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https://github.com/TrinityCore/TrinityCore.git @ 2026-01-08T20:01:01Z
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Author
2022-02-05
Scripts/Obsidian Sanctum: Fix portals not being visible
jackpoz
2022-02-05
Scripts/Icecrown Citadel: Finish script registration refactoring - RegisterSp...
Shauren
2022-02-05
Scripts/Icecrown Citadel: Fix scriptname conflict
Shauren
2022-02-05
Scripts/ICC: update Lich King scripts to new model (#25396)
ForesterDev
2022-02-05
Scripts/ICC: update Sindragosa scripts to new model (#25395)
ForesterDev
2022-02-05
Scripts/ICC: update Professor Putricide scripts to new model (#25394)
ForesterDev
2022-02-05
Scripts/ICC: update Lady Deathwhisper scripts to new model (#25393)
ForesterDev
2022-02-05
Scripts/ICC: update Rotface scripts to new model (#25392)
ForesterDev
2022-02-05
Scripts/ICC: update Festergut scripts to new model (#25391)
ForesterDev
2022-02-05
Scripts/ICC: update Valithria Dreamwalker scripts to new model (#25390)
ForesterDev
2022-02-05
Scripts/Icecrown Citadel: update Blood Council scripts to new model (#25389)
ForesterDev
2022-02-04
Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures ...
kvipka
2022-02-04
DB/Quest: Convert & update support for Borean Tundra escort quests to SAI
offl
2022-02-04
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...
Shauren
2022-01-26
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
Peter Keresztes Schmidt
2022-01-26
Scripts/Naxxramas: Adjust Frogger event timer (#25214)
Gildor
2022-01-26
Scripts/Kologarn: Apply CREATURE_FLAG_EXTRA_NO_COMBAT on NPC_ARM_SWEEP_STALKE...
jackpoz
2022-01-26
Scripts/Naxxramas: Frogger event improvements (#25202)
Gildor
2022-01-26
Scripts/AzjolNerub: Fix potential error in pound spell script
Carbenium
2022-01-26
Core/Misc: Fix static analysis issues (#25194)
Giacomo Pozzoni
2022-01-24
Scripts/AzjolNerub: Update Anub'Arak encounter to current coding standards (#...
Peter Keresztes Schmidt
2022-01-24
Scripts/Gundrak: Update Slad'ran encounter to current coding standards (#25180)
Peter Keresztes Schmidt
2022-01-24
Scripts/Gundrak: Update Drakkari Colossus encounter to current coding standa...
Peter Keresztes Schmidt
2022-01-24
Scripts/AhnKahet: Update Herald Volazj to current coding standards
Carbenium
2022-01-24
Core/Misc: Fix static analysis issues (#25178)
Giacomo Pozzoni
2022-01-24
Core/CreatureAI: std::chrono-ify DoSummon* methods
Carbenium
2022-01-24
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Carbenium
2022-01-24
Core/WorldObject: Replace non-std::chrono SummonTrigger overloads
Carbenium
2022-01-24
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2022-01-24
Core/EventProcessor: std::chrono-ify the remaining public API
Carbenium
2022-01-24
Core/EventProcessor: std::chrono-ify CalculateTime
Carbenium
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-23
EventMap: Change GetTimeUntilEvent to return std::chrono types
Carbenium
2022-01-23
Scripts/Northrend: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2022-01-23
Core/EscortAI: std::chrono-ify SetPauseTimer
Carbenium
2022-01-23
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2022-01-23
Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overload
Carbenium
2022-01-23
Core/InstanceScript: std::chrono-ify DoRespawnGameObject
Carbenium
2022-01-23
Scripts/Borean Tundra: duplicate comment text (#25102)
Trond B. Krokli
2022-01-23
Build: Enable -Wimplicit-fallthrough on clang (#25056)
Peter Keresztes Schmidt
2022-01-23
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2022-01-23
Core/Time: Rename GetGameTime{System, Steady}Point methods
Treeston
2022-01-23
Scripts/World: Use std::chrono::duration overloads of EventMap
Shauren
2022-01-23
Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (Pa...
Peter Keresztes Schmidt
2022-01-23
Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2022-01-23
Scripts/Utgarde Keep: Use std::chrono::duration overloads of EventMap (#25039)
Peter Keresztes Schmidt
2022-01-23
Scripts/Ulduar: Use std::chrono::duration overloads of EventMap (#25035)
Peter Keresztes Schmidt
2022-01-23
Scripts/Nexus: Use std::chrono::duration overloads of EventMap (#25033)
Peter Keresztes Schmidt
2022-01-23
Scripts/Naxxramas: Use std::chrono::duration overloads of EventMap (#25032)
Peter Keresztes Schmidt
2022-01-23
Scripts/Isle of Conquest: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
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