aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts/Outland/BlackTemple
AgeCommit message (Expand)Author
2022-03-23Scripts/Spells: Small cleanup for gen/item spell scripts (#27311)offl
2022-03-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2022-03-12Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2022-03-11Scripts/BT: Remove unconfirmed parts of Teron's intro (#26670)offl
2022-03-06Core/Scripts: Verify & migrate spell school immunities to DBoffl
2022-03-05Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2022-02-28Scripts/Black Temple: Some little fixesKeader
2022-02-13Core/Misc: Cleanup unused includesShauren
2022-02-05Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2022-02-05Scripts/AreaTrigger: Rename OnlyOnceAreaTriggerScript::_OnTrigger to TryHandl...Treeston
2022-02-04Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...Shauren
2022-01-24Core/WorldObject: Replace non-std::chrono SummonGameObject overloadsCarbenium
2022-01-24Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2022-01-24Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2022-01-23EventMap: Change GetTimeUntilEvent to return std::chrono typesCarbenium
2022-01-23Core/Scripts: Fix timing issue of EVENT_FLY_TO_RANDOM_PILLAR during Illidan e...Carbenium
2022-01-23Build: Enable -Wimplicit-fallthrough on clang (#25056)Peter Keresztes Schmidt
2022-01-23Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...Peter Keresztes Schmidt
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2022-01-06Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2022-01-01Making travis happyKeader
2022-01-01Scripts/Black Temple: Fixed Reliquary of Souls after combat rewrite changes.Keader
2021-12-20Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2021-12-18Core/Misc: Fix C++17 build errorsjackpoz
2021-12-17Scripts/Defines: cleanup some magic numbers in factions (#23631)ForesterDev
2021-12-13Coding standards (#23514)Aokromes
2021-11-23Scripts/Illidan: Fixed Parasitic shadowfiends reproducing like rabbitsKeader
2021-11-22Scripts/Black Temple: Mother Shahraz fatal attraction need be randomKeader
2021-11-22Scripts/Black Temple: Fixed some issues in Illidari CouncilKeader
2021-11-15Scripts/Illidari Council: Changed urand to SelectRandomContainerElementKeader
2021-11-15Scripts/Black Temple: Fixed a crash on Illidari Council (#22652)Keader
2021-11-10Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter ...Shauren
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-10-23Scripts/Black Temple: Fixed some issues on IllidanKeader
2021-10-14Scripts/Black Temple: Removing double hook call in Spiritual VengeanceKeader
2021-10-01Core/Misc: Fix appleclang 12 warningsShauren
2021-09-28Core/Movement: MotionMaster reimplementation (#21888)ccrs
2021-09-23Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...Treeston
2021-09-23Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2021-09-04Core/Spells: Unify spell effect access api in both branchesShauren
2021-08-28Core/Misc: Fix gcc warningsShauren
2021-08-23Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....Treeston
2021-06-21Core/Scripts: Fixed some delayed enrageKeader
2021-06-16Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI versionariel-
2021-06-16Core/Scripts: added nullptr checks to DamageTaken hooksariel-
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2021-04-15Core/AI: Making guid const& in SetGUID method (#21128)Keader
2021-03-11Core/Auras: Remove m_effIndex member of AuraEffect and always take it from Sp...Shauren
2021-02-13Scripts/Spells: Remove const from AuraEffect argument for AuraEffectProcFnMatan Shukry