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path: root/src/server/scripts/Northrend
AgeCommit message (Expand)Author
2020-07-28Core/CreatureAI: std::chrono-ify DoSummon* methodsCarbenium
2020-07-27Core/WorldObject: Replace non-std::chrono SummonGameObject overloadsCarbenium
2020-07-27Core/WorldObject: Replace non-std::chrono SummonTrigger overloadsCarbenium
2020-07-27Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2020-07-27Core/EventProcessor: std::chrono-ify the remaining public APICarbenium
2020-07-27Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2020-07-26Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2020-07-26EventMap: Change GetTimeUntilEvent to return std::chrono typesCarbenium
2020-07-26Scripts/Northrend: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2020-07-25Core/EscortAI: std::chrono-ify SetPauseTimerCarbenium
2020-07-25Core/ScriptedAI: std::chrono-ify DoSpawnCreatureCarbenium
2020-07-25Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overloadCarbenium
2020-07-25Core/InstanceScript: std::chrono-ify DoRespawnGameObjectCarbenium
2020-07-24Scripts/Borean Tundra: duplicate comment text (#25102)Trond B. Krokli
2020-07-18Build: Enable -Wimplicit-fallthrough on clang (#25056)Peter Keresztes Schmidt
2020-07-18Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...Peter Keresztes Schmidt
2020-07-17Core/Time: Rename GetGameTime{System, Steady}Point methodsTreeston
2020-07-14Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (Pa...Peter Keresztes Schmidt
2020-07-14Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2020-07-14Scripts/Utgarde Keep: Use std::chrono::duration overloads of EventMap (#25039)Peter Keresztes Schmidt
2020-07-14Scripts/Ulduar: Use std::chrono::duration overloads of EventMap (#25035)Peter Keresztes Schmidt
2020-07-14Scripts/Nexus: Use std::chrono::duration overloads of EventMap (#25033)Peter Keresztes Schmidt
2020-07-14Scripts/Naxxramas: Use std::chrono::duration overloads of EventMap (#25032)Peter Keresztes Schmidt
2020-07-14Scripts/Isle of Conquest: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2020-07-14Scripts/Gundrak: Use std::chrono::duration overloads of EventMap (#25030)Peter Keresztes Schmidt
2020-07-14Scripts/Frozen Halls: Use std::chrono::duration overloads of EventMap (#25029)Peter Keresztes Schmidt
2020-07-14Scripts/Drak'Tharon Keep: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2020-07-14Scripts/Chamber of Aspects: Use std::chrono::duration overloads of EventMap (...Peter Keresztes Schmidt
2020-07-14Scripts/Azjol-Nerub: Use std::chrono::duration overloads of EventMap (#25026)Peter Keresztes Schmidt
2020-07-14Scripts/Northrend: Use std::chrono::duration overloads of EventMap (#25021)Peter Keresztes Schmidt
2020-07-14Scripts/Trial of the Crusader: Use std::chrono::duration overloads of EventMa...Peter Keresztes Schmidt
2020-07-14Scripts/Kologarn: Fix another "stuck in combat" issue (#24998)Giacomo Pozzoni
2020-07-13Fix some compiler warnings reported by GCC (#25007)Peter Keresztes Schmidt
2020-07-12Core/DataStores: Update DBC field names to generated ones (#24999)Peter Keresztes Schmidt
2020-07-09Core/Spells: Don't select corpses for spell targets that expect to hit unitsShauren
2020-07-09Scripts/ICC: fixed a crash in the Lich King encounter caused by invalid corps...Ovah
2020-07-08DB/Quest: Convert & update support for 'Khu'nok Will Know' to SAIoffl
2020-07-02DB/Creature: Convert & update support for 'Messenger Torvus' to SAIoffl
2020-06-24Scripts/Battlefield: Move npc_wg_give_promotion_credit script to BattlefieldWGCarbenium
2020-06-24Battlefields: Move BF scripts out of gameCarbenium
2020-06-24Core/Misc: Create new enum for AreaIdsCarbenium
2020-06-20Scripts/VioletHold: Limit the number of current summons before the waves startjackpoz
2020-06-16game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2020-06-07Scripts/Naxxramas: Fix Kel'thuzad evade mode when he dies (#24763)Gildor
2020-06-07Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2020-06-06Scripts/Naxxramas: Noth the Plaguebringer improvements (#24724)Gildor
2020-06-03Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight...Keader
2020-05-31Cherry-pick some cmake commits (#24720)Giacomo Pozzoni
2020-05-30Scripts/Ulduar: Codestyle fixKeader
2020-05-30Scripts/Ulduar: Fixed XT002 Heart health regenerationKeader