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path: root/src/server/scripts/Outland/Auchindoun/ManaTombs
AgeCommit message (Expand)Author
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-09-30Nopch build fixShauren
2022-09-30DB/Mana-Tombs: Migrate linked_respawn to spawn groupsShauren
2022-03-11Scripts/MT: Update scripts to new register model (#26679)offl
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23Scripts/Mana Tombs: Fix Pandemonious Dark Shell event delayShauren
2022-01-23Scripts/Auchindoun: Use std::chrono::duration overloads of EventMap (#25023)Peter Keresztes Schmidt
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2021-12-20Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-09-28Core/Movement: MotionMaster reimplementation (#21888)ccrs
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-01-02New YearAokromes
2019-01-01Update copyright note for 2019vincent-michael
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-01-01Update copyright note for 2017vincent-michael
2016-12-01Scripts: Minimize duplicated enum names in header files (#18346)Duarte Duarte
2016-01-01Update copyright note for 2016Vincent-Michael
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-26Scripts/ManaTombs: Nexus-Prince Shaffar rewritten to BossAI/EventMapMitchesD
2014-09-20Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-09-11Scripts/Misc: some small changes after recent commitsMitchesD
2014-09-06Core/Misc: Clear some outdated SD2 notes from recently modified scriptsNyeriah
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-09-05Scripts/Auchindoun: Updates Pandemonius to EventMaps/BossAINyeriah
2014-07-22Core/Misc: Replace rand() calls with SFMTjackpoz
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-25Core/Scripting: Replace casted with cast as casted is not a word.Malcrom
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-10-22Scripts/Misc: Coding Style unification? (by Aokromes)Vincent_Michael
2013-08-26Scripts/Auchindoun: add missing InstanceScripts and cleanup some boss scriptsjoschiwald
2013-08-07Core: Fix non pch buildVincent-Michael
2013-08-07Scripting/Mana Tombs: Move Yor scripting from EAI to CPP.Malcrom
2013-07-08Scripted: Some cleanups + ninja changesVincent-Michael
2013-07-06Misc: Use override and final C++11 keywords in a few places (mostly scripts)Nay
2013-07-06Scripted/Misc: Some cleanupVincent-Michael
2013-07-04Scripts/Misc: Rename creatures with mob_ / mobs_ in npc_Vincent-Michael
2013-06-22Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_...Vincent-Michael
2013-06-11Core: Some function renaming.Malcrom
2013-02-19Core/Scripts: Removed useless const modifier on method parameters accepting p...Shauren
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-12-06Core/DB: Creature text for 53 script filesGacko
2012-07-30Core/Misc: Use proper headers to optimize compileVincent-Michael
2012-03-31Core/Script: Code style and some rewriting.Gyx