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path: root/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts
AgeCommit message (Expand)Author
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2023-07-24Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...Shauren
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-09-30Scripts: Fixed missing boss count initialization in The Slave Pens and The Bo...Shauren
2022-03-26Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks (#27704)offl
2022-03-23Scripts/Crypts: Rework Exarch Maladaar (#27313)offl
2022-02-28DB/Instance/Auchenai Crypts: Complete overhaul part 1offl
2022-02-16Core/Maps: Add Map::DoOnPlayers helper function (#25233)Traesh
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-06Script: Remove npc_avatar_of_martyred converted to SAIKillyana
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2021-12-13Core/Unit: rename several getters to follow codestyleccrs
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-01-02New YearAokromes
2019-01-01Update copyright note for 2019vincent-michael
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-05-28Core/Scripts: Include cleanupShauren
2017-01-01Update copyright note for 2017vincent-michael
2016-12-01Scripts: Minimize duplicated enum names in header files (#18346)Duarte Duarte
2016-01-01Update copyright note for 2016Vincent-Michael
2015-10-04Core/Misc: removed some useless map checksjoschiwald
2015-06-26Scripts/Auchindoun: Fix distance check in boss Shirrakjackpoz
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-21Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-09-20Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-09-15Core/Scripts: Fixed build of boss_* scriptsShauren
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-08-09Scripts/Misc: Fix static analysis issuesjackpoz
2014-07-22Core/Misc: Replace rand() calls with SFMTjackpoz
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-03-16Core/Misc: Fix some static analysis issuesjackpoz
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-25Core/Scripting: Replace casted with cast as casted is not a word.Malcrom
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-12-08Core/Misc: Fix some static analysis issuesjackpoz
2013-10-22Scripts/Misc: Coding Style unification? (by Aokromes)Vincent_Michael
2013-08-26Scripts/Auchindoun: add missing InstanceScripts and cleanup some boss scriptsjoschiwald
2013-07-08Scripted: Some cleanups + ninja changesVincent-Michael
2013-07-06Misc: Use override and final C++11 keywords in a few places (mostly scripts)Nay
2013-07-06Scripted/Misc: Some cleanupVincent-Michael
2013-07-04Scripts/Misc: Rename creatures with mob_ / mobs_ in npc_Vincent-Michael
2013-06-22Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_...Vincent-Michael
2013-06-11Core: More Function Renaming.Malcrom
2013-06-11Core: Some function renaming.Malcrom
2013-02-19Core/Scripts: Removed useless const modifier on method parameters accepting p...Shauren
2013-01-07Core/Scripting: Some cleanupMalcrom