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Author
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2022-10-04
Scripts/Instances: Add dungeon encounter data
Shauren
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-23
Scripts/Hellfire Citadel: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2022-01-06
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2022-01-01
Boss/Script: Vazruden_Fix (#24197)
skipperheartbeat
2021-12-20
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2021-12-13
Core/Unit: rename several getters to follow codestyle
ccrs
2021-12-07
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2021-11-09
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2021-06-19
Core/Scripts: Fixed tabs issues introduced in 5bef3e426aea37b0e7555f146037c58...
Keader
2021-06-19
Core/Scripts: Fixed possible crashs related with JustDied
Keader
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2021-04-15
Core/Misc: Fix static analysis issues
jackpoz
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-04-29
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2020-01-02
New Year
Aokromes
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-06-16
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-11-25
Misc: More cleanup
Aokromes
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-01-01
Update copyright note for 2017
vincent-michael
2016-12-01
Scripts: Minimize duplicated enum names in header files (#18346)
Duarte Duarte
2016-04-16
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
Chaouki Dhib
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-07-21
Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
Shauren
2015-01-18
Scripts/HellfireRamparts: Add a missing reset call and correct spawn masks fo...
Nyeriah
2015-01-10
Scripts/HellfireRamparts: Remove the spawning of the Reinforced Fel Iron ches...
Nyeriah
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-10-21
Core/Entities: Second batch of removing implicit conversions of ObjectGuid to...
Shauren
2014-09-25
Scripts/Misc: Make InstanceScript::Initialize() obsolete
jackpoz
2014-09-21
Core/Misc: Refactor scripts to fix static analysis warnings
jackpoz
2014-09-16
Merge branch 'ObjectGuid' of https://github.com/TrinityCore/TrinityCore
Shauren
2014-09-16
Core/Scripts: Fixed PCH build
Shauren
2014-09-15
Core/Scripts: Fixed build of boss_* scripts
Shauren
2014-09-14
Scripts/Misc: Some code style fixes for old code
Nyeriah
2014-09-07
Core/InstanceScript: refactored load and save methods
joschiwald
2014-08-26
DB/Spells: added a few spells to spelldifficulty_dbc
joschiwald
2014-08-09
Scripts/Misc: Fix static analysis issues
jackpoz
2014-07-22
Core/Misc: Replace rand() calls with SFMT
jackpoz
2014-05-20
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
jackpoz
2014-04-29
Core/Misc: Remove obsolete C++11 backward compatibility macros
Dehravor
2014-03-29
Scripts/Misc: Small code optimizations
Vincent-Michael
2014-01-01
Update copyright note for 2014.
Vincent_Michael
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