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path: root/src/server/scripts/Northrend
AgeCommit message (Expand)Author
2022-02-05Scripts/Obsidian Sanctum: Fix portals not being visiblejackpoz
2022-02-05Scripts/Icecrown Citadel: Finish script registration refactoring - RegisterSp...Shauren
2022-02-05Scripts/Icecrown Citadel: Fix scriptname conflictShauren
2022-02-05Scripts/ICC: update Lich King scripts to new model (#25396)ForesterDev
2022-02-05Scripts/ICC: update Sindragosa scripts to new model (#25395)ForesterDev
2022-02-05Scripts/ICC: update Professor Putricide scripts to new model (#25394)ForesterDev
2022-02-05Scripts/ICC: update Lady Deathwhisper scripts to new model (#25393)ForesterDev
2022-02-05Scripts/ICC: update Rotface scripts to new model (#25392)ForesterDev
2022-02-05Scripts/ICC: update Festergut scripts to new model (#25391)ForesterDev
2022-02-05Scripts/ICC: update Valithria Dreamwalker scripts to new model (#25390)ForesterDev
2022-02-05Scripts/Icecrown Citadel: update Blood Council scripts to new model (#25389)ForesterDev
2022-02-04Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures ...kvipka
2022-02-04DB/Quest: Convert & update support for Borean Tundra escort quests to SAIoffl
2022-02-04Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...Shauren
2022-01-26Core/Unit: Make HandleEmoteCommand typesafe (#25249)Peter Keresztes Schmidt
2022-01-26Scripts/Naxxramas: Adjust Frogger event timer (#25214)Gildor
2022-01-26Scripts/Kologarn: Apply CREATURE_FLAG_EXTRA_NO_COMBAT on NPC_ARM_SWEEP_STALKE...jackpoz
2022-01-26Scripts/Naxxramas: Frogger event improvements (#25202)Gildor
2022-01-26Scripts/AzjolNerub: Fix potential error in pound spell scriptCarbenium
2022-01-26Core/Misc: Fix static analysis issues (#25194)Giacomo Pozzoni
2022-01-24Scripts/AzjolNerub: Update Anub'Arak encounter to current coding standards (#...Peter Keresztes Schmidt
2022-01-24Scripts/Gundrak: Update Slad'ran encounter to current coding standards (#25180)Peter Keresztes Schmidt
2022-01-24 Scripts/Gundrak: Update Drakkari Colossus encounter to current coding standa...Peter Keresztes Schmidt
2022-01-24Scripts/AhnKahet: Update Herald Volazj to current coding standardsCarbenium
2022-01-24Core/Misc: Fix static analysis issues (#25178)Giacomo Pozzoni
2022-01-24Core/CreatureAI: std::chrono-ify DoSummon* methodsCarbenium
2022-01-24Core/WorldObject: Replace non-std::chrono SummonGameObject overloadsCarbenium
2022-01-24Core/WorldObject: Replace non-std::chrono SummonTrigger overloadsCarbenium
2022-01-24Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2022-01-24Core/EventProcessor: std::chrono-ify the remaining public APICarbenium
2022-01-24Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23EventMap: Change GetTimeUntilEvent to return std::chrono typesCarbenium
2022-01-23Scripts/Northrend: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2022-01-23Core/EscortAI: std::chrono-ify SetPauseTimerCarbenium
2022-01-23Core/ScriptedAI: std::chrono-ify DoSpawnCreatureCarbenium
2022-01-23Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overloadCarbenium
2022-01-23Core/InstanceScript: std::chrono-ify DoRespawnGameObjectCarbenium
2022-01-23Scripts/Borean Tundra: duplicate comment text (#25102)Trond B. Krokli
2022-01-23Build: Enable -Wimplicit-fallthrough on clang (#25056)Peter Keresztes Schmidt
2022-01-23Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...Peter Keresztes Schmidt
2022-01-23Core/Time: Rename GetGameTime{System, Steady}Point methodsTreeston
2022-01-23Scripts/World: Use std::chrono::duration overloads of EventMapShauren
2022-01-23Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (Pa...Peter Keresztes Schmidt
2022-01-23Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2022-01-23Scripts/Utgarde Keep: Use std::chrono::duration overloads of EventMap (#25039)Peter Keresztes Schmidt
2022-01-23Scripts/Ulduar: Use std::chrono::duration overloads of EventMap (#25035)Peter Keresztes Schmidt
2022-01-23Scripts/Nexus: Use std::chrono::duration overloads of EventMap (#25033)Peter Keresztes Schmidt
2022-01-23Scripts/Naxxramas: Use std::chrono::duration overloads of EventMap (#25032)Peter Keresztes Schmidt
2022-01-23Scripts/Isle of Conquest: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt