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path: root/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts
AgeCommit message (Expand)Author
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23Scripts/Hellfire Citadel: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2022-01-06Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2022-01-01Boss/Script: Vazruden_Fix (#24197)skipperheartbeat
2021-12-20Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2021-12-13Core/Unit: rename several getters to follow codestyleccrs
2021-12-073.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-06-19Core/Scripts: Fixed tabs issues introduced in 5bef3e426aea37b0e7555f146037c58...Keader
2021-06-19Core/Scripts: Fixed possible crashs related with JustDiedKeader
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-04-15Core/Misc: Fix static analysis issuesjackpoz
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-01-02New YearAokromes
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-11-25Misc: More cleanupAokromes
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-01-01Update copyright note for 2017vincent-michael
2016-12-01Scripts: Minimize duplicated enum names in header files (#18346)Duarte Duarte
2016-04-16Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)Chaouki Dhib
2016-01-01Update copyright note for 2016Vincent-Michael
2015-07-21Core/Misc: Fixing warnings detected by Visual Studio 2015 compilerShauren
2015-01-18Scripts/HellfireRamparts: Add a missing reset call and correct spawn masks fo...Nyeriah
2015-01-10Scripts/HellfireRamparts: Remove the spawning of the Reinforced Fel Iron ches...Nyeriah
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-21Core/Entities: Second batch of removing implicit conversions of ObjectGuid to...Shauren
2014-09-25Scripts/Misc: Make InstanceScript::Initialize() obsoletejackpoz
2014-09-21Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-09-16Merge branch 'ObjectGuid' of https://github.com/TrinityCore/TrinityCoreShauren
2014-09-16Core/Scripts: Fixed PCH buildShauren
2014-09-15Core/Scripts: Fixed build of boss_* scriptsShauren
2014-09-14Scripts/Misc: Some code style fixes for old codeNyeriah
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-08-26DB/Spells: added a few spells to spelldifficulty_dbcjoschiwald
2014-08-09Scripts/Misc: Fix static analysis issuesjackpoz
2014-07-22Core/Misc: Replace rand() calls with SFMTjackpoz
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-03-29Scripts/Misc: Small code optimizationsVincent-Michael
2014-01-01Update copyright note for 2014.Vincent_Michael