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Author
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-07-24
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...
Shauren
2022-10-04
Scripts/Instances: Add dungeon encounter data
Shauren
2022-09-30
Scripts: Fixed missing boss count initialization in The Slave Pens and The Bo...
Shauren
2022-03-26
Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks (#27704)
offl
2022-03-23
Scripts/Crypts: Rework Exarch Maladaar (#27313)
offl
2022-02-28
DB/Instance/Auchenai Crypts: Complete overhaul part 1
offl
2022-02-16
Core/Maps: Add Map::DoOnPlayers helper function (#25233)
Traesh
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-06
Script: Remove npc_avatar_of_martyred converted to SAI
Killyana
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2021-12-13
Core/Unit: rename several getters to follow codestyle
ccrs
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-04-29
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2020-01-02
New Year
Aokromes
2019-01-01
Update copyright note for 2019
vincent-michael
2018-06-16
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-01-01
Update copyright note for 2017
vincent-michael
2016-12-01
Scripts: Minimize duplicated enum names in header files (#18346)
Duarte Duarte
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-10-04
Core/Misc: removed some useless map checks
joschiwald
2015-06-26
Scripts/Auchindoun: Fix distance check in boss Shirrak
jackpoz
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-21
Core/Misc: Refactor scripts to fix static analysis warnings
jackpoz
2014-09-20
Core/Misc: Refactor scripts to fix static analysis warnings
jackpoz
2014-09-15
Core/Scripts: Fixed build of boss_* scripts
Shauren
2014-09-07
Core/InstanceScript: refactored load and save methods
joschiwald
2014-08-09
Scripts/Misc: Fix static analysis issues
jackpoz
2014-07-22
Core/Misc: Replace rand() calls with SFMT
jackpoz
2014-05-20
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
jackpoz
2014-04-29
Core/Misc: Remove obsolete C++11 backward compatibility macros
Dehravor
2014-03-16
Core/Misc: Fix some static analysis issues
jackpoz
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-25
Core/Scripting: Replace casted with cast as casted is not a word.
Malcrom
2013-12-23
Core/Chat: Refactored building chat packets
Shauren
2013-12-08
Core/Misc: Fix some static analysis issues
jackpoz
2013-10-22
Scripts/Misc: Coding Style unification? (by Aokromes)
Vincent_Michael
2013-08-26
Scripts/Auchindoun: add missing InstanceScripts and cleanup some boss scripts
joschiwald
2013-07-08
Scripted: Some cleanups + ninja changes
Vincent-Michael
2013-07-06
Misc: Use override and final C++11 keywords in a few places (mostly scripts)
Nay
2013-07-06
Scripted/Misc: Some cleanup
Vincent-Michael
2013-07-04
Scripts/Misc: Rename creatures with mob_ / mobs_ in npc_
Vincent-Michael
2013-06-22
Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_...
Vincent-Michael
2013-06-11
Core: More Function Renaming.
Malcrom
2013-06-11
Core: Some function renaming.
Malcrom
2013-02-19
Core/Scripts: Removed useless const modifier on method parameters accepting p...
Shauren
2013-01-07
Core/Scripting: Some cleanup
Malcrom
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