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Author
2020-07-28
Core/CreatureAI: std::chrono-ify DoSummon* methods
Carbenium
2020-07-27
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Carbenium
2020-07-27
Core/WorldObject: Replace non-std::chrono SummonTrigger overloads
Carbenium
2020-07-27
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2020-07-27
Core/EventProcessor: std::chrono-ify the remaining public API
Carbenium
2020-07-27
Core/EventProcessor: std::chrono-ify CalculateTime
Carbenium
2020-07-26
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2020-07-26
EventMap: Change GetTimeUntilEvent to return std::chrono types
Carbenium
2020-07-26
Scripts/Northrend: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2020-07-25
Core/EscortAI: std::chrono-ify SetPauseTimer
Carbenium
2020-07-25
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2020-07-25
Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overload
Carbenium
2020-07-25
Core/InstanceScript: std::chrono-ify DoRespawnGameObject
Carbenium
2020-07-24
Scripts/Borean Tundra: duplicate comment text (#25102)
Trond B. Krokli
2020-07-18
Build: Enable -Wimplicit-fallthrough on clang (#25056)
Peter Keresztes Schmidt
2020-07-18
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2020-07-17
Core/Time: Rename GetGameTime{System, Steady}Point methods
Treeston
2020-07-14
Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (Pa...
Peter Keresztes Schmidt
2020-07-14
Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2020-07-14
Scripts/Utgarde Keep: Use std::chrono::duration overloads of EventMap (#25039)
Peter Keresztes Schmidt
2020-07-14
Scripts/Ulduar: Use std::chrono::duration overloads of EventMap (#25035)
Peter Keresztes Schmidt
2020-07-14
Scripts/Nexus: Use std::chrono::duration overloads of EventMap (#25033)
Peter Keresztes Schmidt
2020-07-14
Scripts/Naxxramas: Use std::chrono::duration overloads of EventMap (#25032)
Peter Keresztes Schmidt
2020-07-14
Scripts/Isle of Conquest: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2020-07-14
Scripts/Gundrak: Use std::chrono::duration overloads of EventMap (#25030)
Peter Keresztes Schmidt
2020-07-14
Scripts/Frozen Halls: Use std::chrono::duration overloads of EventMap (#25029)
Peter Keresztes Schmidt
2020-07-14
Scripts/Drak'Tharon Keep: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2020-07-14
Scripts/Chamber of Aspects: Use std::chrono::duration overloads of EventMap (...
Peter Keresztes Schmidt
2020-07-14
Scripts/Azjol-Nerub: Use std::chrono::duration overloads of EventMap (#25026)
Peter Keresztes Schmidt
2020-07-14
Scripts/Northrend: Use std::chrono::duration overloads of EventMap (#25021)
Peter Keresztes Schmidt
2020-07-14
Scripts/Trial of the Crusader: Use std::chrono::duration overloads of EventMa...
Peter Keresztes Schmidt
2020-07-14
Scripts/Kologarn: Fix another "stuck in combat" issue (#24998)
Giacomo Pozzoni
2020-07-13
Fix some compiler warnings reported by GCC (#25007)
Peter Keresztes Schmidt
2020-07-12
Core/DataStores: Update DBC field names to generated ones (#24999)
Peter Keresztes Schmidt
2020-07-09
Core/Spells: Don't select corpses for spell targets that expect to hit units
Shauren
2020-07-09
Scripts/ICC: fixed a crash in the Lich King encounter caused by invalid corps...
Ovah
2020-07-08
DB/Quest: Convert & update support for 'Khu'nok Will Know' to SAI
offl
2020-07-02
DB/Creature: Convert & update support for 'Messenger Torvus' to SAI
offl
2020-06-24
Scripts/Battlefield: Move npc_wg_give_promotion_credit script to BattlefieldWG
Carbenium
2020-06-24
Battlefields: Move BF scripts out of game
Carbenium
2020-06-24
Core/Misc: Create new enum for AreaIds
Carbenium
2020-06-20
Scripts/VioletHold: Limit the number of current summons before the waves start
jackpoz
2020-06-16
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2020-06-07
Scripts/Naxxramas: Fix Kel'thuzad evade mode when he dies (#24763)
Gildor
2020-06-07
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2020-06-06
Scripts/Naxxramas: Noth the Plaguebringer improvements (#24724)
Gildor
2020-06-03
Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight...
Keader
2020-05-31
Cherry-pick some cmake commits (#24720)
Giacomo Pozzoni
2020-05-30
Scripts/Ulduar: Codestyle fix
Keader
2020-05-30
Scripts/Ulduar: Fixed XT002 Heart health regeneration
Keader
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