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path: root/src/server/scripts/Outland/Auchindoun/SethekkHalls
AgeCommit message (Expand)Author
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2023-11-06Core/InstanceScript: Refactored door types to reflect its behavior (#29406)ModoX
2023-07-24Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...Shauren
2023-01-06Core/Misc: Add missing Containers.h include where neccessaryShauren
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-03-27Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlagShauren
2022-03-12Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2022-03-11Scripts/SH: Update scripts to new register model (#26678)offl
2022-02-27DB/Gameobject: Add correct door to Sethekk Hallsoffl
2022-01-24Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2022-01-23Scripts/Auchindoun: Use std::chrono::duration overloads of EventMap (#25023)Peter Keresztes Schmidt
2022-01-06Creature/Scripts: Remove deprecated scriptsKillyana
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2021-12-20Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2021-12-16Script/SethekkHalls: fix gossip text and quest event for NPC Lakka in Sethekk...Wyrserth
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-01-02New YearAokromes
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-01-03Core/Misc: Added helper function Unit::SetFullPowerMihapro
2018-01-01Update copyright note for 2018vincent-michael
2017-11-16Scripts/Sethekk Halls: Added missing empty check before Trinity::Containers::...Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-01-01Update copyright note for 2017vincent-michael
2016-12-01Scripts: Minimize duplicated enum names in header files (#18346)Duarte Duarte
2016-03-22Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)treeston
2016-01-01Update copyright note for 2016Vincent-Michael
2015-01-01Update copyright note for 2015Vincent-Michael
2014-11-21Scripts/SethekkHalls: fixed Talon King Cofferjoschiwald
2014-10-04Core: Remove WhitespacesVincent-Michael
2014-09-20Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-09-20Scripts/Auchindoun: Darkweaver SythNyeriah
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-08-31Core/Scripts: rename files, remove whitespace and some other small changes af...joschiwald
2014-08-30Scripts/Auchindoun: Update Talon King Ikiss' script to EventMapsNyeriah
2014-07-22Core/Misc: Replace rand() calls with SFMTjackpoz
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-25Core/Scripting: Replace casted with cast as casted is not a word.Malcrom
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-08-26Scripts/Auchindoun: add missing InstanceScripts and cleanup some boss scriptsjoschiwald
2013-08-18Scripted/Misc: Remove some whitespaceVincent-Michael
2013-08-10Scripted: Use now override for instance scriptsVincent-Michael
2013-08-07Scripting/Sethekk Halls: Move Boss Anzu from EAI to CPP and some cleanup.Malcrom
2013-07-08Scripted: Some cleanups + ninja changesVincent-Michael