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path: root/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth
AgeCommit message (Expand)Author
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2023-11-24Core/Waypoints: Drop waypoint_scripts table (#29437)ModoX
2023-11-06Core/InstanceScript: Refactored door types to reflect its behavior (#29406)ModoX
2023-07-24Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...Shauren
2023-04-10Core/AI: Drop script_waypoints and move data to waypoint_data (#28879)ModoX
2023-01-19Core/Scripts: Move EvadeReason outside of CreatureAI classShauren
2023-01-06Core/Misc: Add missing Containers.h include where neccessaryShauren
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-09-05Scripts/Spells: Correctly implement Murmur's Touch & Dire Brew (#28058)offl
2022-03-26Scripts/SL: Update Grandmaster Vorpil (#27765)offl
2022-03-11Scripts/SL: Update scripts to new register model (#26677)offl
2022-03-10Scripts/Spells: Add comments with id & name of spells part 3offl
2022-03-10Scripts/Spells: Add comments with id & name of spells part 1offl
2022-02-16Core/Maps: Add Map::DoOnPlayers helper function (#25233)Traesh
2022-02-13Core/Misc: Cleanup unused includesShauren
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23Scripts/Auchindoun: Use std::chrono::duration overloads of EventMap (#25023)Peter Keresztes Schmidt
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2021-12-20Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2021-12-073.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2021-02-13Scripts/Spells: Remove const from AuraEffect argument for AuraEffectProcFnMatan Shukry
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Misc: random refactorsTreeston
2020-08-23Scripts/Auchindoun: Fix a super edge case crash bug with GM far teleports dur...Treeston
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-20Core/PlayerAI: Some adjustments:Treeston
2020-08-20Scripts/Auchindoun: Last one, hopefully. Remove reliance on large grid search...Treeston
2020-08-19Scripts/Auchindoun: Blackheart the Inciter fully fixed now. I had way too muc...Treeston
2020-08-19Scripts/Auchindoun: Replace the Blackheart the Inciter hack-filled script wit...Treeston
2020-08-18Some more refactoring prep for combat/threat (#19930).treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-06-14Core/Creature: drop method SetPositionccrs
2020-01-02New YearAokromes
2019-01-01Update copyright note for 2019vincent-michael
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-01-13Core/Spell: restore old proc system behaviour on auras self proc.ariel-
2018-01-01Update copyright note for 2018vincent-michael
2017-11-25Misc: More cleanupAokromes
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-04-24Fix non-PCH build.Gacko
2017-04-23Core/Scripts: Convert spells to new proc systemariel-
2017-02-19Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2017-01-01Update copyright note for 2017vincent-michael
2016-12-01Scripts: Minimize duplicated enum names in header files (#18346)Duarte Duarte