-08-05Scripts/Naxxramas: Frogger event improvements (#25202)Gildor
2020-08-04Scripts/AzjolNerub: Fix potential error in pound spell scriptCarbenium
2020-08-04Core/Misc: Fix static analysis issues (#25194)Giacomo Pozzoni
2020-08-01Scripts/AzjolNerub: Update Anub'Arak encounter to current coding standards (#...Peter Keresztes Schmidt
2020-08-01Scripts/Gundrak: Update Slad'ran encounter to current coding standards (#25180)Peter Keresztes Schmidt
2020-08-01 Scripts/Gundrak: Update Drakkari Colossus encounter to current coding standa...Peter Keresztes Schmidt
2020-08-01Scripts/AhnKahet: Update Herald Volazj to current coding standardsCarbenium
2020-07-31Core/Misc: Fix static analysis issues (#25178)Giacomo Pozzoni
2020-07-28Core/CreatureAI: std::chrono-ify DoSummon* methodsCarbenium
2020-07-27Core/WorldObject: Replace non-std::chrono SummonGameObject overloadsCarbenium
2020-07-27Core/WorldObject: Replace non-std::chrono SummonTrigger overloadsCarbenium
2020-07-27Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2020-07-27Core/EventProcessor: std::chrono-ify the remaining public APICarbenium
2020-07-27Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2020-07-26Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2020-07-26EventMap: Change GetTimeUntilEvent to return std::chrono typesCarbenium
2020-07-26Scripts/Northrend: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2020-07-25Core/EscortAI: std::chrono-ify SetPauseTimerCarbenium
2020-07-25Core/ScriptedAI: std::chrono-ify DoSpawnCreatureCarbenium
2020-07-25Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overloadCarbenium
2020-07-25Core/InstanceScript: std::chrono-ify DoRespawnGameObjectCarbenium
2020-07-24Scripts/Borean Tundra: duplicate comment text (#25102)Trond B. Krokli
2020-07-18Build: Enable -Wimplicit-fallthrough on clang (#25056)Peter Keresztes Schmidt
2020-07-18Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...Peter Keresztes Schmidt
2020-07-17Core/Time: Rename GetGameTime{System, Steady}Point methodsTreeston
2020-07-14Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (Pa...Peter Keresztes Schmidt
2020-07-14Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2020-07-14Scripts/Utgarde Keep: Use std::chrono::duration overloads of EventMap (#25039)Peter Keresztes Schmidt
2020-07-14Scripts/Ulduar: Use std::chrono::duration overloads of EventMap (#25035)Peter Keresztes Schmidt
2020-07-14Scripts/Nexus: Use std::chrono::duration overloads of EventMap (#25033)Peter Keresztes Schmidt
2020-07-14Scripts/Naxxramas: Use std::chrono::duration overloads of EventMap (#25032)Peter Keresztes Schmidt
2020-07-14Scripts/Isle of Conquest: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt